The control socket is now the only way the web interface sends the display a
command. The display stops reading display_on_demand_request and
plugin_error_clear_request, and the web interface stops writing them.
- Display: no mailbox poll (MailboxWatch, the 1 s / 0.25 s cadence,
_consume_on_demand_request, the deprecation log) and no persisted
display_on_demand_processed_id guard; the error publisher reads no clear
request. CacheManager.file_signature and MailboxWatch are removed.
- A write to either retired key is dropped by CacheManager.save_cache and
logged once per writer, naming the plugin from the call stack (or the
request's plugin_id), with the API to move to.
- Web: on-demand start with no display listening starts the service (when
start_service) and sends the request again once the socket answers (45 s,
10 s for a running service without a socket yet); every other failure is
a 503 (400 for invalid_args). Stop answers 503 when no display listens,
unless stop_service. errors/clear answers 503 with a reason-specific
message instead of writing a request; clear_pending is always false.
src.ipc.client.should_fall_back is replaced by display_not_listening.
- Kept: display_current_state, display_on_demand_state,
plugin_runtime_snapshot and the heartbeat (read whenever the socket cannot
answer), and display_on_demand_config (the display's resume record).
Tests: mailbox-only tests removed (test_on_demand_mailbox.py, the mailbox
cadence, file_signature and MailboxWatch tests); tests that injected
requests through the mailbox now use the socket queue or a plugin's
in-process request. The run-loop harness sends on-demand requests over its
fake control socket, so four golden traces change: on-demand starts and
stops land at the request instant instead of the next 0.25 s mailbox look
(one frame fewer on the screen they end), and in vegas.json within one
frame instead of 263 ms, which shifts the later 1 s-throttled WiFi-notice
check by under a second.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A game that goes live takes over within about a second (_check_live_takeover in the frame loops and the dwell sleep, throttled to 1 s, never during on-demand, scheduled-off, live_in_ticker or an already-live screen); an interrupted Vegas iteration switches straight to the game; has_live_content() is asked once per plugin per scan. Goldens: live_priority, vegas.
Merged with #712: after an interrupted Vegas iteration the WiFi-notice check runs before the live switch (WiFi outranks live). Adds test/test_run_loop_wifi_and_live.py, pinning that a notice and a game arriving during the same screen (1 Hz, 125 Hz, Vegas) show the notice first, then the game, and neither while scheduled off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A WiFi notice preempts the current screen within about a second (frame loops, post-loop check, make-up dwell), and an interrupted Vegas iteration that yielded for a notice ends the pass so the notice shows next. Goldens: wifi_notice, vegas. First of three run-loop fixes (#712, #713, #714), pre-tested together.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>