Commit Graph
3 Commits
Author SHA1 Message Date
Claude 206eca078e fix: unify version comparison, refuse secret-leaking saves, reset skin strikes on card success
Fixes the three suspected bugs this PR's characterization tests pinned,
flipping those tests to assert the corrected behavior:

- plugins/store: ONE shared update comparator. New
  compatibility.is_update_available() (PEP 440 via packaging) is now used
  by both the web UI's update badge (api_v3._is_plugin_update_available
  is a thin alias) and store_manager.update_plugin's reinstall decision.
  Previously update_plugin used raw string equality: 'v1.2.0' vs '1.2.0'
  triggered a full reinstall the UI called unnecessary, and a locally-
  ahead plugin (2.0.0 installed, registry 1.9.0) was silently DOWNGRADED.
  Now equivalent spellings skip the reinstall and locally-ahead versions
  are never downgraded; unparseable versions still reconcile by
  reinstalling from the registry.

- config: save_config and save_config_atomic now refuse (ConfigError)
  when config_secrets.json exists but cannot be loaded. Both previously
  proceeded without stripping, writing the merged secrets into
  config.json in plaintext. The shared _load_secrets_for_save() helper
  raises with an actionable message instead; a missing secrets file is
  still fine (nothing to strip), and _migrate_config's catch-all keeps
  boot resilient.

- skins: render_skin_card resets _skin_failures on both success paths
  (vegas card returned, or mode renderer handled), mirroring
  _render_game. Transient card failures no longer accumulate across a
  session until they permanently disable a working skin.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NohXi78cwsAKtN1sCfxjUh
2026-08-07 00:44:33 +00:00
Claude dfba88b599 test: cover the untested fragile logic (compatibility gate, secrets, config merges, durations, skin cards)
New unit tests for pure or filesystem-only logic that previously had zero
direct coverage:

- test_compatibility.py: the semver install gate (parse_semver suffix
  handling, every range operator, TRUSTWORTHY_FLOOR behavior for cores
  reporting untrustworthy versions, 'more restrictive wins', and the
  malformed-manifest shapes that used to raise).
- test/web_interface/test_secret_helpers.py: the canonical x-secret
  helpers — find/separate/mask/remove, array-item secrets, no input
  mutation, and a separate->recombine round-trip.
- test/web_interface/test_api_v3_helpers.py: the module-level helpers
  behind the plugin config save endpoint (_is_plugin_update_available,
  _coerce_to_bool including the int==1 quirk, deep_merge including its
  shared-subtree shallowness, _parse_form_value, dotted-key-aware
  _get_schema_property/_set_nested_value).
- test_base_plugin_duration.py: get_display_duration's full coercion
  ladder (instance attr -> config -> 15.0), including the bool-is-int
  quirk where display_duration=True means one second.
- test_config_manager_secrets.py: the secrets round-trip — deep-merge on
  load, strip on save, group pruning, the load fast path — and two
  characterized sharp edges marked SUSPECTED BUG: an unreadable secrets
  file at save time writes secrets into config.json in plaintext, and a
  same-mtime-same-size content swap is served stale.
- test_schema_manager_merge.py: merge_with_defaults branch behavior (None
  replacement vs falsey preservation, dict-vs-scalar mismatches, arrays
  replaced wholesale, defaults never mutated).
- test_skin_system.py (extended): render_skin_card shares _render_game's
  3-strike counter but never resets it on success — the asymmetry is
  pinned in both directions, along with card fallthrough and the disable
  interaction between the two paths.

Suspected bugs are characterized, not fixed — each carries a comment so a
future behavior change is deliberate rather than accidental.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NohXi78cwsAKtN1sCfxjUh
2026-08-06 22:30:48 +00:00
cdf03fb107 Add skin system: user-installable visual overlays for sports scoreboards (#419)
* Add skin system: user-installable visual overlays for sports scoreboards

Skins restyle a scoreboard's live/recent/upcoming rendering while the
host plugin keeps doing data fetching, scheduling, caching, live
priority, and vegas mode — the anti-fork alternative for users who only
want a different layout.

- src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive
  layout + logo/font helpers), discovery/loading runtime with API major
  version gating and per-skin module namespacing
- src/base_classes/sports.py: _render_game() seam at the three
  _draw_scorebug_layout call sites; skin-first with built-in fallback,
  3-strikes session disable, slow-render warning; per-mode skin config
- scripts/validate_skin.py: headless multi-mode/multi-size validator
  with bundled per-sport fixtures (no hardware or network needed)
- skins/example-classic-baseball/: working reference skin
- Web UI: served-schema Visual Skin dropdown (validation never
  enum-restricted, so uninstalled skins can't invalidate configs) and
  GET /api/v3/skins
- Store: registry entries with type "skin" install to skins/
- docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author
  guide incl. Claude Code prompt), view-model contract locked by tests

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1

* Address review feedback on skin system

- skin_runtime: cache the entry module so the 2nd/3rd load of the same
  skin (live/recent/upcoming hosts) doesn't re-execute it with unbound
  sibling aliases; rebind cached sibling modules to their bare names
  around entry import and restore prior bindings after; include per-
  manifest mtimes in the discovery cache fingerprint so in-place skin
  updates are picked up
- sports.py: count render_skin_card exceptions toward the 3-strike
  session disable
- store_manager: validate skin ids (pattern + resolved-path containment
  in skins/), reject registry/manifest id mismatches, and stage+validate
  downloads in a temp sibling before replacing an existing skin
- schema_manager: leave the schema untouched when the configured skin
  value is a per-mode mapping (a string dropdown could overwrite it)
- validate_skin.py: reject non-positive sizes and non-object --options
  at parse time; support --output-dir outside the repo; type annotations
- example skin: validate accent_color once at load with logged fallback
- fixtures: pregame 0-0 scores in football/hockey upcoming fixtures
- api /skins: rely on the self-invalidating discovery cache instead of
  force_refresh
- docs: valid JSON manifest example, load_logo caching semantics spelled
  out, language ids on fenced blocks
- tests: view-model contract test now exercises the real extractor;
  regression test for repeated same-skin loads with sibling modules

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-07-18 11:07:08 -04:00