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7f06cc9c3bc7e777b9140c8304a1fd855978e44c
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Commits
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7f06cc9c3b |
feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): keep live games in the ticker by default display.vegas_scroll.live_in_ticker now defaults to true: through a live game the marquee keeps running and the live scoreboard takes extra turns in it -- its cards updating in place while they scroll -- instead of the ticker giving way to the full-screen scoreboard. The new default would reach nobody on its own: every existing config holds an explicit false copied from the template (there was no control for it), and the template merge only adds missing keys. ConfigManager therefore turns a stored false on once, with a backup, and records live_in_ticker_migrated so a false chosen afterwards stays. The marker is never in the template. A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests that pin the full-screen takeover now say live_in_ticker=false. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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6bc13a8934 |
fix(display): Vegas resumes after live priority, and six smaller runtime fixes (#644)
- Vegas: a live-priority pause was only lifted from inside run_frame(), which returns before that check while paused, so the ticker never came back until a restart. run_iteration() now resumes it (the controller only calls it when nothing preempts Vegas); start()/stop() clear the pause state. Iteration length is timed with the monotonic clock. - Dim schedule: a per-day disabled day now updates the minute-gate cache, so brightness no longer flips back to dim within each minute. - On-demand: a second request no longer overwrites the rotation resume index with the first request's mode. - Render pipeline: reset() drops the prepared group and deferred queue, and a prefetch in flight across a reset discards its result. - Sync: stop() removes the status file (and the controller's cleanup now calls it), standalone removes a stale one at startup, and writes use a unique mkstemp temp file. - render_gate.swap_releases_gil() delegates to frame_timing. - Stale docstrings/comments corrected. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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7f9c73e9aa |
fix(vegas): smooth Vegas scroll pacing -- whole pixels per refresh, measured refresh, off-thread preview writes (#628)
Vegas scrolls a whole number of pixels per panel refresh, locked to SwapOnVSync, against the refresh the panel really holds (measured from swap gaps), instead of blending sub-pixel positions against the refresh cap. The web preview PNG is encoded off the render thread while scrolling, with writes ordered and retried. On hdpi, late frames fell from 6.3% to 0.7%. See docs/SCROLL_PERFORMANCE.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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b9416ef803 |
fix(display): Vegas teardown and 240s default; remove dead Vegas buffer code (#637)
* fix(display): tear down Vegas mode on controller cleanup DisplayController.cleanup() never called VegasModeCoordinator.cleanup(), so the Vegas teardown (stop, pipeline/stream reset, adapter cache drop) was unreachable. Call it before the display manager is cleaned up, and skip it when Vegas was never created. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): default max_cycle_duration to the documented 240s The template, the web UI help, CONFIG_REFERENCE and the controller all say 240, but the code defaulted to 600 in two places, so a config without the key ran Vegas iterations 2.5x longer than documented. from_config now falls back to the dataclass field defaults instead of repeating each one, so the two copies can no longer drift, and the controller's follower scroll-speed default reads VegasModeConfig's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): let run.py -d show display_manager's DEBUG output display_manager pinned its logger to INFO at import, overriding the root level, so debug mode never showed its DEBUG lines. Use get_logger() from src.logging_config like the rest of the core and leave the level to the logging setup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): run each startup validation check once StartupValidator.validate_all() ran twice at boot, before and after the plugin manager was created, so every config, cache, display and systemd-unit warning was logged twice. The second pass now runs only the plugin checks. Drop the commented-out raise_on_errors line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): one INFO line per plugin-list refresh StreamManager logged "=" * 60 banners and a line per plugin (INCLUDED, SKIPPED, FETCHING CONTENT, SEGMENT CREATED) at INFO on every refresh and fetch, i.e. at each cycle start and every 30s. Log one INFO summary of the rotation per refresh and move the per-plugin detail, the weighting breakdown and "no content this cycle" to DEBUG (the adapter still warns when every content path fails). Also drop the check/cross marks from the controller's log messages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): drop the per-iteration static-mode plugin scan run_iteration() rebuilt _static_mode_plugins on every iteration, asking every plugin for its display mode and logging the set at INFO, but nothing ever read it: static pauses are triggered by _check_static_plugin_trigger() from the next segment. Delete it, the coordinator's get_ordered_plugins() that only it used, and the write-only _static_pause_plugin / _static_pause_start. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): remove the staging buffer that was never filled StreamManager and RenderPipeline carried a double-buffer design that nothing used: _staging_buffer was only ever cleared or swapped, so swap_buffers() never did anything and should_recompose()'s staging_count > 0 branch was dead, and _active_scroll_image, _staging_scroll_image, _is_rendering, _last_frame_time and _frame_interval were written but never read. Delete the machinery and rewrite the docstrings around what actually carries updates: _pending_updates, consumed by process_updates() in swap mode and invalidate_pending_updates() in continuous mode. should_recompose() no longer builds a buffer-status dict every frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): tidy the display controller without changing behaviour - Import VegasModeCoordinator locally instead of through module globals (there is no circular import to avoid). - Drop hasattr() checks on attributes PluginManager.__init__ always sets (plugin_executor, plugin_last_update, get_plugin_lock, run_scheduled_updates*, stop_update_worker) and the dead "older manager" fallbacks; keep the health_tracker None checks, now via _health_tracker(). - Extract _display_once() for the per-frame display call both render loops copied, _advance_on_demand() for the two on-demand rotations, _reset_on_demand_fields() for the error and clear paths, and _timezone() / _in_window() for the two schedule checks. - Remove always-true conditions and the unreachable non-plugin else branch in run(), and read _was_display_active / _last_published_mode / vegas_coordinator directly now that __init__ declares them. - Declare the follower render state in __init__, name its tuning constants, add _follower_sign(), and share the 90/s sync send interval with the render pipeline (SYNC_SEND_INTERVAL). - Delete history narration and the "Opt #N" labels, fix the comment that called _scroll_speed constant (hot reload updates it), and drop a startup timing log that measured nothing. - render_pipeline / plugin_adapter: read display_manager.width/height as the properties they are, drop an empty TYPE_CHECKING block, an aliased threading import and a duplicated `if result and self.sync_manager:`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): trim dead code from display_manager - Add _new_canvas() for the image/draw/fontmode="1" setup that was copied six times. - Call resolve_double_sided() and compose_pixel_mapper_config() directly instead of through a module alias and a passthrough method, and replace the comment that said the passthrough read class attributes. - Delete the unused _initialized flag and _ORIENTATION_ROTATE_DEGREES alias (no core or monorepo reader; tests stop resetting the flag), the test pattern's unreachable no-matrix branch (it only runs once the matrix exists), `del old_image # help GC` (a no-op on a local), a duplicated early return in process_deferred_updates, and stale comments. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(vegas): remove unread fields and test-only helpers, fix docstrings - ContentSegment: drop total_width, fetched_at, is_stale, image_count and is_static, none of which is read. - StreamManager: drop _current_index (never advanced) and the test-only get_all_content_for_composition() and has_pending_updates(); VegasModeConfig: drop the test-only is_plugin_included(). - geometry.find_blank_cut() has had no production caller since the crop moved to item boundaries; delete it and its tests. - PluginAdapter: the _finalize docstring described separator_width between every image, and _crop_to_budget's said cuts snap to the nearest blank column; both now describe what the code does. - Coordinator: the static-pause interrupt log no longer blames follower mode for every interrupt, and set_update_callback names the callback the controller actually wires. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): correct ScrollHelper comments and drop dead branches - Four comments said the strip always starts with display_width of blank; it does only when lead_gap is None (Vegas passes its own). - Delete the "Width calculation mismatch" warning: the image is created at the calculated width, so the two can never differ. - Remove the two scroll_delay <= 0 fallbacks (which disagreed with each other): set_scroll_delay clamps it to at least 0.001 and nothing in core or the plugin monorepo assigns it directly. - Trim the scipy history from the blend docstring. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(run): drop a redundant comment Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): log set_scrolling_state only when it changes Vegas and scrolling plugins set the scrolling state every frame, so once display_manager's DEBUG output became visible in debug mode it printed "Scrolling state set to: True" about 120 times a second. Log only when the value differs from the previous one; the state, activity timestamp and frame hold still update on every call. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): display-vegas Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |