mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-04 14:25:08 +00:00
feat(vegas): live elements update in place while they scroll (#697)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -780,6 +780,43 @@ class ScrollHelper:
|
||||
)
|
||||
return cut
|
||||
|
||||
def patch_columns(self, x: int, pixels: np.ndarray) -> int:
|
||||
"""Overwrite the strip's columns from ``x`` with ``pixels``, in place.
|
||||
|
||||
What a live Vegas element update is (src/vegas_mode/elements.py): the
|
||||
strip keeps its width, the scroll keeps its position, and only these
|
||||
columns change. Call it between frames on the thread that draws them;
|
||||
every frame copies its slice out of the strip (get_visible_portion),
|
||||
so no frame already handed on can see half a patch.
|
||||
|
||||
Clipped to the strip at both ends. Refused (0) for an array this
|
||||
helper may not write -- the multi-display follower adopts a read-only
|
||||
one -- or for pixels of another height. The PIL image is deferred, so
|
||||
a later read of cached_image shows the patch.
|
||||
|
||||
Args:
|
||||
x: Strip column of the first column of ``pixels``
|
||||
pixels: uint8 array (height, width, 3)
|
||||
|
||||
Returns:
|
||||
Bytes written.
|
||||
"""
|
||||
strip = self.cached_array
|
||||
if strip is None or not strip.flags.writeable:
|
||||
return 0
|
||||
if pixels.ndim != 3 or pixels.shape[0] != strip.shape[0] \
|
||||
or pixels.shape[2] != strip.shape[2]:
|
||||
return 0
|
||||
width = pixels.shape[1]
|
||||
lo, hi = max(0, int(x)), min(strip.shape[1], int(x) + width)
|
||||
if hi <= lo:
|
||||
return 0
|
||||
strip[:, lo:hi] = pixels[:, lo - int(x):hi - int(x)]
|
||||
if self.__dict__.get('_cached_image') is not None \
|
||||
or self.__dict__.get('_image_source') is not None:
|
||||
self._defer_image()
|
||||
return (hi - lo) * strip.shape[0] * strip.shape[2]
|
||||
|
||||
def remaining_unscrolled(self) -> int:
|
||||
"""Columns of strip still to the right of the viewport."""
|
||||
if not self.has_strip():
|
||||
|
||||
Reference in New Issue
Block a user