* feat: Add configurable delay for music module skip when nothing playing
- Add 'skip_when_nothing_playing' and 'skip_delay_seconds' config options
- Implement timer-based skip logic that waits 2 seconds before skipping
- Reset timer when music resumes or display is deactivated
- Improve user experience by preventing jarring immediate skips
- Maintains backward compatibility with existing configurations
* feat: Add live priority support to music manager
- Add 'live_priority' and 'live_game_duration' config options for music
- Integrate music manager into live priority rotation system
- Add 'music_live' mode that participates in live priority takeover
- Music manager joins live priority rotation when actively playing
- Supports future plugin ecosystem with consistent live priority interface
- Maintains backward compatibility with existing music configurations
* feat: Add new music settings to web interface
- Add 'Skip When Nothing Playing' checkbox and delay configuration
- Add 'Enable Live Priority' checkbox and duration configuration
- Update music form JavaScript to save all new settings
- Users can now configure music skip behavior and live priority through web UI
* fix: Improve music live priority integration
- Enhanced music live content detection with detailed logging
- Modified live priority logic to properly handle music mode
- Added music to live priority sports collection when actively playing
- Updated live priority rotation to handle music mode correctly
- Improved live priority takeover logic for music manager
- Music now properly participates in live priority rotation when playing
* perf: Reduce logging frequency for music live priority
- Add timestamp-based throttling to music live priority logging
- Info messages now only appear every 30 seconds instead of every few milliseconds
- Debug messages are also throttled to reduce log spam
- Maintains visibility of important events while reducing noise
* Fix unreachable code bug in music live priority handling
- Moved music live priority logic outside the sports iteration loop where it was unreachable
- The 'if sport == music' block was never executed since 'music' wasn't in the sports list
- Consolidated music handling in its own separate section for cleaner code structure
- Added music configuration options to config template
- Maintained exact same functionality while eliminating dead code
* Fix music_live_game_duration setting not being used
- Modified get_current_duration() method to check for music live priority mode
- When music is in live priority mode, use configured live_game_duration setting
- Added proper config reading for music_live_game_duration during initialization
- Ensures music displays for the configured duration when in live priority mode
* Fix stale timestamp bug in live priority debug logging
- Fixed issue where debug log at line 1240 was using a stale current_time variable
- The current_time variable was conditionally reassigned in music live priority check
- This caused inconsistent log throttling behavior
- Now uses fresh current_time_for_debug variable for accurate throttling
* feat(static-image): Add static image manager with web interface
- Create StaticImageManager class with image scaling and transparency support
- Add configuration options for display duration, zoom scale, and background color
- Integrate with display controller and web interface
- Add image upload functionality to web interface
- Support for various image formats with proper scaling
- Efficient image processing with aspect ratio preservation
- Ready for future scrolling feature implementation
* fix(static-image): Move display duration to main display_durations block
- Remove display_duration from static_image config section
- Update StaticImageManager to read duration from display.display_durations.static_image
- Remove display duration field from web interface form
- Update web interface JavaScript to not include display_duration in payload
- Follows same pattern as all other managers in the project
* feat(static-image): Add fit to display option
- Add fit_to_display checkbox to automatically scale images to fit display
- When enabled, images are scaled to fit display dimensions while preserving aspect ratio
- When disabled, manual zoom_scale control is available
- Update web interface with smart form controls (zoom scale disabled when fit to display is on)
- Prevents stretching or cropping - images are always properly fitted
- Default to fit_to_display=true for better user experience
* refactor(static-image): Remove zoom_scale and simplify to fit_to_display only
- Remove zoom_scale option entirely as it was confusing and redundant
- Simplify image processing to always fit to display dimensions
- Remove zoom_scale field from web interface
- Clean up JavaScript to remove zoom scale logic
- Images are now always properly fitted without stretching or cropping
- Much simpler and more intuitive user experience
* Fix leaderboard scrolling performance after PR #39 merge
- Restore leaderboard background updates that were accidentally removed
- Fix duration method call from get_dynamic_duration() back to get_duration()
- Restore proper fallback duration (600s instead of 60s) for leaderboard
- Add back sports manager updates that feed data to leaderboard
- Fix leaderboard defer_update priority to prevent scrolling lag
These changes restore the leaderboard's dynamic duration calculation
and ensure it gets proper background updates for smooth scrolling.
