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Commits
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4564dc172d |
fix(sports): scoreboard scroll speed no longer follows target_fps
sports_scroll computed the crisp speed ladder against the global target_fps whenever limit_refresh_rate_hz was the 100 Hz default. Since frame-locked presentation (#545) the helper steps a fixed number of whole pixels per presented frame and the panel presents at its real refresh, so the General tab's "Scroll Frame Rate" became a speed multiplier: 60 ran a 50 px/s scoreboard at 100 px/s, 200 ran it at 25 px/s. The ladder now uses the display manager's refresh_hz, then display.hardware.limit_refresh_rate_hz, then the default. target_fps is not consulted. Docstrings now say scroll_delay is ignored for pacing (no behaviour change there) and describe the fixed-step model. Tests: replace the tests that pinned target_fps as the ladder refresh and described time-based stepping; assert speed independence from target_fps (unit and end-to-end presented px/s against the real helper), that the fixed per-frame step is applied, and that scroll_delay does not change speed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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f8e2e89edc |
refactor(sports): put the scoreboards on the shared scroll resolver (#542)
* refactor(sports): put the scoreboards on the shared scroll resolver Eight sports scoreboards -- afl, baseball, basketball, football, hockey, lacrosse, nrl, soccer -- scrolled through this module's own pacing while the other eleven scrolling plugins went through src/common/scroll_config. Two implementations of the same job, and this one was on the losing side of every difference. It never called set_scrolling_state. Two consequences, both of which this release's work was about: - The frame hold is applied through that call, so a speed the crisp ladder could render in whole pixels still presented a new frame every refresh. - Core only runs deferred updates while nothing is scrolling. Believing nothing was, it ran blocking work in the middle of these scrolls. The default is non-crisp today: scroll_speed 50.0 with scroll_delay 0.01 is 50 px/s, which on a 100Hz panel is half a pixel per refresh. That cannot render as motion -- it alternates 0px and 1px steps and judders at a 50Hz beat, on every scoreboard, out of the box. Resolved through the ladder it stays 50 px/s and holds each frame for two refreshes: same speed, whole-pixel motion. The stepping disagreement that used to justify a separate module is gone. scroll_config avoided frame-based mode because it stepped on a wall clock at 1/scroll_delay with scroll_delay set to the frame period, so the decision sat on its own threshold and flipped on sub-millisecond jitter. That branch now accumulates elapsed time, identical arithmetic to the time-based one, so the two differ only in the units the speed arrives in. What is NOT shared, and must not be: the two modules read identically-named keys with different meanings. Here scroll_speed is px/SECOND and scroll_delay only converts to px/frame; in scroll_config scroll_speed is px per STEP, so px/s is speed/delay. Passing this module's settings dict to the resolver turns 50 px/s into 5000, clamped to 500 -- a tenfold speed-up everywhere. So _get_scroll_settings keeps sole ownership of reading sports config, including the league merging, and hands the resolver a plain px/s. A test pins that specific number, because it is the mistake the refactor invites. MIN/MAX_PIXELS_PER_FRAME are gone; the resolver bounds speed and the helper clamps FPS. _resolve_target_fps stays, re-purposed: under the old model that key was the rate frames were presented at, so it is the faithful translation into the refresh the ladder is computed against, used when no hardware refresh is configured. Speed changes for panels that are not 100Hz: 50 px/s becomes 60 at 60Hz (+20%) and 48 at 120Hz (-4%). At 100Hz it is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(display): drop the frame hold when a scroll times out, not just when it says so set_scrolling_state(False) clears the hold. The other way a scroll ends is is_currently_scrolling() deciding, after scroll_inactivity_threshold of silence, that it is over -- which is what happens when the rotation moves on mid-scroll or a plugin is torn down. That path cleared the flag and kept the hold, so every later plugin, scrolling or static, was presented at refresh/N by whoever scrolled last, until something called the explicit stop. The method's own docstring already states the rule this breaks: the hold "must not outlive the scroll that asked for it". The timeout was the exception it did not cover. Pre-existing, but reachable by three plugins before and eleven after the sports scoreboards moved onto the shared resolver, so it belongs with that change. The test ages the activity timestamp past the threshold rather than sleeping. Also adds scripts/sports_scroll_check.py. The sports scroll path is per-league opt-in, so a rig showing static game cards never constructs a SportsScrollDisplay and none of its pacing can be observed from a normal run -- which is exactly what happened when this change was first put on hardware: 26 minutes, zero sports scroll lines. The script drives the path directly with synthetic games and asserts the three things the resolver is meant to buy: the speed lands on whole pixels, the hold is published, and it is released after. It never starts or stops the display service, matching scroll_speeds.py, so a crash here cannot leave the panel dark. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(scripts): refuse to grab the panel while the display service has it The module docstring already said to stop ledmatrix first. Nothing enforced it, and running the script against a live service is not a harmless mistake: rpi-rgb-led-matrix configures GPIO directions and the hardware PWM inside RGBMatrix(), and when the root check fails it calls exit() from C with no cleanup. The service keeps rendering and swapping onto pins that have been reconfigured underneath it, so the panel goes black while every diagnostic says the display is healthy -- fresh framebuffer, every pixel lit, "RGB Matrix initialized successfully", nothing in the log. A restart fixes it, once you work out that is what happened. Found the hard way: this is what took the panel down on the test rig, not the change the script was written to verify. --fallback skips the check, since it never opens the matrix. --force is there for anyone who means it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * chore(scripts): annotate the subprocess call the way this repo already does Codacy fails a PR on one new issue, and bandit B404 fires on any subprocess import. scripts/run_plugin_tests.py carries the same suppression with the same justification -- list-form argv, no shell -- so this follows it rather than inventing a second convention. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> |
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21825cbfbc |
Sports unification phases 1–2: package split, promoted methods, opt-in capabilities (#426)
* fix(fonts): resolve asset paths against the install root, not the cwd
FontManager built its catalog from cwd-relative paths ('assets/fonts'),
so any process started outside the install root — the plugin safety
harness on CI being the recurring case — found no fonts and silently
degraded every plugin to PIL's default face. Several plugins grew
per-plugin workarounds for exactly this (countdown, text-display,
tide-display in the plugins monorepo).
Catalog population now falls back to the install root derived from this
module's location when the cwd-relative path is missing; behavior when
running from the install root is unchanged. Verified: resolve_font
returns the real FreeType face from a foreign cwd, and the full unit
suites (266 tests) pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* docs: seed CHANGELOG.md with the module-availability release discipline
The plugins monorepo's sunset rule ('delete a bundled fallback copy only
when the manifest floors on the first core release shipping the module')
needs core module additions recorded against version numbers. Seeds the
changelog at 3.1.0 and documents the discipline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* ci: enroll the core unit suites in a dedicated job
The existing workflow ran only the three plugin-harness suites; the
skin-system, font-manager, data-source, extractor, scroll-helper,
adaptive-layout, and loader-compat suites (266 tests) existed but never
ran in CI, so a refactor of src/base_classes or src/common could regress
them silently. Also enrolls the new sports characterization and
element-style suites landing in this branch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* feat: ship src/element_style — the per-element style resolver plugins already expect
Three plugins (of-the-day, ledmatrix-music, football-scoreboard) import
src.element_style behind guarded try/except with classic fallbacks, but
the module never existed in core, so the richer per-element styling UI
those code paths implement has been dormant. This lands it:
- ElementStyleResolver.style() resolves per-element font/size/color with
the key semantic the consumers encode: a config value counts as
user-forced only when it differs from the schema default (the web UI
bakes defaults into config.json on save), and untouched configs
resolve to exactly the caller's classic values — byte-identical
rendering, proven by of-the-day's committed goldens passing unchanged.
- defaults_from_schema_file parses both declaration forms (the compact
x-style-elements map and hand-written customization blocks).
- expand_style_elements() expands x-style-elements into full config
blocks; schema_manager.load_schema() applies it (guarded, no-op for
schemas without the declaration) so the config form and defaults
merging see the expanded UI.
- Fonts resolve cwd-independently with (path, size) caching; .bdf loads
via freetype like FontManager; nothing in the module raises out of
style().
