Commit Graph
2 Commits
Author SHA1 Message Date
ChuckandClaude Opus 5.5 77e0ea91ae fix(display): live games take over within a second, and straight from Vegas (#713)
A game that goes live takes over within about a second (_check_live_takeover in the frame loops and the dwell sleep, throttled to 1 s, never during on-demand, scheduled-off, live_in_ticker or an already-live screen); an interrupted Vegas iteration switches straight to the game; has_live_content() is asked once per plugin per scan. Goldens: live_priority, vegas.

Merged with #712: after an interrupted Vegas iteration the WiFi-notice check runs before the live switch (WiFi outranks live). Adds test/test_run_loop_wifi_and_live.py, pinning that a notice and a game arriving during the same screen (1 Hz, 125 Hz, Vegas) show the notice first, then the game, and neither while scheduled off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:59:14 -04:00
ChuckandClaude Opus 5.5 a21650e746 refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:41:43 -04:00