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Commits
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2d6ff2bb88 |
feat(scroll): upstream the scroll orchestration layer; release 3.2.0
Phases B3 and B4.
B3 -- src/common/sports_scroll.py is deliberately NOT a superset of the
ten plugin scroll_display.py copies. A method-level comparison of the
eight that share a shape (f1 and ufc are genuine forks) found a sharp
split, and the module is drawn along it:
promoted orchestration -- get_all_vegas_content_items is identical
in all eight; clear_all, get_scroll_info,
get_dynamic_duration, is_complete and display_frame are
96-100% similar
promoted settings -- one algorithm; the copies differ only in which
league keys they walk, so the ladder is data
(SCROLL_LEAGUE_KEYS) rather than a body per sport
NOT content -- prepare_scroll_content has 8 distinct bodies
across 8 plugins (145 lines, 53% similar at worst) and
_load_separator_icons 7 (6% at worst)
Same name, different job: prepare_scroll_content draws *this sport's*
game card. Merging those eight bodies would be exactly the mistake the
promotion rule exists to prevent, so the base raises NotImplementedError
rather than rendering something plausible -- a base that rendered
something would let a plugin ship a silently blank scroll.
The one behavior added over the plugin copies is native
global_config['target_fps'] support. The bundled copies hardcode ~100
FPS via scroll_delay and never consult the global target; Part A
threaded it through each copy by hand, and this makes that threading
legacy compatibility rather than the mechanism.
66 tests, including three against the real ScrollHelper rather than a
double -- a suite built entirely on MagicMock would sail straight past a
rename in the helper.
B4 -- bump src/__init__.py to 3.2.0 and close the CHANGELOG's Unreleased
section against it. This is the number the sunset rule keys on: the
first core release shipping the unified sports library, and therefore
the floor a plugin sets ledmatrix_min_version to before deleting its
bundled copies. The version bump and the changelog release heading move
together on purpose -- separating them would leave a commit whose
changelog announces 3.2.0 while the code still reports 3.1.0.
Nothing here changes what an existing plugin loads; adoption is B5.
Gates: 714 core unit, 66 plugin safety.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
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969863eebd |
feat(sports): opt-in celebration and rotation capabilities
Phase B2 of the sports unification. Both features exist in only some of
the nine scoreboards, so they ship as capabilities the plugin composes,
never as `if self.<feature>_enabled` branches inside the base classes: a
sport that does not opt in has none of this code in its MRO.
CelebrationMixin (afl, nrl, soccer, football)
The two lineages spelled this differently -- _check_for_goal /
celebrate_opponent_goals vs _check_for_score / celebrate_opponent_scores
-- but the bodies were identical apart from three things, each now a
seam rather than a branch:
- wording -> score_phrase() / win_phrase() hooks
- follow-up suppression -> COALESCE_SCORING_SEQUENCE, on for football
where a touchdown lands as +6 then +1, off where two increments are
two real goals
- team identity -> _favorite_key, so nrl matches on team id without
core learning why its abbreviations are ambiguous
Both config spellings are read, so a plugin adopting the mixin keeps
working with the keys already in its published schema.
Rotation strategies
The three "dialects" turned out to be one algorithm (SWRR) in two
shapes: an incremental picker holding state across calls, and a
precomputed per-cycle list. They agree within a cycle and differ only at
the boundary, so core ships both behind a name registry rather than
declaring a winner. weight_for is supplied by the host, so rotation.py
never learns what a favorite is; an unknown name degrades to "simple"
because it arrives from user config.
Each strategy is checked against a verbatim transcription of the plugin
code it replaces, over every live-game shape up to four games -- the
differential B5 will delete the bundled copies on the strength of.
185 new tests. Gates: 648 core unit, 60 plugin safety.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
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2486bdb249 |
fix(sports): stop dropping hockey and baseball events on optional feed keys
Both bugs were pinned AS-IS by the B0 characterization suite so this
phase could change them knowingly. Both fixes are adoptions of code the
corresponding plugins already ship, not new inventions.
Hockey: the extractor read competitor["statistics"] unguarded, so a
competitor arriving without that array raised KeyError inside the
generator and the WHOLE event was discarded -- valid scores and status
included. Shot/save counts now default to 0, which is already what the
suite expects for an empty statistics array.
Baseball: for live games the extractor read game_event["status"], the
event TOP-LEVEL status, to get the inning. Real ESPN events duplicate
status there, but MiLB events (synthesized from the MLB Stats API into
an ESPN-like shape) populate only the competition-level one, so the
lookup raised a bare KeyError and dropped the event. It now reads the
competition-level status that _extract_game_details_common has already
validated, so it cannot be missing at that point.
The two characterization tests that pinned the old behaviour are
rewritten to assert the fix rather than deleted, so the suite still
documents the edge case -- and still totals 94.
CHANGELOG records these plus the live-clock change from
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64e8f87f86 |
ci: restrict the test workflow's GITHUB_TOKEN to contents:read
CodeQL flagged the new unit-tests job for running with the default unrestricted token; the pre-existing job had the same exposure. Both jobs only check out the repo and run pytest, so a workflow-level contents:read is sufficient. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4 |
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dc659940ab |
ci: enroll the core unit suites in a dedicated job
The existing workflow ran only the three plugin-harness suites; the skin-system, font-manager, data-source, extractor, scroll-helper, adaptive-layout, and loader-compat suites (266 tests) existed but never ran in CI, so a refactor of src/base_classes or src/common could regress them silently. Also enrolls the new sports characterization and element-style suites landing in this branch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4 |
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313e35a98f |
Add cross-size/cross-screen plugin safety harness (#361)
* feat(testing): add cross-size/cross-screen plugin safety harness Render every plugin across all supported matrix sizes (64x32, 128x32, 128x64, 256x32) and every declared screen, failing on crashes, content drawn past the panel edge, or visual drift vs committed golden images. - BoundsCheckingDisplayManager: oversized-canvas overflow detection - harness.py: multi-size/multi-screen render engine + golden compare - scripts/check_plugin.py: CLI (functional+bounds, --out-dir, --update-golden, --freeze-time); render_plugin.py refactored onto shared loading helpers - test/plugins/test_harness.py + test_plugin_matrix.py (parametrized, honors per-plugin test/harness.json; skips when no plugins present) - MockCacheManager.cache_dir so cache-dir-using plugins load headlessly - .github/workflows/test.yml + docs/plugin-safety-harness.md Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(testing): address PR review feedback on plugin safety harness - check_plugin: friendly error for non-numeric --sizes; reject non-object --config / --mock-data JSON; sanitize plugin mode before using as a filename; stop --update-golden from masking crash/overflow failures - bounds_display_manager: pad the canvas out to the largest supported panel (not a fixed 16px) so far-overshoot coordinates are caught, not clipped - harness: merge config_schema defaults inside render_plugin_matrix; surface update() failures as a non-fatal warning + result field instead of a debug log; sanitize mode in golden_path - loading: fail fast when harness.json references a missing mock_data fixture - mocks: clean up the per-instance temp cache dir via weakref.finalize - test_plugin_matrix: add a discovery guard that fails when LEDMATRIX_REQUIRE_PLUGINS=1 but none found (still skips locally); type hints - bound test deps with upper version pins for deterministic CI Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(testing): render plugins across arbitrary panel sizes, not a fixed list Addresses maintainer feedback that there is no canonical set of supported panel sizes — a build can be any size/configuration (square, 2x2, 4x4, 8x2, long strips, tall stacks). - sizes.py: SUPPORTED_SIZES -> DEFAULT_TEST_SIZES (back-compat alias kept), reframed as a representative SAMPLE of real panel-grid arrangements rather than an authoritative list; add parse_size_token / coerce_sizes / resolve_test_sizes helpers - sizes are now fully overridable: LEDMATRIX_TEST_SIZES env (global, e.g. test on your exact hardware) > per-plugin harness.json "sizes" > default sample; CLI --sizes unchanged - bounds_display_manager: pad the canvas to the largest panel IN THE CURRENT RUN (via overflow_extent) instead of a hardcoded max, so cross-size overflow detection scales to whatever sizes a run uses - harness: compute per-run extent and thread it into the bounds manager - tests: arbitrary-shape + size-parsing/precedence coverage - docs: rewrite "Supported sizes" -> "Sizes: a sample, not a fixed list" Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(testing): fail the harness on non-connectivity update() errors Addresses the remaining review thread: recording every update() exception as a non-fatal warning still let a real update() regression pass green as long as display() survived. Now update() failures are classified — a tolerated set of connectivity errors (ConnectionError/TimeoutError/socket/ssl/urllib/http/ requests) is recorded non-fatally (expected with no network in CI), while any other exception is treated as a genuine bug and fails that render. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * ci(security): pin actions to SHAs and disable checkout credential persistence Addresses the CodeRabbit/zizmor workflow-hardening finding: pin actions/checkout and actions/setup-python to full commit SHAs and set persist-credentials: false on checkout to reduce supply-chain and token-exposure risk. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(testing): validate positive sizes; narrow requests import except Two review findings: - sizes.py: parse_size_token / coerce_sizes now reject non-positive dimensions (0x32, -64x32) with a clear message instead of passing invalid sizes downstream (CodeRabbit). - harness.py: the optional `requests` import now catches ImportError specifically and logs instead of `except Exception: pass`, clearing the Codacy medium "Try, Except, Pass" (harness.py L52) and Ruff S110/BLE001. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |