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Commits
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84afa9d64f |
refactor: delete dead Python code in the core (and stop storing Wi-Fi passwords) (#608)
* refactor(plugins): remove the no-op PluginHealthMonitor Its monitor loop did nothing (`if callbacks: pass`), register_health_check had no callers and api_v3.health_monitor was never read by any route. The live health data comes from PluginHealthTracker, which is untouched. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(store): drop the never-set uninstall tombstones Nothing in production called mark_recently_uninstalled, so the reconciler's was_recently_uninstalled check was always False. The persistent uninstall registry is what actually stops resurrection; the reconciler test now exercises that gate instead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(common): delete unused config/display/game helpers, utils and error_handler Nothing in core, the web UI, scripts or the plugin monorepo imports config_helper, display_helper, game_helper, utils or error_handler; only their own tests did. The error_handler re-exports leave src.common's __all__; APIHelper, TextHelper, ScrollHelper, LogoHelper and the adaptive layout exports are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(config): drop ConfigService's unused versioning and save API ConfigVersion, get_version/get_version_history/get_version_config, rollback, save_config, reload, get_plugin_config and the backward-compat load_config/get_config_path/get_secrets_path had no callers. The display controller only uses get_config, subscribe, unsubscribe and shutdown, plus the file watcher. Change detection now compares against the current checksum instead of the last history entry. The subscriber tests asserted `callback.called or True`; they now reload the way the watcher does and assert the notification. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): drop unread plugin state history and callbacks plugin_state.PluginStateManager kept a bounded per-plugin transition history that only get_state_history (tests only) read; get_state_info reports a separate lifetime count, which stays. set_error_info and record_display had no callers, and set_state_with_error's `error` argument only fed the history. The web-side state_manager.PluginStateManager loses subscribe_to_state_changes, _notify_callbacks, set_plugin_error and get_state_version, none of which had callers; with no subscribers the old-state copy in update_plugin_state went with them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): remove unused PluginManager methods and attribute guards update_all_plugins was only called by a test (the display loop uses run_scheduled_updates); get_plugin_health_metrics, get_plugin_resource_metrics and get_plugin_state had no callers; and plugin_modules was written but never read. plugin_directories is now initialised in __init__, so the hasattr() guards around it go. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): remove unused executor, loader, store and package helpers - PluginExecutor.execute_safe: no callers. - PluginLoader._parse_semver: only its own tests; compatibility.parse_semver is the live copy and test_compatibility.py already covers it. - PluginStoreManager.get_installed_plugin_info: no callers. - PluginResourceMonitor._local: never read. - src.plugin_system.get_store_manager and __api_version__: no importers in core, scripts or the plugin monorepo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(wifi): stop storing Wi-Fi passwords in wifi_config.json WiFiManager appended every joined network's SSID and password, in plaintext, to saved_networks in config/wifi_config.json, and nothing (web UI, backup restore, scripts) ever read them back: NetworkManager keeps its own credentials. The writes are gone, and loading the config now drops any saved_networks key and rewrites the file, so passwords already on disk are scrubbed. Also removes _check_dnsmasq_conflict (never called) and _detect_trixie, whose result only reached one log line, along with the NM_CONNECTIONS_PATHS constant only it used. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): remove unreachable and unused DisplayController code - _follower_rebuild_scroll_image: never called. - mode_duration (never read) and last_mode_change (write-only). - The `chosen_cap <= 0` branch: chosen_cap is either the minimum of caps already filtered to > 0 or DEFAULT_DYNAMIC_DURATION_CAP (180). - The `max_duration < min_duration` branch directly after `max_duration = max(min_duration, max_duration)`. - The circuit-breaker branch's `display_result = False` and `manager_to_display = None`: the first is overwritten a few lines later, the second is already None there. - The bool-to-bool conversion of execute_display's result, which is always a bool. - The `loaded_plugins` lookup in _update_modules: PluginManager has no such attribute, so it always fell through to `plugins`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(vegas): remove unused config update, boundary finder and refresh VegasModeConfig.update had no callers outside its own tests (the coordinator rebuilds the config with from_config on a change); geometry.find_item_boundary and StreamManager._refresh_plugin_content had no callers at all. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(run): drop the debug block that pretended to import the plugin system In debug mode run.py put src/plugin_system itself on sys.path and printed "Plugin system import successful" without importing anything. Nothing imports plugin_system modules by bare name, so the path entry did nothing either. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test: delete tests that test nothing - test/plugins/test_{basketball_scoreboard,calendar,clock_simple, odds_ticker,soccer_scoreboard,text_display}.py skip everywhere the named plugins are not installed, including CI (LEDMATRIX_PLUGINS_DIR holds only the fixture plugin); test_plugin_matrix.py already covers every discovered plugin. Their PluginTestBase and the fixtures only it used (plugins_dir, mock_display_manager, mock_cache_manager, mock_plugin_manager, base_plugin_config in test/plugins/conftest.py) go with them. - test_plugin_system.py: test_discover_plugins (body was `pass`) and test_dependency_check (a comment), plus the test_plugin_manager fixture only the former requested. - test_display_manager.py: test_draw_image asserted that an image it had just assigned was not None. - test_display_controller.py: the rotation and schedule-override tests re-implemented the run-loop arithmetic inline and asserted on their own result without calling the controller. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test: expect one plugin_last_update success stamp after update_all_plugins EveryStampRecordsACompletion required at least two success-path stamps; the second was update_all_plugins, removed as test-only. The worker and synchronous paths share the remaining stamp in _execute_update_now, and the check that every stamp calls _note_update_completed is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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0901d044d3 |
fix(plugins): report updates that completed, not ones that were queued (#460)
run_scheduled_updates_with_changes() snapshotted plugin_last_update, called run_scheduled_updates(), and diffed the two to answer "whose data just changed". But run_scheduled_updates() only enqueues. The work runs on the update worker and stamps plugin_last_update there, after this method has already returned, so the two snapshots were always identical and the result was always an empty list. The only path that ever worked was the synchronous kill-switch, where update() runs inline. Vegas is the caller. That empty list is what feeds mark_plugin_updated(), which drops the cached content for a plugin whose data moved -- so a segment kept scrolling whatever it was first built from. It is the failure the coordinator's own comments describe: last night's live game still drawn as live the next morning. On a live rig: zero update ticks in twenty minutes, with weather, stocks and news all updating on schedule. The worker now records each completed update in a ledger and the call drains it, reporting what has finished since the previous poll rather than what this call enqueued. That costs one tick of latency -- Vegas polls every ~4s -- and is correct whichever side of the queue the work lands on. Failure paths are excluded: they stamp the timestamp too, to space out retries, but no fresh data exists. Verified on the rig it was found on: 0 update ticks before, 208 in twenty-five minutes after, naming real plugins. The behavioural tests here would pass with both production call sites deleted, which mutation testing caught -- they drive the ledger directly. So there is also a structural test asserting the invariant at the source: wherever a successful update stamps plugin_last_update, it must record the completion. Writing it immediately caught that _record_update_failure stamps the same field and must not be included. Mutation-checked: removing either call site, removing both, and dropping the drain's clear are all caught. Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5 Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |