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571cc6fdacf77c080b54e7076bf89c9ce02bc66e
4
Commits
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2622c15265 |
fix(scroll): tie the frame hold to the scroll, not the plugin
The hold applied in configure() never reached the panel. Plugins share one
display manager, and set_scrolling_state(False) -- fired whenever ANY other
plugin finishes its scroll -- reset the hold to 1. A hold set once at plugin
construction was therefore always gone by the time that plugin rendered.
The symptom was a log line that lied. ledmatrix-stocks reported
Scroll configured: 50.0 px/s (1px every 2 refreshes = 50.0 fps, smooth)
while the panel measured 100.0 fps, median 10.00ms. Config, resolution and
snapping were all correct; only the pacing silently was not applied.
set_scrolling_state(is_scrolling, frame_hold=1) now carries it, so the hold
lives exactly as long as the scroll that asked for it. configure() reports the
value as ScrollSettings.frame_hold instead of applying it -- applying it behind
the caller's back could never have been right on a shared display manager.
Existing callers are unaffected; the default keeps one frame per refresh.
Verified on hardware: stocks at 50 px/s now measures
50.0 fps over 251 frames | median 20.00ms p95 20.09ms | stalls 0 skips 0
20.00ms being exactly two refreshes, with the panel still refreshing at 100Hz
underneath so flicker is unchanged.
test_another_plugin_stopping_does_not_strand_a_hold pins the interaction that
broke this.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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6e8a9dd24b |
feat(scroll): let users pick a crisp speed for their own panel
Whole-pixel motion was previously only available at multiples of the refresh rate -- 100, 200, 300 px/s on a 100Hz panel. 100 px/s crosses a 256px panel in 2.6s, which is brisk for reading, and everything slower had to blend (blur) or repeat frames unevenly (judder). There was no way to ask for 50 px/s and get clean motion. SwapOnVSync takes a framerate_fraction the display manager never passed. It holds each frame for N panel refreshes; the panel keeps refreshing at its full rate throughout, so holding costs nothing in flicker and only changes how often a NEW image is presented. That turns 50 px/s into one whole pixel every second refresh instead of half a pixel every refresh. The crisp speeds are therefore refresh_hz / hold * pixels_per_frame, and that ladder depends on the panel: a Pi Zero on a long chain has a different set of good speeds from a Pi 4 on a short one. crisp_ladder() enumerates them and solve_crisp() picks the best match for a requested speed. solve_crisp weights motion quality rather than picking the numerically nearest entry, which matters more than it sounds. Asked for 30 px/s, nearest-by-value answers 28.6 -- 2px jumps at 14fps -- over 33.3, which is single-pixel motion at 33fps and obviously better on the panel. The target is also clamped into the ladder's range first, because relative error saturates near 1.0 for a target far outside it and the quality penalty would otherwise answer "10000 px/s" with the slowest entry. configure() snaps to the ladder and applies the hold when given a display manager. Without one the hold silently cannot happen and motion falls back to fractional pixels, so it warns rather than failing quietly. set_frame_hold() resets to 1 when scrolling stops, so one plugin's pacing cannot leak into whatever is on screen next. scripts/scroll_speeds.py is the user-facing part: it prints the ladder for the configured rate, measures what the panel ACTUALLY manages (--measure, for hardware that cannot reach its configured limit), highlights the nearest option to a wanted speed, and demos one live. It never starts or stops the display service itself -- doing that inside a script stranded the panel twice today. Speeds below ~20 px/s remain stepped regardless. That is the pixel pitch, not a software limit. Also fixes the dirty-tracking test spy, which stubbed SwapOnVSync with a single-argument function and would have masked the new call as a failed push, and rewrites a configure() test that had started passing for the wrong reason: it asserted a judder warning, which snapping now prevents, and was matching the unrelated "hold could not be applied" warning instead. 183 tests pass on the Pi. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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85ab02bb7e |
fix(display): keep the panel swap locked to vsync while scrolling
Dirty tracking skipped SwapOnVSync for byte-identical frames. That is the
right call for static content, but SwapOnVSync is also what paces the render
loop, so skipping it skips the wait for the panel: a duplicate frame returns
in ~8ms instead of ~10ms on a 100Hz panel, advances the strip only 0.8px
instead of 1.0px, and so makes the next frame more likely to repeat as well.
The effect sustains itself once it starts.
Measured over 20 minutes on a 2x128x64 chain, both scrollers configured
identically at 100 px/s:
leaderboard 10ms x35, 11ms x3 (clean)
odds-ticker 10ms x26, 8ms x7, 15ms x5 (~20% duplicates mid-scroll)
The duplicates were not end-of-cycle idling -- 38% of fast frames fell within
90s of a scroll completion against 35% of normal frames, a null result. The
trigger is per-frame work: odds does more of it, and more variably, so it is
first to land a frame that advances less than a whole pixel.
Pushing an identical frame costs one canvas copy. Falling out of vsync lock
costs smooth motion. Static content is untouched, because
is_currently_scrolling() expires on its own inactivity threshold -- covered
by test_stale_scrolling_state_stops_forcing_pushes so a plugin that stops
scrolling without saying so cannot pin the panel into always-push.
Also de-flakes test_snapshot_still_written_on_skip, which asserted a strict
mtime increase between two writes that can land in the same filesystem tick;
it failed about two runs in three on Windows regardless of the code under
test. The file is now backdated before the check.
156 tests pass on the Pi. Not yet confirmed by eye on the panel.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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9837315308 |
perf(display): dirty tracking in update_display + plugin FPS declaration (#406)
* perf(display): dirty tracking in update_display + plugin FPS declaration update_display now skips SetImage+SwapOnVSync when the frame is byte-identical to the last pushed one (adler32 digest) AND brightness is unchanged — brightness is part of the digest, and set_brightness additionally resets it, so a dim-schedule change can never be skipped. clear() resets the digest (it writes to the matrix directly). Skipping a swap is hardware-safe: the panel refreshes the current frame from the driver's own thread; swaps only change content. Kill switch: display.dirty_tracking: false restores always-push. display_controller's high-FPS decision gains a precedence step: a plugin exposing needs_high_fps is honored first (so static-image can declare False for still PNGs and stop burning a 125fps loop on them); static-image without the attribute keeps its historical forced high-FPS (GIF back-compat); scrolling logic is otherwise unchanged. Verified with 7 tests against the real DisplayManager on RGBMatrixEmulator (identical-frame skip, pixel-change push, clear and brightness invalidation, snapshot-through-skip, kill switch) plus the 202-test display/controller/vegas suites, and a clean devpi deploy. Audit: every SetImage/SwapOnVSync/Clear/brightness call site is inside display_manager — no external writer can bypass the digest. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(display): serialize update_display, narrow brightness exception, log fixes CodeRabbit review on #406, verified against current code: - update_display() can genuinely be called from background threads (some sports base classes call it directly from inside update() for an immediate "live" refresh), not just the render loop — confirmed via the existing follower-mode gating wrapper in display_controller.py, which exists specifically because "background plugin threads" can reach it. Without a lock, two callers could both pass the digest check before either writes _last_pushed_digest back, causing a redundant push, or interleave the offscreen/current canvas swap. Added self._update_lock (RLock, in case of re-entrant callers) around the full method body so every call site is automatically covered — no caller changes needed. (No prior lock existed to reuse on DisplayManager; this adds one.) - Narrowed the brightness-read exception handler to AttributeError, matching the established pattern in get_brightness()/set_brightness() — a getattr() with a default already swallows AttributeError, so the only case this guards is the property getter itself raising, and the established pattern treats that as an expected, specific failure mode rather than something to blanket-catch. - FPS-check debug log now includes the plugin_id already in scope (previously only active_mode) and a "[DisplayController]" prefix for grep-ability, matching the sibling log two lines below it. - test_display_dirty_tracking.py: dm fixture and test_config_flag_wires_through now reset the DisplayManager singleton on teardown, matching the pattern test_display_manager.py already uses elsewhere in the same file family. - test_snapshot_still_written_on_skip previously only exercised the non-skip (push) path despite its name; now performs a second update that meets the skip conditions (identical frame) and asserts the snapshot is still written even though the panel push itself is skipped. All 7 dirty-tracking tests pass, plus the full display_manager/ display_controller/vegas suite (140 passed). Full repo suite has only the 5 known pre-existing failures (double-sided config x2, state_reconciliation x2, and test_circuit_breaker's conftest.py mock signature drift — the latter fixed in #400, which this branch's base predates). --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |