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Author SHA1 Message Date
Claude 274ea65b39 fix(sports): harden the B2/B3 capabilities against bad config and subclasses
Review pass on the phase B2-B4 changes. Every fix here is the same shape
as the crashes this PR already fixed in the hockey and baseball
extractors: a config or feed value that is present-but-wrong reaching
arithmetic or a comparison on a path with no guard.

celebrations:
- celebration_duration is coerced and floored at init. It is compared
  numerically in display() *outside* any try block, so a string from a
  hand-edited config propagated a TypeError straight out; zero or
  negative armed a celebration that could never render.
- A render failure now disarms instead of staying armed. It previously
  retried the same broken render on every frame for the rest of the
  window -- a traceback per frame, and no scorebug either.
- prune_score_baselines() for the live set. Only _check_for_win removed
  entries, so a game that left the live list any other way leaked its
  baseline and the dict grew all season.
- display() reuses has_active_celebration() rather than repeating its
  window comparison, and log lines carry a [Celebrations] prefix.

rotation:
- MAX_WEIGHT ceiling. A cycle is sum(weights) long and each step scans
  every game, so an unbounded weight from a misread config spins the
  display thread -- on a Pi that stalls rendering outright.
- register_rotation_strategy rejects a non-subclass factory at
  registration instead of failing frames later inside schedule().
- schedule() previews through type(self), so a subclass overriding
  next_game is previewed with its own ordering -- which is what the
  method promises.

sports_scroll:
- scroll_speed / scroll_delay coerced. dict.get(key, default) only helps
  when the key is absent; present-but-null reached the multiplication
  inside __init__ and the display failed to construct at all.
- update_scroll_position and get_visible_portion moved inside the try.
  They ran outside it, so a raise there reached the plugin's frame loop
  despite the comment promising none can.
- prepare_and_display guards the subclass call, so one sport's bad
  payload cannot take down the shared orchestration for the others.
- _current_game_type spells "nothing active" as "" in both classes; the
  manager said None while the display said "".

Not taken: the report that baseball's favorite-team debug path still
reads event-level status. Verified against current code -- there are no
remaining game_event["status"] reads in that file; it was fixed in
2486bdb and the finding is stale.

Gates: 747 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
2026-08-01 17:46:06 +00:00
Claude 2d6ff2bb88 feat(scroll): upstream the scroll orchestration layer; release 3.2.0
Phases B3 and B4.

B3 -- src/common/sports_scroll.py is deliberately NOT a superset of the
ten plugin scroll_display.py copies. A method-level comparison of the
eight that share a shape (f1 and ufc are genuine forks) found a sharp
split, and the module is drawn along it:

  promoted   orchestration -- get_all_vegas_content_items is identical
             in all eight; clear_all, get_scroll_info,
             get_dynamic_duration, is_complete and display_frame are
             96-100% similar
  promoted   settings -- one algorithm; the copies differ only in which
             league keys they walk, so the ladder is data
             (SCROLL_LEAGUE_KEYS) rather than a body per sport
  NOT        content -- prepare_scroll_content has 8 distinct bodies
             across 8 plugins (145 lines, 53% similar at worst) and
             _load_separator_icons 7 (6% at worst)

Same name, different job: prepare_scroll_content draws *this sport's*
game card. Merging those eight bodies would be exactly the mistake the
promotion rule exists to prevent, so the base raises NotImplementedError
rather than rendering something plausible -- a base that rendered
something would let a plugin ship a silently blank scroll.

The one behavior added over the plugin copies is native
global_config['target_fps'] support. The bundled copies hardcode ~100
FPS via scroll_delay and never consult the global target; Part A
threaded it through each copy by hand, and this makes that threading
legacy compatibility rather than the mechanism.

66 tests, including three against the real ScrollHelper rather than a
double -- a suite built entirely on MagicMock would sail straight past a
rename in the helper.

B4 -- bump src/__init__.py to 3.2.0 and close the CHANGELOG's Unreleased
section against it. This is the number the sunset rule keys on: the
first core release shipping the unified sports library, and therefore
the floor a plugin sets ledmatrix_min_version to before deleting its
bundled copies. The version bump and the changelog release heading move
together on purpose -- separating them would leave a commit whose
changelog announces 3.2.0 while the code still reports 3.1.0.

Nothing here changes what an existing plugin loads; adoption is B5.

Gates: 714 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
2026-08-01 17:02:20 +00:00