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Commits
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f6367d63ae |
security: triage the CodeQL backlog — 129 alerts, three of them live (#561)
* fix(web): escape quotes in every HTML escaper, not just & < >
The escapers are all `div.textContent = x; return div.innerHTML`. That
round-trip escapes &, < and > -- the only characters the HTML serializer
must escape in a text node -- and leaves quotes alone. Every widget then
interpolates the result into a quoted attribute value:
value="${escapeHtml(v)}" title="${escapeHtml(v)}"
so a value of `x" onmouseover="alert(1)` closes the attribute and adds an
event handler of its own. CodeQL reported this 83 times
(js/incomplete-html-attribute-sanitization) across the widget files.
It is one bug, not 83: the widgets each carry a standalone fallback that
did escape quotes, but they all prefer BaseWidget.escapeHtml when
window.BaseWidget exists -- which it always does in the shipped page -- so
the correct fallbacks were dead code and the incomplete shared one ran.
Fixed at each source instead of at the call sites.
app-shell.js already documented this exact gap in a comment and worked
around it by building DOM nodes by hand; that workaround stays (setting a
property cannot be got wrong), the comment is now accurate.
cache.html's delete button interpolated the cache key into
`onclick="deleteCacheFile('...')"`. Escaping cannot help there -- the
browser HTML-decodes the attribute before parsing it as JS, so `'`
becomes a real `'` again -- so the key moves to a data-cache-key
attribute that the handler reads back.
url-input.js additionally wrote a value straight into an <a href> after
validating it against a schema-supplied protocol list, and that list
accepted any RFC 3986 scheme -- "javascript" included. Scriptable schemes
(javascript, data, vbscript, blob, filesystem) are now refused both when
the list is normalised and when a URL is checked against it, and the
render path routes its href through the same check instead of emitting
whatever was stored (js/xss-through-dom).
test/js/unit/test_html_escaping.js reads each escaper out of the shipped
file and runs it, so losing the quote handling again fails a test rather
than a scan.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(security): stop request-supplied names from reaching paths outside their base
Three of the py/path-injection alerts were live, not lint:
* GET /api/v3/plugins/<plugin_id>/static/<path:file_path> read any file
whose resolved path *string-prefixed* the plugin directory. Flask's
default converter forbids a slash but not dots, and
get_plugin_directory('..') returned the parent of the plugins directory
because it exists -- so every file under the project root then prefixed
that directory, config/config_secrets.json included. The prefix check
was also wrong on its own terms: with plugin dir "plugin-repos/foo",
"../foo-evil/x" resolves to "plugin-repos/foo-evil/x", whose string does
start with "plugin-repos/foo".
* POST /api/v3/plugins/of-the-day/json/delete interpolated the request
body's file_id into f"{file_id}.json" and unlinked it, unvalidated. A
file_id of "../../../../etc/something" deleted that file. This is the
one finding in the batch that destroyed data rather than exposing it.
* POST /api/v3/cache/delete passed the body's key through
CacheManager.clear_cache to DiskCache, which joined it as a filename and
called os.remove. Same shape, same result. The guard goes in
DiskCache.get_cache_path, the single choke point get/set/clear share, so
every caller is covered rather than just this route. Real keys are the
stems of files already flat in the cache directory -- that is how
list_cache_files derives them -- so nothing legitimate is turned away.
The rest of the cluster (web_interface/app.py's asset route, the plugin
update handler, _get_plugin_version, the plugin-schema read in config.py)
was guarded in ways that held, but each had grown its own version of the
check. They now go through one helper, src/common/path_safety.py, which
returns the *sanitised value* rather than a verdict -- so a caller cannot
validate one string and open another, which is how the two real bugs
above were shaped.
Also: WiFiManager.connect_to_network took the SSID and password straight
from POST /api/v3/wifi/connect into nmcli's argv. There is no shell there,
so CodeQL's py/command-line-injection alert overstates the risk -- but
nmcli reads a leading "-" as an option, so an SSID of "--ask" asks nmcli
to run differently rather than to join a network. Both values are now
checked for shape (802.11's 32-octet SSID limit, WPA's 8-63 char
passphrase or 64-char hex key, no control characters, no leading dash)
before any subprocess runs.
test/test_path_traversal_guards.py asserts on the filesystem, not just
the status code: a handler that returns 403 and deletes the file anyway
would pass the weaker check. Twelve of its cases fail against the
unpatched code.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(web): refuse a plugin id that is not a plain name, don't truncate it
pages_v3 and scripts/dev_server.py ran request ids through
os.path.basename and carried on with what came out, so "../weather"
rendered the config form for "weather". Nothing escaped the plugins
directory -- the relative_to guards held -- but the handler answered a
request nobody made, and validating one string while the filesystem sees
another is the shape both live traversals earlier in this branch had.
Same treatment as the rest: safe_path_component rejects rather than
truncates, resolve_under returns the path it checked, and the call sites
use what those return. The three handlers that had hand-rolled
resolve-and-relative_to blocks lose about twenty lines to the shared one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* docs(web): say what the plugin web_ui iframe actually is
The docstring claimed the fragment runs "in a sandboxed iframe". The
iframe in plugin_config.html carries no sandbox attribute, so the
fragment runs with the interface's own origin. That is fine -- the file
belongs to an installed plugin, and an installed plugin already runs
Python on the device, so the trust boundary is install rather than this
route -- but a comment promising containment that is not there is worse
than no comment. This is the context for the py/reflective-xss alert on
this handler.
Also drops the now-unused os/os.path imports.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(web): inline url-input's scheme guard at the previewLink.href sink
CodeQL flagged this line as a new high-severity js/xss-through-dom alert
on this PR even though it is already covered by SCRIPTABLE_SCHEMES: the
guard reached the sink through safeHref -> isValidUrl, two function calls
away, which its DOM-based-XSS sanitizer recognition does not trace.
Behavior is unchanged -- same scheme check, same SCRIPTABLE_SCHEMES list,
same allowedProtocols gate -- just inlined directly above the
previewLink.href assignment it guards, so the barrier is visible in the
same scope as the sink.
Added a regression test that runs the shipped onInput handler (not just
the extracted helpers) against a mocked DOM, so a future change that
reintroduces an unguarded previewLink.href assignment fails here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fix(security): address CodeRabbit findings on the CodeQL triage PR
- src/wifi_manager.py: reject non-ASCII WPA-PSK passphrases before any
credential-saving or connect flow runs. NetworkManager only accepts
printable ASCII passphrases (or a 64-char hex key); a non-ASCII value
was previously saved/attempted before nmcli itself rejected it.
- web_interface/blueprints/api_v3/config.py: fail closed when the
plugin config schema path can't be resolved under the plugins
directory (e.g. a symlinked plugin dir). Previously this fell
through with secret_fields left empty, so submitted credentials for
that plugin were saved as ordinary, unencrypted configuration.
- web_interface/static/v3/js/widgets/plugin-file-manager.js: stop
splicing the JSON day/column key into an inline oninput="..." handler
string. escHtml() escapes quotes for a normal HTML attribute, but the
browser HTML-decodes the attribute before running it as script, which
undoes that escaping and lets a crafted column name (e.g. from an
uploaded JSON file) break out of the JS string and execute. Cell
edits now travel through data-day/data-col attributes read by one
delegated 'input' listener instead.
While in this file: fixed 6 pre-existing missing-')' typos on
multi-line safeSetHTML(...) calls (already flagged by Biome in this
PR's own CodeRabbit run as syntax errors blocking its lint pass).
These predate this PR (present on main too) but made the whole file
fail to parse in any JS engine, which is a bigger problem than the
XSS finding itself and directly touches the same lines.
