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ac44b5a6f5 fix: apply CodeRabbit auto-fixes
Fixed 1 file(s) based on 2 unresolved review comments.

Co-authored-by: CodeRabbit <noreply@coderabbit.ai>
2026-08-05 20:59:54 +00:00
ChuckBuildsandClaude Opus 5 df8f69af30 docs(sports): record where B6 stands, and why it is waiting
The phase table had B4 as "next" and B5 as "after B4" while both had shipped,
and described B6 as blocked on B4's gate — which is now merged and released. A
plan that misreports which phase it is in is worse than no plan: the next
person reads it and repeats finished work.

Corrected, and three things that were only ever decided in conversation are now
written down:

  * **B6 is deliberately held.** 3.2.0 published 2026-08-03; 3.1.0 ran nine
    months before it. B6's premise is that cores without the module are gone,
    and there is no release-asset count or install telemetry to show that.
    Running it now strands users on their current plugin versions. The gate
    that makes it safe is already built and tested — it is the calendar that is
    missing, and no amount of further code changes that.
  * **Stop adopting further shared modules** (data_sources, game_renderer,
    base_odds_manager) until B6 closes. Each adoption adds a copy to keep in
    step against a payoff contingent on B6.
  * **A B5 retrospective**, because "the adoption went fine" is not what
    happened: four of eight shipped with scroll mode broken on a 3.2.0 core.
    The bundled fallback did not protect against it — the break was on the
    modern path — which is an argument for the sunset, not against it. Records
    the ledger too: net negative on disk until B6 runs.

Also replaces the "what's next" list, whose first five items were all done,
with what actually remains.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5
2026-08-05 14:14:00 -04:00
+116 -33
View File
@@ -212,9 +212,9 @@ one of them is safe by construction and the other is not.
| **B1** | Promote the nine universal methods; convert `sports.py` → package | ✅ | Characterization suite green; no behavior change intended |
| **B2** | `CelebrationMixin` + rotation strategies as opt-in capabilities | ✅ | Non-adopters have zero new code in their MRO; strategies checked against verbatim plugin transcriptions |
| **B3** | Upstream the scroll **orchestration** layer as `src/common/sports_scroll.py`, reading `global_config['target_fps']` natively | ✅ | Content building stays per-sport |
| **B4** | Ship 3.2.0 *and* make version reporting trustworthy | **next** | Tag, release, and `src.__version__` agree; compatibility gate merged |
| **B5** | Adoption — guarded core imports: three pilots, then the remaining six. **Bundled copies stay.** | after B4 | Per plugin: harness + goldens byte-identical, then a device soak |
| **B6** | Sunset — delete the bundled copies | **blocked** | B4's gate shipped *and* in users' hands (see below) |
| **B4** | Ship 3.2.0 *and* make version reporting trustworthy | ✅ | Released 2026-08-03; tag, release and `src.__version__` agree; compatibility gate merged (#428, #431, #433) |
| **B5** | Adoption — guarded core imports, all eight. **Bundled copies stay.** | ✅ | All eight adopted; harness byte-identical; see the B5 retrospective below — four shipped broken and were repaired in plugins #251 |
| **B6** | Sunset — delete the bundled copies | **blocked, deliberately** | 3.2.0 *in users' hands*. Released 2026-08-03; there is no adoption data yet. See "B6 — the decision as of 2026-08-05" |
### B4 — what "ship 3.2.0" actually requires
@@ -265,10 +265,13 @@ migrate there.)
### B5 — adoption is safe by construction
A plugin adopting core imports keeps its bundled copy and reaches it through the
guarded import (see the Upgradability table above). On a core that ships the
module the plugin uses core code; on one that doesn't it falls back and behaves
exactly as it does today. There is no version of this step that breaks a user,
which is why it does not wait for B6's gate.
guarded import (see the Upgradability table above). On a core that doesn't ship
the module the plugin falls back and behaves exactly as it does today. That
fallback compatibility is safe by construction. On a core that *does* ship the
module, correctness is not automatic — object-level and scroll-mode validation
(building both classes and comparing, per the retrospective below) is required
to prove full behavior. There is no version of this step that breaks a user *on
an old core*, which is why it does not wait for B6's gate.
The hockey scroll-display pilot is **already validated**: adopted against a core
carrying 3.2.0, `scroll_display.py` went from 691 to 289 lines and all 16 harness
@@ -321,35 +324,115 @@ gate rather than trusting the failure to be noticed.
The same suite should exercise the install/update gate, since it is the other
half of the guarantee.
### B6 — the decision as of 2026-08-05
**Do not run B6 yet. Do not abandon it either.** The blocker is no longer
technical; it is calendar time, and it is the one thing here that cannot be
worked around by writing more code.
**Why not yet.** 3.2.0 was published **2026-08-03**. Its predecessor 3.1.0 ran
for nine months. B6's entire safety argument is "cores without
`src.common.sports_scroll` are gone", and two days after release that is not
close to true. There are no release assets to count and no install telemetry, so
we cannot demonstrate otherwise — and that absence of evidence *is* the answer.
Executing B6 now would strand essentially the whole user base on their current
plugin versions.
**What is already done and waiting.** The hard part is built and tested. The
install gate refuses a plugin whose floor exceeds the core's version, and
refuses one whose floor is above 2.0.0 when the core reports an untrustworthy
version — so a v3.1.0-release user (who reports `1.0.0`) keeps a working plugin
instead of receiving one that cannot load. Every adopted plugin has a
`test_core_fallback.py` covering both paths.
**What would unblock it.** Evidence of 3.2.0 uptake — a few months of it being
the default download, or store-side install data if that is ever added. Revisit
then, not on a schedule.
**When it happens, remember:** four plugins declare their floor top-level, where
editing `versions[0]` is a silent no-op, and the floor has three live spellings
(`min_ledmatrix_version`, `requires.min_ledmatrix_version`,
`versions[].ledmatrix_min_version`, plus deprecated `ledmatrix_min`). See
`src/plugin_system/compatibility.py:declared_min_version` for the resolution
order any floor-raising tool must reproduce.
### B5 retrospective — what the adoption actually cost
Recorded because it is the evidence behind the two decisions above, and because
"the adoption went fine" is not what happened.
**Four of the eight shipped with scroll mode broken** on a 3.2.0 core, and were
repaired in plugins-repo #251. The restructure lifted the content methods
verbatim but left the state they read off `self` behind: separator-icon
constants (hockey, basketball, lacrosse) and the game-renderer cache (afl).
hockey/basketball/lacrosse could not construct the scroll display at all; afl
raised inside `prepare_scroll_content`, which the core base *catches*, so its
only symptom was scroll mode silently drawing nothing.
Three things are worth carrying forward:
- **The bundled fallback did not protect anyone from this.** The break was on
the modern path, which the fallback never touches. Carrying the second copy
bought nothing against the actual defect while creating the divergence that
produced it. That is an argument *for* B6, not against it.
- **Every gate was green.** The safety harness renders the scoreboard screens,
not scroll mode; `test_core_fallback.py` checked that methods existed and that
their *globals* resolved, and `self.NHL_SEPARATOR_ICON` is an attribute read,
invisible to an AST scan for `Name` loads. The fix was to stop reasoning about
source and **build the object**: construct both classes on both paths, compare
the separator icons they end up with, and assert the adopted class ends up
with every instance attribute the bundled one sets.
- **Test what the change touches, not what is convenient to render.** Scroll
mode had no coverage because the harness could not reach it. A comparison
harness that renders the same games through both paths and diffs the pixels
needs no per-sport knowledge of the right answer, only that adopting core code
did not change it.
**The ledger.** Before adoption, eight duplicated copies totalled 5,685 lines.
After adoption plus the frozen legacy copies it was 10,610; removing the dead
inline duplication (plugins #252) brought it to roughly 8,620. B6 would take it
to about 3,300 including the shared core module — some 2,400 fewer than before
this project started. **Until B6 runs, the adoption is net negative on disk**,
and its one delivered user-visible gain is that adopted plugins honour the
global `target_fps` instead of hardcoding ~100 FPS.
### Decision: stop adopting further modules until B6 closes
`data_sources.py` (9 copies), `game_renderer.py` (8) and `base_odds_manager.py`
are the obvious next candidates. **Do not adopt them yet.** Each adoption adds
carrying cost — a second copy to keep in step — against a payoff that is
contingent on B6, and B6 is gated on an installed base we cannot currently
measure. Consolidate what is already committed; revisit when B6 does.
## What's next
In order. Each step is independently useful and independently revertible.
Steps 15 of the original plan are **done**: 3.2.0 is tagged and published with
a version number CI now asserts (#428), the compatibility gate is in
`install_plugin` and reads `compatible_versions` as well as the floor (#431,
#433), the newest manifest entry is required to use `ledmatrix_min_version`
(plugins #244), and all eight plugins have adopted the scroll orchestration
(plugins #245#249, repaired in #251, tidied in #252).
1. **Tag and publish v3.2.0.** The code is already on `main` (`21825cbf`).
Nothing else blocks this, and it is what makes `ledmatrix_min_version:
"3.2.0"` refer to something real.
2. **Make the version number honest.** Have the release process assert that the
tag, the GitHub release, and `src.__version__` agree — a check in CI is
cheaper than the confusion of the last two releases. Then revisit the
`< 2.0.0` skip in `_warn_if_incompatible`, which currently silences the
warning for the users who most need it.
3. **Add the compatibility gate** to `StoreManager.install_plugin` and
`.update_plugin`: refuse a plugin whose declared floor exceeds
`src.__version__`, and surface the reason in the store UI rather than only
the log. This is the single change that turns the floor from documentation
into a guarantee, and B6 depends on it.
4. **Migrate the manifests** to `ledmatrix_min_version`, and reconcile them with
`compatible_versions` (see above — that field is the required, canonical one,
and the gate does not read it yet). Currently 28 plugins spell the floor both
ways across their `versions[]` entries, 12 use only the old spelling, and 2
only the new. Scope the sweep to the nine sports plugins if a 42-plugin
version-bump wave isn't worth it — but the `compatible_versions` half has to
cover every manifest the gate can refuse, or define explicit legacy handling,
before the gate is allowed to block anything.
5. **Run B5 adoption** — hockey, soccer, football, then the remaining six.
Bundled copies stay. Byte-identical harness output per plugin, then a soak.
6. **Only then plan B6**, with the compatibility regression test described above
in CI first.
What actually remains, smallest first:
1. **Nothing on the critical path.** B6 is the only remaining phase and it is
waiting on calendar time, not on work. Resist the urge to fill the gap by
adopting more modules — see the decision above.
2. **The stale plugin-test tranche** — 5 failures across baseball, hockey and
basketball, all pre-existing API drift in the plugins' own older tests
(`plugin.initialized`, `CacheManager(config_manager=...)`, a bare
`cache_manager` import, `MockLogger.setLevel`, `BasketballPluginManager`).
None are scroll-related. They make the suite noisy, which is how a real
failure gets ignored.
3. **Soak the remaining adoptions on hardware.** Only baseball has been watched
through a live game, and hockey has been loaded on devpi. The other six are
proven by harness, unit tests and pixel comparison — not by a live match.
Out-of-season sports cannot be soaked until their season starts.
4. **`CLAUDE.md` in the plugins repo says four panel sizes; the harness renders
eight.** A one-line doc fix, and the discrepancy has already produced one
false review finding.
5. **Then, when the evidence supports it, B6** — with the four-case
compatibility regression test above in CI first.
## How to keep this project healthy