Verified: 31 new unit tests; of-the-day's previously-skipped 9-test
spec suite now runs and passes; football's resolver tests pass (27);
music's 38 plugin tests pass; schema-manager suites pass (43).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* test: characterization suite for src/base_classes/sports.py ahead of unification
Pins current behavior before the planned merge of the nine drifted
plugin copies back into this ancestor: the _extract_game_details_common
key contract per sport (reusing GUARANTEED_KEYS from the skin tests),
update() flows for upcoming/recent/live against cache-seeded fixtures
under frozen time, rendering smoke per mode class, and guard rails on
the skin-system seam.
Five surprising behaviors are pinned AS-IS and flagged in comments so
the merge changes them knowingly or not at all: is_upcoming also
matching status.type.name; hockey dropping events whose competitors
lack 'statistics'; baseball reading the event-level status for innings;
no past-date filter in upcoming; and favorites-only mode with an empty
favorites list showing nothing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* ci: restrict the test workflow's GITHUB_TOKEN to contents:read
CodeQL flagged the new unit-tests job for running with the default
unrestricted token; the pre-existing job had the same exposure. Both
jobs only check out the repo and run pytest, so a workflow-level
contents:read is sufficient.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* refactor(sports): convert sports.py into a package (pure move)
Phase B1a of docs/SPORTS_UNIFICATION.md. src/base_classes/sports.py
becomes a package so the upcoming capability modules have a home and
diffs show their blast radius:
sports/__init__.py re-exports the public API
sports/core.py SportsCore
sports/modes.py SportsUpcoming / SportsRecent / SportsLive
No logic change: the 1515 class-body lines are byte-identical to the
original (verified by concatenating the two modules and diffing against
HEAD). Only module docstrings and the redistributed import blocks are
new. MRO and __abstractmethods__ are unchanged, and every existing
import site — including 'from src.base_classes.sports import SportsCore'
in the sport subclasses, the skin tests, and the characterization
suite — resolves through the package __init__.
One test edit was required: the characterization suite monkeypatched
'src.base_classes.sports.get_background_service', which is no longer a
module attribute on a package. Retargeted to
'src.base_classes.sports.core.get_background_service' — the module whose
globals SportsCore.__init__ actually resolves, so the patch is effective
exactly as before. No test logic or assertion changed.
Also adds docs/SPORTS_UNIFICATION.md: the architecture for the whole
B1-B5 sequence — how upgradability (guarded imports, capability probing,
frozen view-model keys, the sunset rule), reusability (promote only what
all nine copies share), and modularity (capabilities as opt-in mixins
rather than config branches, variants as named strategies, sport-unique
code as declared override points) are kept as three separate mechanisms.
Verified: characterization + skin 94 passed; the 10-file unit suite 338
passed; test/plugins 60 passed — all identical to pre-change counts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
* feat(sports): promote the nine universal methods into the base classes
Phase B1b of docs/SPORTS_UNIFICATION.md. Every method here is present in
all nine bundled plugin sports.py copies and absent from core, so this is
reuse of code the fleet already agreed on — not new behavior. The
promotions are inert until B5: the plugins' own overrides still run.
SportsCore: cleanup, _get_layout_offset, _load_custom_font_from_element_config
SportsUpcoming: _select_games_for_display
SportsRecent: _get_zero_clock_duration, _clear_zero_clock_tracking,
_select_recent_games_for_display
SportsLive: _is_game_really_over, _detect_stale_games
Where the copies disagreed, the canonical form was chosen on evidence and
the genuine per-sport differences became seams rather than branches:
- _favorite_key(game, side) -- NRL matches favorites on team id because its
abbreviations are ambiguous (NEW is both Newcastle Knights and New
Zealand Warriors). Default is the abbreviation; NRL overrides. Core never
learns the string nrl.
- FINAL_PERIOD / CLOCK_COUNTS_DOWN -- hockey ends in P3, and soccer/afl/nrl
clocks count UP, so 0:00 means kickoff, not expiry.
- _config_schema_path() / _font_root() -- plugin-supplied locations, never
derived from this module's __file__.
BEHAVIOR CHANGE (baseball, ufc): the rejected variant coerced a missing or
non-str clock to the literal 0:00 and then declared the game over at
period >= 4. MLB has no game clock and period is the inning, so live games
were being evicted from the 5th inning onward; UFC likewise. The promoted
variant skips the clock check when the clock is unusable -- it fails safe
(keeps showing the game) instead of failing destructive.
Also fixes a regression from the package move in
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