Files
LEDMatrix/test/test_display_dirty_tracking.py
ChuckandClaude Opus 5.5 7f9c73e9aa fix(vegas): smooth Vegas scroll pacing -- whole pixels per refresh, measured refresh, off-thread preview writes (#628)
Vegas scrolls a whole number of pixels per panel refresh, locked to SwapOnVSync, against the refresh the panel really holds (measured from swap gaps), instead of blending sub-pixel positions against the refresh cap. The web preview PNG is encoded off the render thread while scrolling, with writes ordered and retried. On hdpi, late frames fell from 6.3% to 0.7%. See docs/SCROLL_PERFORMANCE.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:38:22 -04:00

504 lines
21 KiB
Python

"""Tests for update_display dirty tracking (src/display_manager.py).
Runs against RGBMatrixEmulator (EMULATOR=true), exercising the REAL
DisplayManager — not a mock — so the skip logic, its invalidation hooks,
and the kill switch are verified off-Pi.
The invariants:
- identical frames are pushed exactly once (SwapOnVSync not re-called)
- ANY pixel change pushes
- clear() and set_brightness() invalidate (the two paths that alter panel
state outside the digest's view)
- the kill switch (display.dirty_tracking: false) restores always-push
"""
import os
import sys
import time
os.environ["EMULATOR"] = "true"
import pytest
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
@pytest.fixture(scope="module")
def dm(tmp_path_factory):
"""One real DisplayManager on the emulator (it's a process singleton)."""
from src.display_manager import DisplayManager
DisplayManager._instance = None
manager = DisplayManager({
"display": {
"hardware": {"rows": 32, "cols": 64, "chain_length": 2,
"parallel": 1, "brightness": 90},
"runtime": {"gpio_slowdown": 0},
},
}, suppress_test_pattern=True)
# DisplayManager defaults _snapshot_path to the fixed /tmp/led_matrix_preview.png
# that the web UI reads. That path is shared by every pytest process on the
# machine, so two concurrent runs -- CI shards, a second worktree, a agent
# running the suite alongside -- write over each other's snapshot and the
# mtime assertions below stop meaning anything. Point it somewhere unique to
# this session; the individual tests that care still override it further.
manager._snapshot_path = str(
tmp_path_factory.mktemp("dirty_tracking") / "led_matrix_preview.png")
# _setup_matrix() swallows every construction failure and falls back to
# matrix=None, so a broken environment reaches the tests as fifteen
# identical "'NoneType' object has no attribute 'SwapOnVSync'" errors that
# name neither this fixture nor the real cause. Fail here instead, once,
# and say where to look.
if manager.matrix is None:
pytest.fail(
"DisplayManager fell back to matrix=None: RGBMatrix construction "
"raised (the 'Failed to initialize RGB Matrix' log line above "
"carries the reason). Known causes: the emulator adapter losing a "
"fixed TCP port to another process -- see pytest_configure in "
"test/conftest.py, which pins the port-free 'raw' adapter -- or a "
"patch('src.display_manager.RGBMatrix') leaked from an earlier "
"test module.")
yield manager
DisplayManager._instance = None
class _SwapSpy:
"""Counts SwapOnVSync calls through the real matrix object."""
def __init__(self, matrix):
self.matrix = matrix
self.count = 0
self.last_frame_hold = None
self._orig = matrix.SwapOnVSync
def __enter__(self):
def counting(canvas, *args):
# *args carries framerate_fraction, which display_manager passes so
# a frame can be held for several refreshes. Signature must match
# the real binding or the spy hides a TypeError as a failed push.
self.count += 1
self.last_frame_hold = args[0] if args else 1
return self._orig(canvas, *args)
self.matrix.SwapOnVSync = counting
return self
def __exit__(self, *exc):
self.matrix.SwapOnVSync = self._orig
class TestDirtyTracking:
def test_identical_frames_push_once(self, dm):
dm.draw.rectangle([0, 0, 10, 10], fill=(255, 0, 0))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
dm.update_display()
assert spy.count == 1
def test_pixel_change_pushes(self, dm):
dm.update_display()
with _SwapSpy(dm.matrix) as spy:
dm.draw.point((5, 5), fill=(0, 255, 0))
dm.update_display()
dm.update_display() # unchanged again
assert spy.count == 1
def test_clear_invalidates(self, dm):
dm.draw.rectangle([0, 0, 20, 20], fill=(0, 0, 255))
dm.update_display()
dm.clear() # writes to the matrix directly; digest must reset
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # black frame after clear must still push
assert spy.count == 1
def test_brightness_change_forces_push(self, dm):
dm.draw.rectangle([0, 0, 20, 20], fill=(200, 200, 200))
dm.update_display()
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # identical -> skipped
assert spy.count == 0
dm.set_brightness(40) # dim schedule scenario
dm.update_display() # same image, new brightness -> push
assert spy.count == 1
dm.set_brightness(90)
def test_snapshot_still_written_on_skip(self, dm, tmp_path):
"""The web preview mirror must keep working through skipped panel
pushes: _write_snapshot_if_due() still runs on the dirty-tracking
skip path and applies its own write/touch policy rather than being
bypassed entirely (see src/common/snapshot_policy.py — an unchanged
frame is touched, not re-encoded, once TOUCH_INTERVAL elapses)."""
dm._snapshot_path = str(tmp_path / "snap.png")
dm._last_snapshot_ts = 0.0
dm._last_snapshot_touch_ts = 0.0
dm._last_snapshot_digest = None
dm.draw.rectangle([0, 0, 30, 8], fill=(255, 255, 0))
dm.update_display() # push + snapshot write (first frame)
assert os.path.exists(dm._snapshot_path)
# Backdate the file so the "was it bumped?" check below cannot be
# defeated by filesystem mtime granularity -- on Windows two writes in
# the same tick get identical timestamps, which made this test fail
# roughly two runs in three regardless of the code under test.
os.utime(dm._snapshot_path, (time.time() - 60, time.time() - 60))
first_mtime = os.path.getmtime(dm._snapshot_path)
# Age the write/touch bookkeeping past TOUCH_INTERVAL so the next
# identical frame is due for a touch, then push it again: dirty
# tracking must skip the panel write, but the snapshot mirror must
# still get its mtime bumped so the health check doesn't go stale.
from src.common import snapshot_policy
stale_ts = time.time() - snapshot_policy.TOUCH_INTERVAL - 1.0
dm._last_snapshot_ts = stale_ts
dm._last_snapshot_touch_ts = stale_ts
with _SwapSpy(dm.matrix) as spy:
dm.update_display() # identical frame -> panel push skipped
assert spy.count == 0
assert os.path.getmtime(dm._snapshot_path) > first_mtime
class TestScrollLock:
"""Dirty tracking must not skip the panel push while a scroll is running.
SwapOnVSync is what paces the render loop, so skipping it also skips the
wait for the panel. A duplicate frame therefore returns early -- ~8ms
instead of ~10ms on a 100Hz panel -- which advances the strip only 0.8px
instead of 1.0px, which makes the NEXT frame more likely to be a duplicate
too. That is self-sustaining: measured at ~20% duplicate frames mid-scroll
on the odds ticker against essentially zero on a lighter plugin with
identical scroll settings. Pushing an identical frame costs one canvas
copy; falling out of vsync lock costs smooth motion.
"""
def test_identical_frames_still_push_while_scrolling(self, dm):
dm.draw.rectangle([0, 0, 12, 12], fill=(0, 0, 255))
dm.update_display()
dm.set_scrolling_state(True)
try:
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
dm.update_display()
assert spy.count == 3, "scrolling must stay locked to the panel"
finally:
dm.set_scrolling_state(False)
def test_identical_frames_are_skipped_when_not_scrolling(self, dm):
"""The optimisation still applies to static content."""
dm.set_scrolling_state(False)
dm.draw.rectangle([0, 0, 14, 14], fill=(255, 0, 255))
dm.update_display()
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
assert spy.count == 0
def test_stale_scrolling_state_stops_forcing_pushes(self, dm):
"""A plugin that stops scrolling without saying so must not pin the
panel into always-push forever. is_currently_scrolling() expires on
its own inactivity threshold, and the skip has to come back with it."""
dm.draw.rectangle([0, 0, 16, 16], fill=(0, 255, 255))
dm.update_display()
dm.set_scrolling_state(True)
try:
# Backdate the activity marker past the inactivity threshold.
dm._scrolling_state['last_scroll_activity'] = (
time.time() - dm._scrolling_state['scroll_inactivity_threshold'] - 1.0)
assert dm.is_currently_scrolling() is False
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
assert spy.count == 0
finally:
dm.set_scrolling_state(False)
class TestKillSwitch:
def test_dirty_tracking_can_be_disabled(self, dm):
dm._dirty_tracking_enabled = False
try:
dm.draw.rectangle([0, 0, 10, 10], fill=(1, 2, 3))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
dm.update_display()
dm.update_display()
assert spy.count == 3 # always-push, exactly the old behavior
finally:
dm._dirty_tracking_enabled = True
dm._last_pushed_digest = None
def test_config_flag_wires_through(self):
from src.display_manager import DisplayManager
DisplayManager._instance = None
try:
manager = DisplayManager({
"display": {
"hardware": {"rows": 32, "cols": 64, "chain_length": 1,
"parallel": 1},
"runtime": {"gpio_slowdown": 0},
"dirty_tracking": False,
},
}, suppress_test_pattern=True)
assert manager._dirty_tracking_enabled is False
finally:
DisplayManager._instance = None
if __name__ == "__main__":
sys.exit(pytest.main([__file__, "-v"]))
class TestFrameHold:
"""Holding a frame for N refreshes is how a scroll runs slower than one
pixel per refresh without fractional pixel positions."""
def test_hold_reaches_swap_on_vsync(self, dm):
dm.set_scrolling_state(True)
dm.set_frame_hold(3)
try:
dm.draw.rectangle([0, 0, 9, 9], fill=(120, 0, 200))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.count == 1
assert spy.last_frame_hold == 3
finally:
dm.set_scrolling_state(False)
def test_default_is_every_refresh(self, dm):
dm.set_scrolling_state(True)
try:
dm.draw.rectangle([0, 0, 11, 11], fill=(0, 120, 200))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 1
finally:
dm.set_scrolling_state(False)
def test_hold_resets_when_scrolling_stops(self, dm):
"""One plugin's pacing must not leak into whatever is on screen next."""
dm.set_scrolling_state(True)
dm.set_frame_hold(5)
dm.set_scrolling_state(False)
dm.set_scrolling_state(True)
try:
dm.draw.rectangle([0, 0, 13, 13], fill=(200, 120, 0))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 1
finally:
dm.set_scrolling_state(False)
@pytest.mark.parametrize("bad,expected", [(0, 1), (-4, 1), (None, 1), ("x", 1)])
def test_unusable_holds_are_ignored_or_floored(self, dm, bad, expected):
dm.set_frame_hold(bad)
assert dm._frame_hold == expected
class TestFrameHoldLifetime:
"""The hold must last exactly as long as the scroll that asked for it.
Plugins share one display manager. A hold applied at plugin construction is
wiped the moment any *other* plugin finishes scrolling, so by the time the
first plugin renders it is back to one pixel per refresh -- the speed reads
correct in the log and is wrong on the panel.
"""
def test_scrolling_state_carries_the_hold(self, dm):
dm.set_scrolling_state(True, frame_hold=4)
try:
dm.draw.rectangle([0, 0, 7, 7], fill=(10, 200, 10))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 4
finally:
dm.set_scrolling_state(False)
def test_a_scroll_that_times_out_does_not_strand_a_hold(self, dm):
"""The hold must go when the state does, however the scroll ended.
set_scrolling_state(False) is the polite exit. The other one is
is_currently_scrolling() deciding, after scroll_inactivity_threshold
of silence, that the scroll is over -- which is what happens when the
rotation moves on mid-scroll or a plugin is torn down. That path used
to clear the flag and keep the hold, so every later plugin, scrolling
or static, was presented at refresh/N by whoever scrolled last.
"""
dm.set_scrolling_state(True, frame_hold=5)
# Age the scroll past the inactivity threshold rather than sleeping.
dm._scrolling_state['last_scroll_activity'] -= (
dm._scrolling_state['scroll_inactivity_threshold'] + 1.0)
assert dm.is_currently_scrolling() is False
dm.draw.rectangle([0, 0, 5, 5], fill=(10, 10, 200))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 1, (
"a timed-out scroll left its frame hold behind; the next plugin "
"is being presented at a fraction of the refresh rate")
def test_another_plugin_stopping_does_not_strand_a_hold(self, dm):
dm.set_scrolling_state(True, frame_hold=3)
dm.set_scrolling_state(False) # some other plugin finishes
dm.set_scrolling_state(True) # a plugin that wants no hold
try:
dm.draw.rectangle([0, 0, 6, 6], fill=(200, 10, 10))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 1
finally:
dm.set_scrolling_state(False)
def test_default_keeps_previous_behaviour(self, dm):
"""Callers that never heard of frame holds get one frame per refresh."""
dm.set_scrolling_state(True)
try:
assert dm._frame_hold == 1
finally:
dm.set_scrolling_state(False)
class TestSnapshotOffRenderThread:
"""Mid-scroll, the preview PNG is encoded off the render thread.
At 512x64 the encode takes 12-14ms on a Pi 4 -- longer than a refresh --
so doing it inline made the next swap miss its vsync five times a second
whenever the web preview was open.
"""
def _record_saves(self, dm, monkeypatch):
import threading
threads = []
done = threading.Event()
real = dm._save_snapshot
def recording(image):
threads.append(threading.current_thread().name)
real(image)
done.set()
monkeypatch.setattr(dm, "_save_snapshot", recording)
return threads, done
def _due(self, dm, tmp_path, colour):
dm._snapshot_path = str(tmp_path / "snap.png")
dm._last_snapshot_ts = 0.0
dm._last_snapshot_touch_ts = 0.0
dm._last_snapshot_digest = None
dm.draw.rectangle([0, 0, 10, 4], fill=colour)
def test_scrolling_frames_are_encoded_on_the_writer_thread(
self, dm, tmp_path, monkeypatch):
import threading
threads, done = self._record_saves(dm, monkeypatch)
self._due(dm, tmp_path, (0, 255, 255))
dm.set_scrolling_state(True)
try:
dm.update_display()
assert done.wait(5), "the snapshot writer never wrote the frame"
finally:
dm.set_scrolling_state(False)
assert threads == ["snapshot-writer"]
assert threads[0] != threading.current_thread().name
assert os.path.exists(dm._snapshot_path)
def test_a_failed_background_write_is_retried_not_touched(
self, dm, tmp_path, monkeypatch):
# Queuing records the frame as written. If the writer then fails, an
# unchanged frame must be written again, not mtime-touched: touching
# would make a stale preview look healthy.
import threading
import time
failed = threading.Event()
def failing(image):
failed.set()
raise OSError("disk full")
monkeypatch.setattr(dm, "_save_snapshot", failing)
self._due(dm, tmp_path, (0, 255, 0))
dm.set_scrolling_state(True)
try:
dm.update_display()
assert failed.wait(5)
deadline = time.time() + 5
while dm._last_snapshot_digest is not None and time.time() < deadline:
time.sleep(0.01)
finally:
dm.set_scrolling_state(False)
assert dm._last_snapshot_digest is None
def test_a_frame_not_yet_on_disk_is_written_not_touched(
self, dm, tmp_path, monkeypatch):
# The digest is recorded when a frame is queued. Until the writer has
# saved it, an unchanged frame must not mtime-touch the older file on
# disk into looking current.
import zlib
from src.common import snapshot_policy
touched, saved = [], []
self._due(dm, tmp_path, (9, 9, 9))
digest = zlib.adler32(dm.image.tobytes())
dm._last_snapshot_digest = digest # queued earlier...
dm._saved_snapshot_digest = 12345 # ...but an older frame is on disk
monkeypatch.setattr(snapshot_policy, "decide",
lambda *a, **k: snapshot_policy.SnapshotAction.TOUCH)
monkeypatch.setattr(os, "utime", lambda *a, **k: touched.append(a))
monkeypatch.setattr(dm, "_save_snapshot", lambda image: saved.append(image))
dm.set_scrolling_state(False)
dm._write_snapshot_if_due(digest)
assert touched == []
assert len(saved) == 1
assert dm._saved_snapshot_digest == digest
# Once it is on disk, the same frame is only touched.
dm._write_snapshot_if_due(digest)
assert len(touched) == 1 and len(saved) == 1
def test_a_static_frame_lands_after_a_queued_one_still_being_written(
self, dm, tmp_path, monkeypatch):
# The last frame of a scroll can still be encoding when the first
# static frame is due; the older one must not land on top.
import threading
written, started, release = [], threading.Event(), threading.Event()
real = dm._save_snapshot
def slow_then_record(image):
if threading.current_thread().name == "snapshot-writer":
started.set()
release.wait(5)
written.append((threading.current_thread().name, image.getpixel((0, 0))))
real(image)
monkeypatch.setattr(dm, "_save_snapshot", slow_then_record)
self._due(dm, tmp_path, (0, 0, 255))
dm.set_scrolling_state(True)
dm.update_display() # queued: the writer blocks mid-write
assert started.wait(5)
dm.set_scrolling_state(False)
self._due(dm, tmp_path, (255, 0, 0))
static = threading.Thread(target=dm.update_display)
static.start()
static.join(0.2)
assert static.is_alive(), "the static save must wait for the write in flight"
release.set()
static.join(5)
assert [colour for _, colour in written] == [(0, 0, 255), (255, 0, 0)]
def test_cleanup_stops_the_writer(self, dm, tmp_path, monkeypatch):
threads, done = self._record_saves(dm, monkeypatch)
self._due(dm, tmp_path, (0, 255, 255))
dm.set_scrolling_state(True)
dm.update_display()
assert done.wait(5)
writer = dm._snapshot_thread
dm.set_scrolling_state(False)
dm._stop_snapshot_writer()
writer.join(2)
assert not writer.is_alive()
def test_static_frames_are_still_written_inline(
self, dm, tmp_path, monkeypatch):
import threading
threads, _ = self._record_saves(dm, monkeypatch)
self._due(dm, tmp_path, (255, 0, 255))
dm.set_scrolling_state(False)
dm.update_display()
assert threads == [threading.current_thread().name]