* Apply PR #60 leaderboard performance optimizations
- Change scroll_delay from 0.05s to 0.01s (100fps instead of 20fps)
- Remove conditional scrolling logic - scroll every frame for smooth animation
- Add FPS tracking and logging for performance monitoring
- Restore high-framerate scrolling that was working before PR #39 merge
These changes restore the smooth leaderboard scrolling performance
that was achieved in PR #60 but was lost during the PR #39 merge.
* Fix critical bugs identified in PR #39 review
- Fix record filtering logic bug: change away_record == set to away_record in set
- Fix incorrect sport specification: change 'nfl' to 'ncaa_fb' for NCAA Football data requests
- These bugs were causing incorrect data display and wrong sport data fetching
Addresses issues found by cursor bot in PR #39 review:
- Record filtering was always evaluating to False
- NCAA Football was fetching NFL data instead of college football data
* Enhance cache clearing implementation from PR #39
- Add detailed logging to cache clearing process for better visibility
- Log cache clearing statistics (memory entries and file count)
- Improve startup logging to show cache clearing and data refetch process
- Addresses legoguy1000's comment about preventing stale data issues
This enhances the cache clearing implementation that was added in PR #39
to help prevent legacy cache issues and stale data problems.
* continuing on base_classes - added baseball and api extractor since we don't use ESPN api for all sports
* tests
* fix missing duration
* ensure milb, mlb, ncaa bb are all using new baseball base class properly
* cursor rule to help with PR creation
* fix image call
* fix _scoreboard suffix on milb, MLB
* rebase
* Update NFL and NCAA FB fetch
* update FB updates
* kinda working, kinda broken
* Fixed and update loggers
* move to individual files
* timeout updates
* seems to work well
* Leaderboard overestimates time
* ignore that
* minor syntax updates
* More consolidation but i broke something
* fixed
* Hockey seems to work
* Fix my changes to logo downloader
* even more consolidation
* fixes
* more cleanup
* inheritance stuff
* Change football to ESPN down text, it does what ur already doing. Change color to red on Red ZOne
* Fix leaderboard
* Update football.py
Signed-off-by: Alex Resnick <adr8292@gmail.com>
* Minor fixes
* don't want that
* background fetch
* whoops
---------
Signed-off-by: Alex Resnick <adr8292@gmail.com>
Co-authored-by: Alex Resnick <adr8282@gmail.com>
Co-authored-by: ChuckBuilds <33324927+ChuckBuilds@users.noreply.github.com>
* Fix leaderboard timing issues with comprehensive improvements
- Add maximum display time cap (120s) to prevent hanging
- Implement dynamic scroll speed tracking with runtime measurements
- Simplify complex timing logic that was causing hangs
- Add enhanced progress tracking and logging
- Add configurable safety buffer (10s)
- Update config template with new timing options
- Add comprehensive test suite for timing logic
Fixes the 30-second hanging issue reported in PR #53 by providing
multiple layers of protection against time overestimation.
* Simplify leaderboard timing to use long timeout with exception-based ending
- Remove complex dynamic duration calculations
- Remove safety buffer complexity
- Remove scroll speed tracking and measurements
- Use simple 10-minute timeout (600s) for both display_duration and max_display_time
- Let content determine when display is complete via existing StopIteration logic
- Update display controller to use simplified duration approach
- Clean up config template to remove unused timing settings
This approach is much more reliable than trying to predict content duration
and eliminates the hanging issues reported in PR #53.
* Fix configuration structure to use centralized display_durations
- Remove redundant display_duration from leaderboard section
- Use main display_durations.leaderboard (300s) for fixed duration mode
- Update leaderboard manager to read from centralized config
- Increase leaderboard default duration from 60s to 300s for better content coverage
- Maintain dynamic_duration option for user choice between fixed/dynamic modes
- Add comprehensive scroll behavior analysis and testing
This completes the leaderboard timing improvements with proper config structure.
* scroll every frame to be smoother like the stock ticker instead of waiting per subsecond
* leaderboard block api calls while scrolling
* leaderboard debugging
* added leaderboard fps logging
* leaderboard frame control and optimizations
* background update memory leak for scrolling text found and first solution applied
* tuning scroll speeds
* working display scrolls
* revert scroll delay to 0.01 (about 100fps)
* revert min duration of leaderboard
* remove onetime test scripts
- Add all sports managers to background updates in display_controller.py
- Add all sports managers to deferred updates when scrolling
- Fix hardcoded update intervals in NHL, NBA, NCAA Basketball, and NCAA Hockey managers
- Use config values for recent_update_interval and upcoming_update_interval
- Ensure all sports managers update continuously in background
- Only NFL managers had the season fetching issue, others were already optimized
- Add proper timezone support to _check_schedule() method
- Use configured timezone instead of system local time
- Add pytz import for timezone handling
- Ensures schedule respects America/Chicago timezone setting
- Fixes issue where display wouldn't turn off at configured end_time
* Fix NFL live update interval not being respected
- Add NFL managers to _update_modules() method in display_controller.py
- NFL managers now update continuously in background instead of only when displayed
- Fixes issue where NFL live data would only fetch once and never update
- NFL live manager now properly respects 30-second live_update_interval setting
- Also add NFL managers to deferred updates when display is scrolling
* Fix NFL Recent and Upcoming managers to use correct update intervals
- NFL Recent Manager now uses recent_update_interval (3600 seconds) instead of hardcoded 300
- NFL Upcoming Manager now uses upcoming_update_interval (3600 seconds) instead of hardcoded 300
- Ensures proper update intervals: Live=30s, Recent=3600s, Upcoming=3600s
- All managers respect their respective config intervals
* Fix NCAAFB managers to use correct update intervals and add to background updates
- NCAAFB Recent Manager now uses recent_update_interval (3600 seconds) instead of hardcoded 300
- NCAAFB Upcoming Manager now uses upcoming_update_interval (3600 seconds) instead of hardcoded 300
- Add NCAAFB managers to _update_modules() method in display_controller.py
- NCAAFB managers now update continuously in background instead of only when displayed
- Add NCAAFB managers to deferred updates when display is scrolling
- Ensures proper update intervals: Live=30s, Recent=3600s, Upcoming=3600s
* Fix NFL live manager to use cached data for fresh updates
- Change NFL Live Manager to use cache=True instead of cache=False
- NFL Live Manager was bypassing cache and not getting fresh data from background service
- Background service fetches and caches data, but live manager was ignoring the cache
- This fixes the issue where NFL live display shows stale data despite successful background fetches
- Live manager now gets fresh data from the background service cache
* Fix NFL live manager to force fresh data fetch when update interval passes
- NFL Live Manager now forces fresh fetch when update interval (30s) has passed
- Uses cache for immediate response but bypasses cache for fresh updates
- Adds logging to show when fresh fetch is forced
- This ensures live game data updates every 30 seconds with fresh scores/clock
- Fixes issue where live display was showing stale data despite background fetches
* Fix NFL live manager to always fetch fresh data from API
- NFL Live Manager now always fetches fresh data directly from ESPN API
- No cache usage for live games - ensures real-time scores and clock updates
- Live games should always show the latest information, not cached data
- This ensures live display updates every 30 seconds with current game state
* Fix NFL live manager to use synchronous API fetch for real-time updates
- NFL Live Manager now uses _fetch_nfl_api_data_sync() for direct API calls
- Bypasses background service and cache for immediate fresh data
- Ensures live games get real-time scores and clock updates every 30 seconds
- Direct API calls are faster and more reliable for live game data
* Fix NFL live manager to fetch only current games instead of entire season
- Create _fetch_current_nfl_games() method for live updates
- Only fetches current week's games, not entire 2025 season (335 events)
- Much faster API calls - only gets relevant live games
- Reduces API load and improves performance for live updates
- NFL Live Manager now fetches ~10-15 current games instead of 335 season games
* ensure live games aren't pulling whole season
* bugbot catches
- Resolved conflicts in src/logo_downloader.py:
- Combined NCAA hockey endpoint with soccer league endpoints
- Updated directory mappings to use ncaa_logos for NCAA sports
- Added support for multiple soccer leagues (Premier League, La Liga, etc.)
- Resolved conflicts in src/ncaa_fb_managers.py:
- Combined immediate fetch approach with background fetch strategy
- Maintained both immediate response and comprehensive data fetching
- Preserved caching functionality for improved performance
- Includes all development branch features:
- Soccer league support with team logos
- Enhanced NCAA football data fetching
- Improved logo downloader with multiple league support
- Updated wiki documentation and configuration
* Add emulator
* Update limit for ESPM API
* use params
* Add NCAA Mens Hockey Manager
* Add NCAA Hockey to leader board
* update logos
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Co-authored-by: Alex Resnick <adr8282@gmail.com>