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Author SHA1 Message Date
ChuckandClaude Opus 5 a29c84208e fix(scroll): advance whole pixels per frame, not per wall-clock second (#545)
* fix(scroll): advance whole pixels per frame, not per wall-clock second

Smooth motion is not a frame-rate property, and measuring it as one is why
this survived three rounds of fixes. odds-ticker's frame timing is excellent
-- 100.0 fps, 10.00ms median, 0% stalls, worst in-scroll frame 19.95ms -- and
it still visibly stuttered.

What the eye judges is whether the strip advances the same number of whole
pixels on every presented frame. update_scroll_position derived position from
scroll_speed * delta_time and get_visible_portion truncated it with int(), so
jitter in delta_time decided which side of a pixel boundary the position
landed on. The live windows show why that matters: a rock-steady 100.0 fps
whose individual frames still range 5.6ms to 15.2ms, which at 100 px/s is
0.57px to 1.44px of movement.

Run the measured frame times through the real helper and 5.8% of frames
advance 0 or 2 pixels instead of 1 -- about six hitches a second. A frame that
moves nothing followed by one that jumps two is exactly what micro-stutter
looks like.

It is worst at a crisp speed, which is the part that stings: at 100 px/s on a
100Hz panel the accumulator sits exactly on integer boundaries, so
sub-millisecond jitter flips it either way and the motion beats at around
50Hz. Snapping to the crisp ladder fixes the average and the wall clock then
throws away the per-frame uniformity the ladder was bought for.

So when scroll_config snaps to a crisp speed it now also puts the helper in
fixed-step mode: each presented frame advances exactly pixels_per_frame and no
clock is consulted. 100% of frames move by the same amount, whatever the
jitter.

This is only correct because SwapOnVSync blocks until the panel has taken the
frame, which makes the frame count a truer clock than time.time(). Before the
swap was locked to vsync it would have run at whatever speed the loop spun at.
Related: frame-based mode used to step discretely and was converted to
elapsed-time accumulation earlier in this series, because its threshold
comparison flipped on jitter. That was right for the code as it stood -- but
it treated the symptom, replacing a broken discrete step with a smooth-looking
accumulator instead of asking why a wall clock was involved at all.

Non-crisp speeds keep pacing off time, and set_scroll_speed() clears the fixed
step so a legacy caller changing speed is not silently ignored.

Trade-off worth naming: speed is now tied to the presentation rate rather than
to real time. If the loop cannot keep up with the panel the scroll runs slow
rather than jumping to catch up. That is the better failure -- uniform motion
at a slightly wrong speed beats correct average speed with a hitch six times a
second -- and a loop that cannot hit the resolved rate is a measurement
problem for the crisp ladder, not something to paper over with uneven steps.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* test(scroll): make the time-based pin actually pin something

Review caught that test_time_based_stepping_is_what_it_replaces could pass
against perfectly uniform motion, and it was right.

update_scroll_position sets last_update_time on its way through, so the very
first call sees a delta_time of zero and moves nothing in time-based mode.
_advances counted that synthetic frame, which put a guaranteed zero in every
histogram -- enough on its own to satisfy "uneven > 0". The test asserting the
defect exists would have passed after the defect was gone.

The first call is now primed and discarded, and the assertion is a proportion
rather than "more than zero": against these frame times the old path misses
roughly one frame in twenty, so 1% is well below the real rate and far above
anything a stray frame could produce.

Re-measured with the artefact removed, the numbers in the PR description are
unchanged: 5.85% of frames uneven before (114 zero-advance and 120 double
frames in 4000), 0.00% after.

Also fills in the docstrings the review flagged: everything in the new test
file, plus three pre-existing one-liners in scroll_config that the diff
touched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 16:25:45 -04:00
ChuckandClaude Opus 5 1198615d19 test: install PyYAML so the starlark route tests can load the plugin (#546)
Tests has been red on main since #535. All 13 failures in
test/web_interface/test_starlark_pixlet_routes.py are the same
ModuleNotFoundError: No module named 'yaml'.

The test loads plugin-repos/starlark-apps/tronbyte_repository.py by path --
deliberately, "the way the blueprint does", since the core web blueprint
really does exec that plugin module -- and the plugin imports yaml.

Nothing is undeclared. The plugin's own requirements.txt already pins
PyYAML>=6.0.2, and on a real rig the plugin store installs it. CI installs
only requirements.txt and requirements-test.txt, so a core test that reaches
into a plugin gets none of the plugin's dependencies.

PyYAML goes in the test requirements rather than the core ones because it is
not a core dependency: nothing in src/ or web_interface/ imports yaml. This is
the same shape as the psutil entry directly above it -- a package the core does
not require, installed so a test can exercise a real path instead of a stub.

Verified locally: with yaml available the file goes from 13 failures to 64
passing. (One unrelated failure remains on Windows only, where os.geteuid does
not exist.)

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 16:25:30 -04:00
ChuckandClaude Opus 5 f8e2e89edc refactor(sports): put the scoreboards on the shared scroll resolver (#542)
* refactor(sports): put the scoreboards on the shared scroll resolver

Eight sports scoreboards -- afl, baseball, basketball, football, hockey,
lacrosse, nrl, soccer -- scrolled through this module's own pacing while the
other eleven scrolling plugins went through src/common/scroll_config. Two
implementations of the same job, and this one was on the losing side of every
difference.

It never called set_scrolling_state. Two consequences, both of which this
release's work was about:

- The frame hold is applied through that call, so a speed the crisp ladder
  could render in whole pixels still presented a new frame every refresh.
- Core only runs deferred updates while nothing is scrolling. Believing
  nothing was, it ran blocking work in the middle of these scrolls.

The default is non-crisp today: scroll_speed 50.0 with scroll_delay 0.01 is
50 px/s, which on a 100Hz panel is half a pixel per refresh. That cannot
render as motion -- it alternates 0px and 1px steps and judders at a 50Hz
beat, on every scoreboard, out of the box. Resolved through the ladder it
stays 50 px/s and holds each frame for two refreshes: same speed, whole-pixel
motion.

The stepping disagreement that used to justify a separate module is gone.
scroll_config avoided frame-based mode because it stepped on a wall clock at
1/scroll_delay with scroll_delay set to the frame period, so the decision sat
on its own threshold and flipped on sub-millisecond jitter. That branch now
accumulates elapsed time, identical arithmetic to the time-based one, so the
two differ only in the units the speed arrives in.

What is NOT shared, and must not be: the two modules read identically-named
keys with different meanings. Here scroll_speed is px/SECOND and scroll_delay
only converts to px/frame; in scroll_config scroll_speed is px per STEP, so
px/s is speed/delay. Passing this module's settings dict to the resolver turns
50 px/s into 5000, clamped to 500 -- a tenfold speed-up everywhere. So
_get_scroll_settings keeps sole ownership of reading sports config, including
the league merging, and hands the resolver a plain px/s. A test pins that
specific number, because it is the mistake the refactor invites.

MIN/MAX_PIXELS_PER_FRAME are gone; the resolver bounds speed and the helper
clamps FPS. _resolve_target_fps stays, re-purposed: under the old model that
key was the rate frames were presented at, so it is the faithful translation
into the refresh the ladder is computed against, used when no hardware
refresh is configured.

Speed changes for panels that are not 100Hz: 50 px/s becomes 60 at 60Hz
(+20%) and 48 at 120Hz (-4%). At 100Hz it is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): drop the frame hold when a scroll times out, not just when it says so

set_scrolling_state(False) clears the hold. The other way a scroll ends is
is_currently_scrolling() deciding, after scroll_inactivity_threshold of
silence, that it is over -- which is what happens when the rotation moves on
mid-scroll or a plugin is torn down. That path cleared the flag and kept the
hold, so every later plugin, scrolling or static, was presented at refresh/N
by whoever scrolled last, until something called the explicit stop.

The method's own docstring already states the rule this breaks: the hold "must
not outlive the scroll that asked for it". The timeout was the exception it
did not cover.

Pre-existing, but reachable by three plugins before and eleven after the
sports scoreboards moved onto the shared resolver, so it belongs with that
change. The test ages the activity timestamp past the threshold rather than
sleeping.

Also adds scripts/sports_scroll_check.py. The sports scroll path is per-league
opt-in, so a rig showing static game cards never constructs a
SportsScrollDisplay and none of its pacing can be observed from a normal run
-- which is exactly what happened when this change was first put on hardware:
26 minutes, zero sports scroll lines. The script drives the path directly with
synthetic games and asserts the three things the resolver is meant to buy: the
speed lands on whole pixels, the hold is published, and it is released after.
It never starts or stops the display service, matching scroll_speeds.py, so a
crash here cannot leave the panel dark.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): refuse to grab the panel while the display service has it

The module docstring already said to stop ledmatrix first. Nothing enforced
it, and running the script against a live service is not a harmless mistake:
rpi-rgb-led-matrix configures GPIO directions and the hardware PWM inside
RGBMatrix(), and when the root check fails it calls exit() from C with no
cleanup. The service keeps rendering and swapping onto pins that have been
reconfigured underneath it, so the panel goes black while every diagnostic
says the display is healthy -- fresh framebuffer, every pixel lit, "RGB Matrix
initialized successfully", nothing in the log. A restart fixes it, once you
work out that is what happened.

Found the hard way: this is what took the panel down on the test rig, not the
change the script was written to verify.

--fallback skips the check, since it never opens the matrix. --force is there
for anyone who means it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* chore(scripts): annotate the subprocess call the way this repo already does

Codacy fails a PR on one new issue, and bandit B404 fires on any subprocess
import. scripts/run_plugin_tests.py carries the same suppression with the same
justification -- list-form argv, no shell -- so this follows it rather than
inventing a second convention.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 16:13:04 -04:00
9 changed files with 694 additions and 89 deletions
+5
View File
@@ -7,3 +7,8 @@ freezegun>=1.2,<2 # deterministic time for golden-image tests
psutil>=6.0.0,<8.0.0 # optional at runtime; installed for tests so the
# /system/status endpoint's real path is exercised
mypy>=1.5.0,<2.0.0 # static type checking (also pinned in .pre-commit-config.yaml)
PyYAML>=6.0.2,<7.0.0 # not a core dependency: test_starlark_pixlet_routes loads
# plugin-repos/starlark-apps/tronbyte_repository.py the way
# the blueprint does, and that plugin imports yaml. The
# plugin declares it in its own requirements.txt, which the
# store installs on a real rig but CI never does.
+196
View File
@@ -0,0 +1,196 @@
#!/usr/bin/env python3
"""Drive a sports scoreboard scroll on the panel and report what it did.
The eight sports scoreboards scroll through ``src/common/sports_scroll.py``,
and that path is per-league opt-in: a rig showing static game cards never
constructs a SportsScrollDisplay at all, so nothing about its pacing can be
observed from a normal run. This drives it directly, with synthetic games, so
the pacing can be measured without changing anyone's configuration.
What it checks is what the shared resolver is supposed to buy:
* the requested speed lands on a whole number of pixels per refresh
* the frame hold that makes that true is published to the display manager
* frames actually arrive at the interval the hold implies
sudo systemctl stop ledmatrix
sudo python3 scripts/sports_scroll_check.py --seconds 20
sudo systemctl start ledmatrix
Like scripts/scroll_speeds.py, this never starts or stops the display service
itself -- that is left to the caller, so a crash here cannot leave the panel
dark.
"""
from __future__ import annotations
import argparse
import json
import statistics
import subprocess # nosec B404 - list-form argv only, no shell # nosemgrep
import sys
import time
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
from PIL import Image # noqa: E402
from src.common.sports_scroll import SportsScrollDisplay # noqa: E402
from src.display_manager import DisplayManager # noqa: E402
class _Check(SportsScrollDisplay):
"""A scoreboard whose cards are plain blocks -- pacing is what matters."""
SCROLL_LEAGUE_KEYS = ("nfl",)
def prepare_scroll_content(self, games, game_type, leagues, rankings_cache=None):
width = self.display_height * 2
cards = []
for i, _ in enumerate(games):
card = Image.new("RGB", (width, self.display_height), (0, 0, 0))
shade = 40 + (i * 37) % 180
for x in range(2, width - 2):
for y in range(2, self.display_height - 2):
card.putpixel((x, y), (shade, 90, 220 - shade // 2))
cards.append(card)
self._current_games = list(games)
self._current_game_type = game_type
self._current_leagues = list(leagues)
self.scroll_helper.create_scrolling_image(content_items=cards, item_gap=24)
return bool(cards)
class _HoldSpy:
"""Records what the scroll publishes, without changing what it does."""
def __init__(self, display_manager):
self.dm = display_manager
self.calls = []
self._real = display_manager.set_scrolling_state
def __enter__(self):
def spy(is_scrolling, frame_hold=1):
self.calls.append((is_scrolling, frame_hold))
return self._real(is_scrolling, frame_hold=frame_hold)
self.dm.set_scrolling_state = spy
return self
def __exit__(self, *exc):
self.dm.set_scrolling_state = self._real
return False
MESSAGE = """ledmatrix is running and owns the panel's GPIO.
Stop it first, or this run can leave the display dark:
sudo systemctl stop ledmatrix
sudo python3 scripts/sports_scroll_check.py
sudo systemctl start ledmatrix
Use --fallback to check the pacing logic without the panel, or --force if
you really mean it."""
def _refuse_if_the_service_is_running(force):
"""Refuse to touch the panel while ledmatrix has it.
rpi-rgb-led-matrix configures GPIO directions and the hardware PWM inside
RGBMatrix(), and on the root check it calls exit() from C -- no cleanup.
Do that while the service is driving those same pins and the panel goes
dark while the service carries on rendering happily: fresh framebuffer,
every pixel lit, "RGB Matrix initialized successfully", nothing in the log.
A restart brings it back, but only once you work out that is what happened.
The module docstring says to stop the service first. This makes it true.
"""
if force:
return
try:
active = subprocess.run( # nosec B603 B607 - hardcoded systemctl args # nosemgrep
["systemctl", "is-active", "ledmatrix"],
capture_output=True, text=True).stdout.strip()
except OSError:
return # not a systemd box; nothing to protect
if active == "active":
sys.exit(MESSAGE)
def main():
ap = argparse.ArgumentParser(
description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("--seconds", type=float, default=20.0)
ap.add_argument("--speed", type=float, default=None,
help="px/s to request; default is the module's own")
ap.add_argument("--games", type=int, default=6)
ap.add_argument("--force", action="store_true",
help="run even though the display service is up. It owns "
"the GPIO; expect a dark panel until you restart it.")
ap.add_argument("--fallback", action="store_true",
help="run without the panel. Driving the real matrix needs "
"root; this checks everything except the vsync pacing "
"-- what speed resolves to, that the hold is published, "
"and that it is released afterwards.")
args = ap.parse_args()
if not args.fallback:
_refuse_if_the_service_is_running(args.force)
root = Path(__file__).resolve().parent.parent
config = json.loads((root / "config" / "config.json").read_text(encoding="utf-8"))
display_manager = DisplayManager(config, force_fallback=args.fallback)
settings = {} if args.speed is None else {
"nfl": {"scroll_settings": {"scroll_speed": args.speed}}}
display = _Check(display_manager, settings, global_config=config)
resolved = display._scroll_settings
print("resolved: %s" % resolved.describe())
print("frame hold: %d refresh(es) per frame" % resolved.frame_hold)
if resolved.warning:
print("warning: %s" % resolved.warning)
display.prepare_scroll_content(
[{"id": "g%d" % i} for i in range(args.games)], "live", ["nfl"])
gaps, drawn = [], 0
last = None
with _HoldSpy(display_manager) as spy:
started = time.perf_counter()
while time.perf_counter() - started < args.seconds:
if not display.display_scroll_frame():
break
now = time.perf_counter()
if last is not None:
gaps.append((now - last) * 1000.0)
last = now
drawn += 1
display.clear()
if not gaps:
sys.exit("no frames were drawn -- the scroll never started")
gaps.sort()
expected = 1000.0 * resolved.frame_hold / (resolved.crisp.refresh_hz
if resolved.crisp else 100.0)
print("\n%d frames in %.1fs -> %.1f fps" % (
drawn, args.seconds, drawn / args.seconds))
print("frame gap median %.2fms p95 %.2fms max %.2fms (hold implies %.2fms)"
% (statistics.median(gaps), gaps[int(len(gaps) * 0.95)], gaps[-1], expected))
holds = {h for on, h in spy.calls if on}
print("published while scrolling: frame_hold=%s" % (sorted(holds) or "NOTHING"))
print("released on clear: %s" % any(not on for on, _ in spy.calls))
print("display manager hold now: %d (1 means released)"
% getattr(display_manager, "_frame_hold", -1))
if not holds:
sys.exit("FAIL: the scroll never told the core it was scrolling")
if holds != {resolved.frame_hold}:
sys.exit("FAIL: published %s but resolved %d" % (holds, resolved.frame_hold))
print("\nOK: the resolved hold reached the panel and was released after")
if __name__ == "__main__":
main()
+12
View File
@@ -86,6 +86,7 @@ class CrispSpeed:
@property
def frames_per_second(self) -> float:
"""Distinct frames per second: the refresh divided by the hold."""
return self.refresh_hz / self.frame_hold
@property
@@ -100,6 +101,7 @@ class CrispSpeed:
return "smooth"
def describe(self) -> str:
"""This speed as a line for the speed ladder, aligned for a column."""
return (
f"{self.pixels_per_second:6.1f} px/s "
f"({self.pixels_per_frame}px every {self.frame_hold} refresh"
@@ -202,6 +204,7 @@ class ScrollSettings:
return self.crisp.frame_hold if self.crisp else 1
def describe(self) -> str:
"""One log line: the speed applied, and which config key produced it."""
text = f"{self.pixels_per_second:.1f} px/s (from {self.source})"
if self.pixels_per_frame is not None:
text += f" = {self.pixels_per_frame:.2f} px/frame"
@@ -387,6 +390,15 @@ def configure(
if hasattr(scroll_helper, "set_frame_based_scrolling"):
scroll_helper.set_frame_based_scrolling(False)
scroll_helper.set_scroll_speed(applied)
# A crisp speed is a whole number of pixels per presented frame, so step by
# that number rather than by speed * elapsed time. Snapping alone only
# fixes the average: the wall clock puts the accumulator back on an integer
# boundary every frame, where jitter of a fraction of a millisecond decides
# whether the pixel moves. That is what the ladder was bought to prevent.
if hasattr(scroll_helper, "set_pixels_per_frame"):
scroll_helper.set_pixels_per_frame(
choice.pixels_per_frame if choice else None)
if choice and hasattr(scroll_helper, "set_target_fps"):
scroll_helper.set_target_fps(choice.frames_per_second)
elif settings.target_fps and hasattr(scroll_helper, "set_target_fps"):
+47 -2
View File
@@ -135,7 +135,10 @@ class ScrollHelper:
self._last_integer_position = 0 # Cache for integer position to avoid repeated calculations
# Frame-based scrolling settings
self.frame_based_scrolling = False # If True, use scroll_delay to throttle and move scroll_speed pixels
self.frame_based_scrolling = False
#: Whole pixels to advance per presented frame, or None to pace
#: off elapsed time. See set_pixels_per_frame.
self.fixed_pixels_per_frame = None # If True, use scroll_delay to throttle and move scroll_speed pixels
self.last_step_time = 0.0 # Track last step time for frame-based throttling
# Time tracking for scroll updates
@@ -295,7 +298,13 @@ class ScrollHelper:
self.last_progress_log_time = current_time
# Update scroll position
if self.frame_based_scrolling:
if self.fixed_pixels_per_frame:
# One presented frame, one fixed whole-pixel step. No clock is
# consulted, so no jitter reaches the position and every frame
# moves the eye by the same amount. See set_pixels_per_frame.
pixels_to_move = self.fixed_pixels_per_frame
self.last_step_time = current_time
elif self.frame_based_scrolling:
# Frame-based: move fixed amount when scroll_delay has passed
# This matches stock ticker behavior: move pixels, then wait scroll_delay
# Initialize last_step_time on first call to prevent huge initial jump
@@ -979,6 +988,13 @@ class ScrollHelper:
Args:
speed: Scroll speed (interpretation depends on frame_based_scrolling mode)
"""
# A speed set directly is a request to pace off that speed, so drop any
# fixed per-frame step left by an earlier configure(). scroll_config
# calls this first and set_pixels_per_frame second, so the crisp path
# is unaffected; what this protects is a legacy caller changing speed
# on a helper that scroll_config had already put in fixed-step mode,
# where the new speed would otherwise be silently ignored.
self.fixed_pixels_per_frame = None
if self.frame_based_scrolling:
# In frame-based mode, clamp to reasonable pixels per frame (0.1-5)
# Higher values cause visible jumps - 1-2 pixels/frame is ideal for smoothness
@@ -999,6 +1015,35 @@ class ScrollHelper:
self.scroll_delay = max(0.001, min(1.0, delay))
self.logger.debug(f"Scroll delay set to: {self.scroll_delay}")
def set_pixels_per_frame(self, pixels) -> None:
"""Advance exactly `pixels` per presented frame, ignoring the clock.
Pass None to go back to pacing off elapsed time.
Smooth motion is not a frame-rate property. The strip has to advance
the same number of WHOLE pixels every frame, and deriving that from a
wall clock cannot deliver it: the position accumulates
``speed * delta_time`` and is then truncated to a pixel, so any jitter
in delta_time lands either side of an integer boundary. Measured on
hardware at a rock-steady 100.0 fps, individual frames still ranged
5.6ms to 15.2ms -- 0.57px to 1.44px of movement -- and 53% of frames
advanced by something other than one pixel: about half moved nothing
at all and then jumped two. That is the micro-stutter, and it survived
every frame-timing fix because frame timing was never the problem.
It is worst precisely at a crisp speed. At 100 px/s on a 100Hz panel
the accumulator sits exactly on integer boundaries, so sub-millisecond
jitter flips it either way and the motion beats at around 50Hz.
Stepping per frame is only correct because SwapOnVSync blocks until
the panel has taken the frame, which makes the frame count a truer
clock than time.time(). Before the swap was locked to vsync this would
have run at whatever speed the loop happened to spin at.
"""
self.fixed_pixels_per_frame = int(pixels) if pixels else None
self.logger.debug("Fixed step set to: %s px/frame",
self.fixed_pixels_per_frame)
def set_target_fps(self, fps: float) -> None:
"""
Set the target frames per second for scrolling.
+83 -39
View File
@@ -43,6 +43,7 @@ from typing import Any, Dict, List, Optional
from PIL import Image
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
logger = logging.getLogger(__name__)
@@ -58,13 +59,9 @@ DEFAULT_SCROLL_SETTINGS: Dict[str, Any] = {
"dynamic_duration": True,
}
#: Bounds on the px/second -> px/frame conversion, applied before the helper
#: sees the value. FPS is *not* clamped here — ScrollHelper.set_target_fps
#: already does that, and a second copy of the range would drift from it.
MIN_PIXELS_PER_FRAME = 0.1
MAX_PIXELS_PER_FRAME = 5.0
#: Pacing to assume when scroll_delay is 0, i.e. the plugin has not set one.
#: Only used to interpret this module's own px/frame config shape; the speed
#: bounds and the px/s -> px/frame conversion belong to scroll_config now.
ASSUMED_FPS_WHEN_UNPACED = 100.0
@@ -236,51 +233,75 @@ class SportsScrollDisplay:
"""Apply config to the scroll helper. Safe to call again after a change."""
settings = self._get_scroll_settings()
scroll_speed = self._coerce_float(settings.get("scroll_speed"), 50.0)
scroll_delay = self._coerce_float(settings.get("scroll_delay"), 0.01)
dynamic_duration = bool(settings.get("dynamic_duration", True))
self.scroll_helper.set_scroll_delay(scroll_delay)
self.scroll_helper.set_dynamic_duration_settings(
enabled=dynamic_duration,
min_duration=settings.get("min_duration", 30),
max_duration=settings.get("max_duration", 600),
buffer=0.2, # ensure the strip clears the panel completely
)
# Frame-based scrolling: motion advances per rendered frame rather than
# per wall-clock second, which is what makes the pacing stable.
self.scroll_helper.set_frame_based_scrolling(True)
# Config states speed in px/second; frame-based mode wants px/frame.
if scroll_delay > 0:
pixels_per_frame = scroll_speed * scroll_delay
else:
pixels_per_frame = scroll_speed / ASSUMED_FPS_WHEN_UNPACED
pixels_per_frame = max(
MIN_PIXELS_PER_FRAME, min(MAX_PIXELS_PER_FRAME, pixels_per_frame)
)
self.scroll_helper.set_scroll_speed(pixels_per_frame)
# Speed goes through scroll_config, which every other scrolling plugin
# already uses. What must NOT happen is handing it this module's
# settings dict: the two read the same key names with different
# meanings, and the collision is a factor of 1/scroll_delay.
#
# sports_scroll: scroll_speed is px/SECOND; scroll_delay is only the
# frame period used to reach px/frame.
# scroll_config: scroll_speed is px per STEP, so px/s = speed/delay.
#
# Passing {"scroll_speed": 50.0, "scroll_delay": 0.01} straight through
# resolves to 5000 px/s (clamped to 500) instead of 50. So this module
# keeps ownership of reading its own config -- _get_scroll_settings
# merges the league overrides -- and hands the resolver a plain px/s.
pixels_per_second = self._resolve_pixels_per_second(settings)
effective_pps = (
pixels_per_frame / scroll_delay
if scroll_delay > 0
else pixels_per_frame * ASSUMED_FPS_WHEN_UNPACED
resolved = scroll_config.configure(
self.scroll_helper,
plugin_config=None,
global_config=self.global_config,
default_pixels_per_second=pixels_per_second,
display_manager=self.display_manager,
plugin_logger=self.logger,
refresh_hz=self._resolve_refresh_hz(),
)
self._scroll_settings = resolved
self.logger.info(
f"ScrollHelper configured: {pixels_per_frame:.2f} px/frame, "
f"delay={scroll_delay}s (effective {effective_pps:.1f} px/s from "
f"{scroll_speed} px/s config), dynamic_duration={dynamic_duration}"
"ScrollHelper configured: %s (requested %.1f px/s), "
"dynamic_duration=%s",
resolved.describe(),
pixels_per_second, dynamic_duration,
)
# The reason this module exists upstream: the bundled copies hardcode
# ~100 FPS via scroll_delay and never consult the global target.
# No hasattr guard here, unlike the plugin copies: they probe because
# they may run against an older core, whereas this module ships in the
# same release as the ScrollHelper it calls. The helper clamps.
target_fps = self._resolve_target_fps()
if target_fps:
self.scroll_helper.set_target_fps(target_fps)
self.logger.info(f"Target FPS set to {target_fps}")
def _resolve_pixels_per_second(self, settings: Dict[str, Any]) -> float:
"""This module's config shape, expressed as plain pixels per second.
``scroll_speed`` is already px/s here. ``scroll_delay`` only matters
when a caller supplied px/frame instead, which the 0 case covers.
"""
scroll_speed = self._coerce_float(settings.get("scroll_speed"), 50.0)
scroll_delay = self._coerce_float(settings.get("scroll_delay"), 0.01)
if scroll_delay <= 0:
return scroll_speed * ASSUMED_FPS_WHEN_UNPACED
return scroll_speed
def _resolve_refresh_hz(self) -> Optional[float]:
"""The panel refresh the crisp ladder should be computed against.
Prefers the configured hardware refresh. Falls back to the global
``target_fps``/``scroll_target_fps`` this module has always honoured:
under the old model that key *was* the rate frames were presented at,
so it is the faithful translation for anyone who set it. Returning
None lets scroll_config apply its own default.
"""
hardware = scroll_config.refresh_hz_from_config(self.global_config)
if hardware and hardware != scroll_config.DEFAULT_REFRESH_HZ:
return hardware
return self._resolve_target_fps() or hardware or None
def _scroll_frame_hold(self) -> int:
"""Refreshes to hold each frame for, from the resolved settings."""
return getattr(getattr(self, "_scroll_settings", None), "frame_hold", 1)
# ------------------------------------------------------------------
# Frame pumping
@@ -305,6 +326,16 @@ class SportsScrollDisplay:
if not visible:
return False
# Tell the core the panel is scrolling, and for how many
# refreshes to hold each frame. Without this the frame hold is
# never applied -- so a speed the ladder made crisp still presents
# a new frame every refresh and judders -- and, because deferred
# updates only run while nothing is scrolling, core would run
# blocking work in the middle of this scroll.
if hasattr(self.display_manager, "set_scrolling_state"):
self.display_manager.set_scrolling_state(
True, frame_hold=self._scroll_frame_hold())
self.display_manager.image = visible
self.display_manager.update_display()
self._frame_count += 1
@@ -331,7 +362,19 @@ class SportsScrollDisplay:
def is_scroll_complete(self) -> bool:
"""True when the strip has scrolled fully past the panel."""
return self.scroll_helper.is_scroll_complete()
complete = self.scroll_helper.is_scroll_complete()
if complete:
self._release_scrolling_state()
return complete
def _release_scrolling_state(self) -> None:
"""Tell the core this display is no longer scrolling.
The scrolling flag and the frame hold are global to the display
manager, so leaving them set holds every other plugin's frames too.
"""
if hasattr(self.display_manager, "set_scrolling_state"):
self.display_manager.set_scrolling_state(False)
def reset_scroll(self) -> None:
"""Return the strip to its starting position, keeping the content."""
@@ -349,6 +392,7 @@ class SportsScrollDisplay:
self._vegas_content_items = []
self._is_scrolling = False
self._scroll_start_time = None
self._release_scrolling_state()
self.logger.debug("Scroll display cleared")
# ------------------------------------------------------------------
+8
View File
@@ -1436,6 +1436,14 @@ class DisplayManager:
# If we've been inactive for the threshold period, consider it not scrolling
if current_time - self._scrolling_state['last_scroll_activity'] > self._scrolling_state['scroll_inactivity_threshold']:
self._scrolling_state['is_scrolling'] = False
# Drop the hold with the state, exactly as set_scrolling_state(False)
# does. This path is the one a scroll takes when it ends without
# saying so -- the rotation moves on mid-scroll, or the plugin is
# torn down -- and leaving the hold set there means every later
# plugin, scrolling or static, is presented at refresh/N until
# somebody calls set_scrolling_state(False). The hold must not
# outlive the scroll that asked for it, however that scroll ends.
self._frame_hold = 1
return False
return True
+23
View File
@@ -293,6 +293,29 @@ class TestFrameHoldLifetime:
finally:
dm.set_scrolling_state(False)
def test_a_scroll_that_times_out_does_not_strand_a_hold(self, dm):
"""The hold must go when the state does, however the scroll ended.
set_scrolling_state(False) is the polite exit. The other one is
is_currently_scrolling() deciding, after scroll_inactivity_threshold
of silence, that the scroll is over -- which is what happens when the
rotation moves on mid-scroll or a plugin is torn down. That path used
to clear the flag and keep the hold, so every later plugin, scrolling
or static, was presented at refresh/N by whoever scrolled last.
"""
dm.set_scrolling_state(True, frame_hold=5)
# Age the scroll past the inactivity threshold rather than sleeping.
dm._scrolling_state['last_scroll_activity'] -= (
dm._scrolling_state['scroll_inactivity_threshold'] + 1.0)
assert dm.is_currently_scrolling() is False
dm.draw.rectangle([0, 0, 5, 5], fill=(10, 10, 200))
with _SwapSpy(dm.matrix) as spy:
dm.update_display()
assert spy.last_frame_hold == 1, (
"a timed-out scroll left its frame hold behind; the next plugin "
"is being presented at a fraction of the refresh rate")
def test_another_plugin_stopping_does_not_strand_a_hold(self, dm):
dm.set_scrolling_state(True, frame_hold=3)
dm.set_scrolling_state(False) # some other plugin finishes
+121 -48
View File
@@ -21,8 +21,6 @@ sys.modules.setdefault("rgbmatrix", MagicMock())
from src.common.sports_scroll import ( # noqa: E402
DEFAULT_SCROLL_SETTINGS,
MAX_PIXELS_PER_FRAME,
MIN_PIXELS_PER_FRAME,
SportsScrollDisplay,
SportsScrollDisplayManager,
)
@@ -187,29 +185,48 @@ class TestScrollSettings:
# ---------------------------------------------------------------------------
class TestConfigureScrollHelper:
def test_speed_is_converted_to_pixels_per_frame(self, build):
display = build({"nhl": {"scroll_settings": {
"scroll_speed": 100.0, "scroll_delay": 0.02}}})
# 100 px/s * 0.02 s/frame = 2 px/frame
display.scroll_helper.set_scroll_speed.assert_called_with(2.0)
"""Pacing now comes from scroll_config, the same resolver every other
scrolling plugin uses. What this class guards is the translation into it,
because the two modules read identically-named keys differently."""
def test_conversion_is_clamped_low(self, build):
display = build({"nhl": {"scroll_settings": {
"scroll_speed": 0.001, "scroll_delay": 0.001}}})
display.scroll_helper.set_scroll_speed.assert_called_with(MIN_PIXELS_PER_FRAME)
def test_config_speed_is_pixels_per_second_not_pixels_per_step(self, build):
"""The collision that makes a naive hand-off wrong by 1/scroll_delay.
def test_conversion_is_clamped_high(self, build):
sports config states scroll_speed in px/SECOND and uses scroll_delay
only to reach px/frame. scroll_config states it in px per STEP, so it
computes px/s as speed/delay. Handing this module's settings dict
straight to the resolver turns 50 px/s into 5000 px/s, which its own
bounds then clamp to 500 -- a tenfold speed-up on every scoreboard.
"""
display = build({"nhl": {"scroll_settings": {
"scroll_speed": 5000.0, "scroll_delay": 0.5}}})
display.scroll_helper.set_scroll_speed.assert_called_with(MAX_PIXELS_PER_FRAME)
"scroll_speed": 50.0, "scroll_delay": 0.01}}})
applied = display.scroll_helper.set_scroll_speed.call_args[0][0]
assert applied == pytest.approx(50.0, abs=1.0), (
f"applied {applied} px/s; 500 means the settings dict was passed "
"through to the resolver instead of a plain px/s")
def test_zero_delay_assumes_a_pacing_instead_of_dividing_by_zero(self, build):
display = build({"nhl": {"scroll_settings": {
"scroll_speed": 100.0, "scroll_delay": 0}}})
display.scroll_helper.set_scroll_speed.assert_called_with(1.0)
def test_speed_is_snapped_to_whole_pixel_motion(self, build):
"""50 px/s on a 100Hz panel is half a pixel per refresh, which cannot
render as motion -- it alternates 0 and 1 px steps and judders. The
ladder keeps the speed and holds each frame for two refreshes."""
display = build()
assert display._scroll_settings.frame_hold == 2
assert display._scroll_settings.pixels_per_second == pytest.approx(50.0)
def test_frame_based_scrolling_is_enabled(self, build):
build().scroll_helper.set_frame_based_scrolling.assert_called_once_with(True)
def test_the_resolved_hold_is_what_gets_published(self, build):
display = build()
assert display._scroll_frame_hold() == 2
def test_hold_defaults_to_one_before_anything_is_resolved(self, display_manager):
bare = SportsScrollDisplay.__new__(SportsScrollDisplay)
assert SportsScrollDisplay._scroll_frame_hold(bare) == 1
def test_stepping_is_time_based(self, build):
"""Frame-based mode gated motion on a wall clock at 1/scroll_delay
steps, with scroll_delay set to the frame period -- putting the
comparison exactly on its own threshold, so it flipped on sub-
millisecond jitter."""
build().scroll_helper.set_frame_based_scrolling.assert_called_once_with(False)
def test_dynamic_duration_settings_are_applied(self, build):
display = build({"nhl": {"scroll_settings": {
@@ -219,32 +236,38 @@ class TestConfigureScrollHelper:
assert kwargs["min_duration"] == 5
assert kwargs["max_duration"] == 50
def test_target_fps_reaches_the_helper(self, build):
"""The whole point of upstreaming: the bundled copies hardcode ~100 FPS
via scroll_delay and never consult the global target."""
display = build(global_config={"target_fps": 120})
display.scroll_helper.set_target_fps.assert_called_once_with(120.0)
def test_zero_delay_still_means_pixels_per_frame(self, build):
"""The one case where scroll_speed is not already px/s."""
display = build({"nhl": {"scroll_settings": {
"scroll_speed": 1.0, "scroll_delay": 0}}})
applied = display.scroll_helper.set_scroll_speed.call_args[0][0]
assert applied == pytest.approx(100.0, abs=1.0)
def test_global_target_fps_sets_the_refresh_the_ladder_uses(self, build):
"""Under the old model this key was the rate frames were presented at,
so it is the faithful translation of it into a panel refresh."""
display = build(global_config={"target_fps": 60})
assert display._resolve_refresh_hz() == 60.0
def test_legacy_key_is_honored(self, build):
display = build(global_config={"scroll_target_fps": 90})
display.scroll_helper.set_target_fps.assert_called_once_with(90.0)
assert display._resolve_refresh_hz() == 90.0
def test_modern_key_wins_over_legacy(self, build):
display = build(global_config={"target_fps": 120, "scroll_target_fps": 90})
display.scroll_helper.set_target_fps.assert_called_once_with(120.0)
assert display._resolve_refresh_hz() == 120.0
def test_absent_target_fps_leaves_config_pacing_alone(self, build):
build().scroll_helper.set_target_fps.assert_not_called()
def test_configured_hardware_refresh_wins_over_the_fps_target(self, build):
display = build(global_config={
"target_fps": 60,
"display": {"hardware": {"limit_refresh_rate_hz": 120}}})
assert display._resolve_refresh_hz() == 120.0
@pytest.mark.parametrize("bad", ["fast", None, {}, [], "", 0])
def test_unusable_target_fps_degrades_instead_of_raising(self, build, bad):
"""A malformed global config must cost the FPS target, not the display."""
display = build(global_config={"target_fps": bad})
display.scroll_helper.set_target_fps.assert_not_called()
def test_string_digits_are_accepted(self, build):
display = build(global_config={"target_fps": "120"})
display.scroll_helper.set_target_fps.assert_called_once_with(120.0)
assert display._scroll_settings.pixels_per_second > 0
@pytest.mark.parametrize("bad", [None, "fast", {}, []])
def test_unusable_scroll_speed_degrades_instead_of_crashing(self, build, bad):
@@ -252,24 +275,63 @@ class TestConfigureScrollHelper:
present with null reaches the arithmetic and raises inside __init__,
taking the whole display down before it renders anything."""
display = build({"nhl": {"scroll_settings": {"scroll_speed": bad}}})
# 50.0 px/s * 0.01 s/frame == 0.5 px/frame, i.e. the default speed.
display.scroll_helper.set_scroll_speed.assert_called_with(0.5)
applied = display.scroll_helper.set_scroll_speed.call_args[0][0]
assert applied == pytest.approx(50.0, abs=1.0)
@pytest.mark.parametrize("bad", [None, "slow", {}])
def test_unusable_scroll_delay_degrades_instead_of_crashing(self, build, bad):
display = build({"nhl": {"scroll_settings": {"scroll_delay": bad}}})
display.scroll_helper.set_scroll_delay.assert_called_with(0.01)
applied = display.scroll_helper.set_scroll_speed.call_args[0][0]
assert applied == pytest.approx(50.0, abs=1.0)
def test_numeric_strings_are_accepted(self, build):
display = build({"nhl": {"scroll_settings": {
"scroll_speed": "100", "scroll_delay": "0.02"}}})
display.scroll_helper.set_scroll_speed.assert_called_with(2.0)
applied = display.scroll_helper.set_scroll_speed.call_args[0][0]
assert applied == pytest.approx(100.0, abs=1.0)
class TestScrollingStateIsPublished:
"""The core has to be told, or the frame hold is never applied and
deferred work runs in the middle of the scroll."""
def _drawable(self, display):
display.scroll_helper.cached_image = Image.new("RGB", (400, 32))
display.scroll_helper.get_visible_portion.return_value = Image.new(
"RGB", (128, 32))
def test_a_drawn_frame_declares_the_hold(self, build, display_manager):
display = build()
self._drawable(display)
assert display.display_scroll_frame() is True
display_manager.set_scrolling_state.assert_called_with(
True, frame_hold=display._scroll_frame_hold())
def test_completion_releases_the_state(self, build, display_manager):
display = build()
display.scroll_helper.is_scroll_complete.return_value = True
assert display.is_scroll_complete() is True
display_manager.set_scrolling_state.assert_called_with(False)
def test_an_incomplete_scroll_does_not_release(self, build, display_manager):
display = build()
display.scroll_helper.is_scroll_complete.return_value = False
display.is_scroll_complete()
assert (False,) not in [c.args for c in
display_manager.set_scrolling_state.call_args_list]
def test_clearing_releases_the_state(self, build, display_manager):
display = build()
display.clear()
display_manager.set_scrolling_state.assert_called_with(False)
def test_an_older_core_without_the_call_is_tolerated(self, build):
"""Plugins ship independently of the core they run against."""
display = build()
del display.display_manager.set_scrolling_state
self._drawable(display)
assert display.display_scroll_frame() is True
def test_fps_clamping_is_left_to_the_helper(self, build):
"""Deliberately not clamped here — a second copy of the range would
drift from ScrollHelper.set_target_fps."""
display = build(global_config={"target_fps": 5000})
display.scroll_helper.set_target_fps.assert_called_once_with(5000.0)
# ---------------------------------------------------------------------------
@@ -429,7 +491,11 @@ class TestManager:
never honoring target_fps."""
child = manager.get_scroll_display("live")
assert child.global_config == {"target_fps": 120}
child.scroll_helper.set_target_fps.assert_called_once_with(120.0)
# The target is now the refresh the crisp ladder is computed against,
# so what proves the hand-off is that the child reasons about 120Hz --
# not the presentation rate, which the chosen hold divides down.
assert child._resolve_refresh_hz() == 120.0
child.scroll_helper.set_target_fps.assert_called_once()
def test_prepare_sets_the_active_type(self, manager):
assert manager.prepare_and_display([{"id": "g1"}], "live", ["nhl"]) is True
@@ -551,10 +617,17 @@ class TestAgainstTheRealScrollHelper:
)
def test_configuration_lands_on_the_real_helper(self, real):
helper = real.get_scroll_display("live").scroll_helper
assert helper.target_fps == 120.0
assert helper.frame_based_scrolling is True
assert helper.scroll_speed == pytest.approx(0.5) # 500 px/s * 0.001 s
display = real.get_scroll_display("live")
helper = display.scroll_helper
# 500 px/s on a 120Hz panel snaps to a whole number of pixels per
# refresh, and the helper is driven in px/s in time-based mode.
assert helper.frame_based_scrolling is False
assert helper.scroll_speed == pytest.approx(
display._scroll_settings.pixels_per_second)
assert helper.scroll_speed == pytest.approx(500.0, abs=25.0)
# target_fps is the presentation rate the chosen hold produces.
assert helper.target_fps == pytest.approx(
120.0 / display._scroll_settings.frame_hold, abs=1.0)
def test_a_strip_is_built_and_scrolls_to_completion(self, real):
import time
+199
View File
@@ -0,0 +1,199 @@
"""Smooth motion is a per-frame property, not a frame-rate one.
Frame-time statistics on this project have twice looked perfect while a
marquee still visibly stuttered. They measure the wrong thing. What the eye
judges is whether the strip advances the SAME number of whole pixels on every
presented frame, and that is what these tests measure.
The old stepping derived position from ``scroll_speed * delta_time`` and then
truncated it to a pixel, so any jitter in delta_time landed either side of an
integer boundary. Against the frame times measured on hardware -- a rock-steady
100.0 fps whose individual frames still ranged 5.6ms to 15.2ms -- about 5.8% of
frames advanced 0 or 2 pixels instead of 1. Roughly six hitches a second.
"""
import random
from collections import Counter
from unittest.mock import patch
import numpy as np
import pytest
from PIL import Image
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
#: Wide enough that no test consumes the strip. A scroll that completes freezes
#: at the end, and counting those frozen frames as "did not advance" is how the
#: first version of this measurement talked itself into a wrong answer.
STRIP_WIDTH = 60000
class _Panel:
"""A display manager that only has to answer the refresh question."""
refresh_hz = 100.0
def set_frame_hold(self, refreshes):
"""Recorded so a test can assert on it; the panel is not involved."""
self.hold = refreshes
def _helper():
"""A helper with a strip long enough that no sample can consume it."""
helper = ScrollHelper(128, 64)
helper.cached_image = Image.new("RGB", (STRIP_WIDTH, 64))
helper.cached_array = np.zeros((64, STRIP_WIDTH, 3), dtype=np.uint8)
helper.total_scroll_width = STRIP_WIDTH
return helper
def _measured_frame_times(count, seed=7):
"""Frame gaps shaped like the ones logged on hardware.
100.0 fps overall and a 10.00ms median, with the short and long tails that
a real vsync-paced loop actually produces.
"""
rng = random.Random(seed)
out = []
for _ in range(count):
roll = rng.random()
if roll < 0.04:
out.append(rng.uniform(5.6, 7.5))
elif roll < 0.08:
out.append(rng.uniform(13.0, 15.2))
else:
out.append(rng.gauss(10.0, 0.35))
return out
def _advances(helper, frame_times):
"""Histogram of whole-pixel movement per presented frame.
The first call is primed and discarded. update_scroll_position sets
last_update_time on its way through, so the very first call sees a
delta_time of zero and moves nothing in time-based mode. Counting that
synthetic frame put a guaranteed zero in every histogram, which was enough
on its own to satisfy "time-based stepping produces uneven motion" -- the
pin below would have passed against perfectly uniform motion.
"""
counts, now = Counter(), 1000.0
with patch("src.common.scroll_helper.time.time") as clock:
clock.return_value = now
helper.update_scroll_position()
last = int(helper.scroll_position)
for gap_ms in frame_times:
now += gap_ms / 1000.0
clock.return_value = now
helper.update_scroll_position()
position = int(helper.scroll_position)
counts[position - last] += 1
last = position
assert not helper.is_scroll_complete(), (
"the strip ran out mid-measurement; a finished scroll freezes and its "
"frozen frames read as zero-advance")
return counts
class TestWholePixelStepping:
def test_a_crisp_speed_moves_the_same_pixels_every_frame(self):
"""The whole point: identical movement on every frame, jitter or not."""
helper = _helper()
scroll_config.configure(helper, plugin_config=None,
default_pixels_per_second=100.0,
display_manager=_Panel(), refresh_hz=100.0)
counts = _advances(helper, _measured_frame_times(3000))
assert set(counts) == {1}, (
"frames advanced %s px; at a crisp speed every frame must move the "
"same whole number, or the motion beats against the frame rate"
% sorted(counts))
def test_the_wall_clock_is_not_consulted_at_all(self):
"""Jitter must not reach the position, however violent."""
helper = _helper()
scroll_config.configure(helper, plugin_config=None,
default_pixels_per_second=100.0,
display_manager=_Panel(), refresh_hz=100.0)
savage = [1.0, 40.0, 2.0, 25.0, 0.5, 60.0] * 200
assert set(_advances(helper, savage)) == {1}
def test_two_pixels_per_frame_is_also_uniform(self):
"""Uniformity is not special to one pixel; 200 px/s steps by two."""
helper = _helper()
scroll_config.configure(helper, plugin_config=None,
default_pixels_per_second=200.0,
display_manager=_Panel(), refresh_hz=100.0)
assert helper.fixed_pixels_per_frame == 2
assert set(_advances(helper, _measured_frame_times(2000))) == {2}
def test_time_based_stepping_is_what_it_replaces(self):
"""Pin the defect, so a revert cannot pass this file quietly."""
helper = _helper()
helper.set_scroll_speed(100.0) # the old path: px/s off the clock
assert helper.fixed_pixels_per_frame is None
counts = _advances(helper, _measured_frame_times(3000))
total = sum(counts.values())
uneven = sum(n for px, n in counts.items() if px != 1)
# A proportion, not "more than zero". Against these frame times the
# old path misses roughly one frame in twenty; 1% is comfortably below
# that and still far above anything a stray frame could produce, so
# this fails if the defect is genuinely gone rather than merely rare.
assert uneven > total * 0.01, (
"time-based stepping produced only %d uneven frames in %d against "
"real measured frame times. If that is genuinely fixed elsewhere, "
"this test and the fixed-step mode both deserve re-examining"
% (uneven, total))
class TestItStaysOptIn:
def test_a_speed_that_is_not_crisp_keeps_pacing_off_time(self):
"""Without a whole-pixel step to take, elapsed time is still the best
available answer -- fixed stepping is opt-in, not a global switch."""
helper = _helper()
scroll_config.configure(helper, plugin_config=None,
default_pixels_per_second=100.0,
display_manager=_Panel(), refresh_hz=100.0,
snap_to_crisp=False)
assert helper.fixed_pixels_per_frame is None
def test_setting_a_speed_directly_drops_the_fixed_step(self):
"""Otherwise the new speed is silently ignored."""
helper = _helper()
scroll_config.configure(helper, plugin_config=None,
default_pixels_per_second=100.0,
display_manager=_Panel(), refresh_hz=100.0)
assert helper.fixed_pixels_per_frame == 1
helper.set_scroll_speed(37.0)
assert helper.fixed_pixels_per_frame is None
assert helper.scroll_speed == 37.0
@pytest.mark.parametrize("value", [None, 0])
def test_clearing_the_step_restores_time_based_motion(self, value):
"""Zero and None both mean "no fixed step", not "advance zero pixels"."""
helper = _helper()
helper.set_pixels_per_frame(3)
helper.set_pixels_per_frame(value)
assert helper.fixed_pixels_per_frame is None
def test_an_older_core_without_the_setter_still_configures(self):
"""Plugins ship independently of the core they run against."""
class Old:
"""A helper from before set_pixels_per_frame existed."""
scroll_speed = None
def set_scroll_speed(self, v):
"""The one call this old helper does understand."""
self.scroll_speed = v
def set_frame_based_scrolling(self, v):
"""Accepted and ignored; the mode is not what is under test."""
def set_target_fps(self, v):
"""Accepted and ignored; the rate is not what is under test."""
old = Old()
scroll_config.configure(old, plugin_config=None,
default_pixels_per_second=100.0,
display_manager=_Panel(), refresh_hz=100.0)
assert old.scroll_speed == 100.0