Added/extended regression tests for each fix; full suites pass
(pytest: 4580 passed, 62 skipped; JS: 84 assertions).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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7f7f0d6464 |
feat: adaptive layout system — size-aware regions, crisp font ladders, image fitting (#393)
* feat(layout): adaptive layout & font scaling system for plugins Add src/adaptive_layout.py — opt-in core helpers so plugins render legibly on any panel size without hand-tuned per-display layouts: - Region: integer rect algebra (bands/columns/weighted splits/centering) that partitions space so text bands can't overlap by construction - Font ladders: ordered (family, size) steps known to render crisply (LADDER_GRID: X11 BDFs at native sizes; LADDER_ARCADE: PressStart2P at 8px multiples) — fitting walks the ladder instead of scaling pixel fonts fractionally - LayoutContext: breakpoint tiers, geometry scale vs. a declared design size, and cached fit_text/fit_lines/font_for_rows queries Generalizes the three patterns proven in the field: f1-scoreboard's scale factor, masters-tournament's tiers, baseball-scoreboard's font fallback ladder. Wiring: BasePlugin gains a lazy .layout property and draw_fit(); FontManager gains get_native_bdf_size() and a cache_generation counter; manifest schema gains display.design_size and requires.display_size max_width/max_height; 96x48 joins DEFAULT_TEST_SIZES; the bounds-check harness records negative-coordinate draws; TextHelper's broken measurement helpers are fixed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): adaptive image fitting + composite region helpers Add src/adaptive_images.py — the image counterpart to fit_text: - fit_image(img, box, mode=contain|cover|fill_height|stretch, crop_to_ink, anchor, resample, upscale) promoting the proven plugin patterns (football's crop-to-ink fill-height logos, masters' cover crop + NEAREST flags, static-image's letterbox). Upscales by default — thumbnail()'s downscale-only behavior is why imagery stays tiny on big panels. - draw_fitted_image() pastes aligned within a Region with alpha mask. - One central Pillow>=9.1 RESAMPLE shim replacing ~15 plugin copies. LayoutContext.fit_image() caches results per (identity, box size, options) with a 64-entry LRU; id()-keyed entries pin the source image. BasePlugin.draw_image() is the one-liner adoption path beside draw_fit. Composites in adaptive_layout.py: Region.offset() (user x/y-offset passthrough), scoreboard_regions() (the two-logos-plus-score card math duplicated across six sports plugins, logo_slot = min(H, W//2)), and media_row() (art-left/text-right). Fix LogoHelper's size-blind cache key (stale sizes on panel change); deprecation note on dead image_utils.py. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(harness): scale-up fill check, config variants, multi-size dev gallery Quality gates for adaptive layout: - fill_metrics()/check_scale_up() in the safety harness: overflow catches content too big for a panel, but nothing caught content that stays tiny on panels >= 2x the plugin's declared design size. The check measures lit-content extents and warns (or fails, when a plugin opts into "fill_check": "strict" in test/harness.json) below 50% coverage on the doubled axis. Warn-only by default so no existing plugin breaks. - harness.json "variants": extra runs with config overlays and their own golden dirs, so an opt-in mode (e.g. layout_mode: adaptive) is golden- tested beside the classic default. check_plugin.py loops base + variants and labels variant results mode@name. - Dev preview server: GET /api/sizes (harness size sample), POST /api/render-matrix (render at up to 12 sizes in one call), size-preset dropdown, and an "All Sizes" side-by-side gallery in the preview UI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(plugins): adaptive-lib discoverability + advisory version compat warning Discoverability: re-export the adaptive layout/image API from src.common (the blessed-helpers package plugin authors already know) — canonical paths stay src.adaptive_layout / src.adaptive_images so nothing breaks. Document it in src/common/README.md and cross-link ADAPTIVE_LAYOUT.md from the developer docs authors actually read (quick reference, API reference, advanced dev, font manager, dev preview, plugin dev guide); ADAPTIVE_LAYOUT.md gains adaptive-images, composite-layouts and preserving-user-customization sections. Compat: PluginLoader now logs one advisory warning (never raises) when a plugin's manifest declares a min LEDMatrix version newer than the running core, checking the min_ledmatrix_version / requires.* / versions[] spellings found in the wild. Guarded against stale core version numbers. src/__init__.py __version__ bumped 1.0.0 -> 3.1.0 to match the latest release tag (v3.1.0) — it had never been updated and the compat check needs a truthful number. NOTE: verify this matches the intended release numbering before the next tag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add measure_font_crispness — verify a ladder rung isn't blurry PIL antialiases TTF outlines by default; a 'pixel-style' font only rasterizes without antialiasing at specific sizes (for PressStart2P: exact multiples of its 8px design grid). A ladder rung at an unverified size silently renders blurry on an LED panel — this exact bug shipped in both text-display's and football-scoreboard's custom TTF ladders (non-8-multiple PressStart2P sizes, and '5by7.regular'/'4x6-font' at sizes that were never actually crisp). measure_font_crispness(font, sample_text) renders the sample and reports the fraction of ink-bbox pixels that are neither pure black nor pure white. BDF fonts (real bitmaps) always score 0.0; TTF ladders should be verified against this before shipping — see the new TestFontFitting::test_ladder_arcade_is_crisp pattern. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add fit_text_proportional — proportional sizing vs. always-maximize fit_text always picks the largest ladder rung that fits its box. That's right when an element owns dedicated space, but wrong when several independently-fitted elements need to stay visually harmonious as the panel grows: a score's box might have generous room while a neighboring logo scales by a fixed geometry factor via px() — fit_text lets the score balloon out of proportion (even overlapping the logo) even though its individual pick is technically correct. fit_text_proportional(text, box, base_size_px, ladder) instead targets base_size_px * self.scale (the same scale factor px() already uses), picking the nearest ladder rung at or below that target, still capped to what fits the box, floored at the smallest rung when the target is below every rung. Refactored the shared largest-that-fits/ellipsize walk into _walk_ladder() so fit_text and fit_text_proportional don't duplicate it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): fit_text_proportional gains an axis-specific scale override self.scale (min(width_ratio, height_ratio)) is the right conservative default for anything whose aspect ratio matters, but a caller whose surrounding composition already scales along a single axis — e.g. football-scoreboard's logo_slot = min(height, width // 2), which tracks height alone — needs text sized the same way, or it reads as under-scaled next to logos that grew on a panel that only got taller (128x32 -> 128x64: self.scale stays 1.0 since width didn't grow, but logos still double). fit_text_proportional(..., scale=None) now accepts an explicit override; None keeps the existing self.scale default. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(layout): scoreboard_regions reserves real center space at 2:1 aspect ratios logo_slot = min(height, width // 2) has a blind spot: at exactly 2:1 aspect ratio (width == 2 * height -- a very common shape: two, four, or more square modules stacked into a taller panel) width // 2 and height are equal, so the two logo slots claim the ENTIRE width and leave zero pixels for a center column, no matter how large the panel gets. Not a 'small panel' problem -- 96x48, 128x64, and 256x128 (all exactly 2:1) hit it identically, while the 128x32 design baseline and panels like 192x48 or 256x32 never do, because height is already the tighter constraint there. Two new parameters fix it in the one shared helper every scoreboard-style plugin composes through: - min_center_fraction / min_center_design_px reserve at least max(width * fraction, design_px * ctx.scale) for the center column, capping logo_slot further when needed. The scaled design-px term matters on small panels where a flat fraction alone reserves too little absolute space. - score_bleed_fraction extends the score's own fit box (not the logo slots themselves) a controlled amount into each side -- the same way real broadcast scoreboards let a big score number's edges cross into the team marks flanking it. Without this the reserve alone can still be too narrow for a short score to render without truncating. score_area is now genuinely narrower than the full card width (previously identical to status_band/detail_band, which still span the full width and overlay the logos -- short text there was never the problem). Verified against the full harness size spread: a real game score like '17-21' never needs ellipsis at any tested 2:1-or-tighter aspect ratio (test_score_never_needs_ellipsis_for_a_short_score), and wide panels (128x32/192x48/256x32-style) are provably unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: document scoreboard_regions' center-reserve and score-bleed params Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix: address CodeRabbit review on PR #393 - docs: scope the self.layout note to BasePlugin subclasses (others build a LayoutContext directly) and make explicit that adaptive layout is opt-in — classic rendering stays unless a plugin adopts the APIs. - dev_server: broaden the render-request catch (a bad manifest.json now returns a clean 400 instead of an unhandled 500) and stop echoing raw exception text in the loader-failure responses — full tracebacks go to the dev server's console log instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): allowlist plugin_id before any path lookup CodeQL (py/path-injection): plugin_id arrives in request input and flows into filesystem paths via find_plugin_dir. Gate it with the same ^[a-zA-Z0-9_-]{1,64}$ allowlist the web UI's pages_v3 uses, at the single choke point every route resolves through. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): lexical containment check on resolved plugin dirs CodeQL doesn't recognize the interprocedural allowlist as a path-injection barrier; add the canonical one — normalize (without following symlinks, since dev plugins are commonly symlinked into plugins/) and require the result to stay inside the search dir. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): inline normpath containment barrier before render CodeQL doesn't credit the sanitization inside find_plugin_dir along this flow; apply its documented barrier (normpath + startswith against the allowed roots) inline in _parse_render_request, on the exact path that reaches the render/load sinks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): derive plugin dir from trusted directory listings CodeQL's barrier-guard recognition doesn't see a startswith check inside an any() comprehension, so the normalize-and-prefix approach still flagged. Break the taint outright instead: after lookup, re-derive the directory by enumerating the search dirs (iterdir) and matching by path equality — the Path used for all downstream file access is built solely from trusted listings, never from request input. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): use os.scandir for path-injection barrier, redact stack traces from render responses CodeQL doesn't model Path.iterdir() as a taint-clearing enumeration the way it does os.scandir() -- _trusted_plugin_dir's iterdir-based rebuild still traced plugin_id through to the manifest.json open(). Switched to scandir, matching the pattern already verified clean on PR #396. Also stops surfacing raw exception text (update()/display() failures) in the JSON render response -- logs full detail server-side via exc_info instead, returning only the exception class name to the client. And drops path values from three plugin_loader debug/error logs that CodeQL flags as clear-text-logging of externally-influenced data, keeping plugin_id (not flagged) for context. * fix(dev-server): remove conditional-reassignment ambiguity in plugin_dir resolution CodeQL's path-injection flow still traced through _parse_render_request after the scandir fix -- the tainted find_plugin_dir() result and the scandir-derived _trusted_plugin_dir() result shared the same variable name (plugin_dir), reassigned only on the truthy branch. That merge point apparently isn't treated as a barrier by the flow analysis, so it kept tracing the pre-reassignment value through to the manifest open(). Split into two distinct names -- candidate_dir (tainted, used only to call _trusted_plugin_dir) and trusted_dir (the only name used for any downstream file access) -- so there's no reassigned variable for the flow to walk through. * fix: remove unused imports flagged by Codacy Union in adaptive_images.py and field in adaptive_layout.py are both imported but never used -- the last two Codacy findings on this PR, matching the same fix already applied on PR #396. * fix(layout): bound the fit cache; never alias the source image in fits Two latent issues found in a self-review pass: - LayoutContext._fit_cache was an unbounded dict (the image cache got an LRU cap, the text-fit cache didn't). Cache keys embed the fitted TEXT, so a plugin fitting changing strings — a live game clock, a ticker — on a 24/7 service grows it forever. Now LRU-bounded at 512 entries via the same pattern as the image cache. - fit_image returned the caller's ORIGINAL image object when the source was already RGBA at target size (contain/fill_height, no ink crop). ImageFitResult is documented as an independent copy, and LayoutContext caches results — an aliased image lets later mutations of the source corrupt cached fits (or vice versa). Copy in that branch. Both covered by new regression tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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23f0176c18 |
feat: add dev preview server and CLI render script (#264)
* fix(web): wire up "Check & Update All" plugins button window.updateAllPlugins was never assigned, so the button always showed "Bulk update handler unavailable." Wire it to PluginInstallManager.updateAll(), add per-plugin progress feedback in the button text, show a summary notification on completion, and skip redundant plugin list reloads. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add dev preview server, CLI render script, and visual test display manager Adds local development tools for rapid plugin iteration without deploying to RPi: - VisualTestDisplayManager: renders real pixels via PIL (same fonts/interface as production) - Dev preview server (Flask): interactive web UI with plugin picker, auto-generated config forms, zoom/grid controls, and mock data support for API-dependent plugins - CLI render script: render any plugin to PNG for AI-assisted visual feedback loops - Updated test runner and conftest to auto-detect plugin-repos/ directory Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(dev-preview): address code review issues - Use get_logger() from src.logging_config instead of logging.getLogger() in visual_display_manager.py to match project logging conventions - Eliminate duplicate public/private weather draw methods — public draw_sun/ draw_cloud/draw_rain/draw_snow now delegate to the private _draw_* variants so plugins get consistent pixel output in tests vs production - Default install_deps=False in dev_server.py and render_plugin.py — dev scripts don't need to run pip install; developers are expected to have plugin deps installed in their venv already - Guard plugins_dir fixture against PermissionError during directory iteration - Fix PluginInstallManager.updateAll() to fall back to window.installedPlugins when PluginStateManager.installedPlugins is empty (plugins_manager.js populates window.installedPlugins independently of PluginStateManager) - Remove 5 debug console.log statements from plugins_manager.js button setup and initialization code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(scroll): fix scroll completion to prevent multi-pass wrapping Change required_total_distance from total_scroll_width + display_width to total_scroll_width alone. The scrolling image already contains display_width pixels of blank initial padding, so reaching total_scroll_width means all content has scrolled off-screen. The extra display_width term was causing 1-2+ unnecessary wrap-arounds, making the same games appear multiple times and producing a black flicker between passes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(dev-preview): address PR #264 code review findings - docs/DEV_PREVIEW.md: add bash language tag to fenced code block - scripts/dev_server.py: add MAX/MIN_WIDTH/HEIGHT constants and validate width/height in render endpoint; add structured logger calls to discover_plugins (missing dirs, hidden entries, missing manifest, JSON/OS errors, duplicate ids); add type annotations to all helpers - scripts/render_plugin.py: add MIN/MAX_DIMENSION validation after parse_args; replace prints with get_logger() calls; narrow broad Exception catches to ImportError/OSError/ValueError in plugin load block; add type annotations to all helpers and main(); rename unused module binding to _module - scripts/run_plugin_tests.py: wrap plugins_path.iterdir() in try/except PermissionError with fallback to plugin-repos/ - scripts/templates/dev_preview.html: replace non-focusable div toggles with button role="switch" + aria-checked; add keyboard handlers (Enter/Space); sync aria-checked in toggleGrid/toggleAutoRefresh - src/common/scroll_helper.py: early-guard zero total_scroll_width to keep scroll_position at 0 and skip completion/wrap logic - src/plugin_system/testing/visual_display_manager.py: forward color arg in draw_cloud -> _draw_cloud; add color param to _draw_cloud; restore _scrolling_state in reset(); narrow broad Exception catches in _load_fonts to FileNotFoundError/OSError/ImportError; add explicit type annotations to draw_text - test/plugins/test_visual_rendering.py: use context manager for Image.open in test_save_snapshot - test/plugins/conftest.py: add return type hints to all fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: add bandit and gitleaks pre-commit hooks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |