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Commits
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968b953a51 |
fix(display): pin one text layout engine, and give the 5x7 BDF face a size (#539)
* fix(display): pin one text layout engine, and give the 5x7 face a size Two ways a font could render differently on two machines running the same code, both found while diagnosing four plugins whose golden images passed on the machine that generated them and failed everywhere else. **Layout engine.** `ImageFont.truetype` picks its engine at load time: Raqm where the host Pillow was built with libraqm, Basic otherwise. The two round fractional glyph advances differently. `PressStart2P-Regular.ttf` at 8px has whole-pixel advances, so they agree — which is why most of the fleet matched everywhere and hid this. `4x6-font.ttf` at 6px does not: glyph positions drift cumulatively along a run, and the four plugins that draw body text in it (geochron, of-the-day, christmas-countdown, ledmatrix-weather's almanac) are exactly the four whose goldens travelled badly. Every core font load now goes through `src/common/font_layout.load_truetype`, which pins the Basic engine, so a render depends on the font file and the size and nothing else. Basic gives up complex-script shaping and kerning pairs; neither applies to bitmap-grid faces on an LED panel. Output is unchanged on a host without libraqm. **Zero font height.** `DisplayManager` built the 5x7 BDF face with `freetype.Face(path)` and never called `set_char_size`, so `face.size.height` stayed 0 and `get_font_height()` returned 0 for it — callers stacking rows by `prev_y + prev_height + gap` drew two lines on top of each other. The start-up line `Calendar font size: 0 pixels` has been printing the symptom all along. `font_manager._load_bdf_font` already called `set_char_size`, so whether measurement worked depended on which path loaded the face. `DisplayManager` now sets it too, and `get_font_height()` falls back to the strike the file declares rather than returning a zero line height. Fixes ChuckBuilds/ledmatrix-plugins#397 Refs ChuckBuilds/ledmatrix-plugins#371, #375, #378, #391 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(display): give the startup banner a rung that fits a full address at 64px CI caught what pinning the layout engine exposed rather than caused. `_fitting_font` walks PressStart2P then 4x6 at 6px, and "255.255.255.255" -- the widest thing the startup banner ever shows -- measures 66px at 4x6/6px against the 62 a 64x32 panel has to give. It used to squeak in only because the measurement depended on which layout engine the host Pillow happened to have; with the engine pinned it does not, so the rung the worst case actually needs is now in the ladder instead of implied: 4x6 at 5px, which measures 51. The fallback was wrong in the same place. When nothing in the ladder fit, it returned `self.font` -- the *widest* option, and precisely how "Initializing" came to run off the side of a 64px panel to begin with. It returns the narrowest face that loaded now. test/test_initializing_screen.py: 34 passed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(display): name the exceptions the BDF strike read can raise Codacy flagged the try/except/pass. It was already narrow in intent -- a malformed strike table on the measurement path must degrade to "size unknown" rather than take the display down -- but a bare `except Exception: pass` says neither of those things and hides a genuinely broken font behind a silent 8px fallback. It now catches what reading `available_sizes` can actually raise and logs which face failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * chore: drop logo PNGs the render harness downloaded into the worktree These are fetched at runtime by the logo cache; they are not source, and they rode in on a `git add -A` while I was running check_plugin.py against this branch. Nothing in the change needs them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> |
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cdf03fb107 |
Add skin system: user-installable visual overlays for sports scoreboards (#419)
* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com> |