Remove color backgrounds and reduce logging spam in NHL scorebug layout

This commit is contained in:
ChuckBuilds
2025-04-18 12:50:20 -05:00
parent 1de254c4e3
commit f2bc56b69c

View File

@@ -233,7 +233,6 @@ class BaseNHLManager:
def _draw_scorebug_layout(self):
"""Draw the scorebug layout for the current game."""
try:
self.logger.info("=== Starting scorebug layout ===")
# Create a new black image for the main display
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
@@ -241,103 +240,50 @@ class BaseNHLManager:
home_logo = self._load_and_resize_logo(self.current_game["home_abbr"])
away_logo = self._load_and_resize_logo(self.current_game["away_abbr"])
self.logger.info(f"Display dimensions: {self.display_width}x{self.display_height}")
self.logger.info(f"Home team ({self.current_game['home_abbr']}) logo loaded: {home_logo is not None}")
self.logger.info(f"Away team ({self.current_game['away_abbr']}) logo loaded: {away_logo is not None}")
if home_logo:
self.logger.info(f"Home logo size: {home_logo.size}, mode: {home_logo.mode}")
if away_logo:
self.logger.info(f"Away logo size: {away_logo.size}, mode: {away_logo.mode}")
if not home_logo or not away_logo:
self.logger.error("Failed to load one or both team logos")
return
# Create a single overlay for both logos
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
# Calculate vertical center line for alignment
center_y = self.display_height // 2
self.logger.info(f"Vertical center line: {center_y}")
# Draw home team logo (far right)
if home_logo:
# Position home logo at the far right with padding
home_x = self.display_width - home_logo.width - 10 # Increased padding to 10 pixels
home_y = center_y - (home_logo.height // 2) # Center vertically
self.logger.info(f"Home logo position: ({home_x}, {home_y})")
# Check if logo fits within display bounds
if home_x < 0 or home_y < 0 or home_x + home_logo.width > self.display_width or home_y + home_logo.height > self.display_height:
self.logger.warning(f"Home logo may be out of bounds: x={home_x}, y={home_y}, width={home_logo.width}, height={home_logo.height}")
# Create a blue-tinted version of the home logo
home_tinted = home_logo.copy()
home_tinted_data = home_tinted.load()
for x in range(home_tinted.width):
for y in range(home_tinted.height):
r, g, b, a = home_tinted_data[x, y]
if a > 0: # Only modify non-transparent pixels
# Strong blue tint
home_tinted_data[x, y] = (r, g, min(255, b + 200), a)
# Create stronger glow effect
glow_draw = ImageDraw.Draw(overlay)
glow_color = (0, 0, 255, 180) # More opaque blue glow
glow_draw.ellipse([
home_x - 10, home_y - 10,
home_x + home_logo.width + 10,
home_y + home_logo.height + 10
], fill=glow_color)
# Paste the home logo onto the overlay
overlay.paste(home_tinted, (home_x, home_y), home_tinted)
else:
self.logger.error(f"Home logo is None for team {self.current_game['home_abbr']}")
home_x = self.display_width - home_logo.width - 10
home_y = center_y - (home_logo.height // 2)
# Create glow effect for home logo
glow_draw = ImageDraw.Draw(overlay)
glow_color = (0, 0, 255, 180)
glow_draw.ellipse([
home_x - 10, home_y - 10,
home_x + home_logo.width + 10,
home_y + home_logo.height + 10
], fill=glow_color)
# Paste the home logo onto the overlay
overlay.paste(home_logo, (home_x, home_y), home_logo)
# Draw away team logo (far left)
if away_logo:
# Position away logo at the far left with padding
away_x = 10 # Increased padding to 10 pixels
away_y = center_y - (away_logo.height // 2) # Center vertically
self.logger.info(f"Away logo position: ({away_x}, {away_y})")
# Check if logo fits within display bounds
if away_x < 0 or away_y < 0 or away_x + away_logo.width > self.display_width or away_y + away_logo.height > self.display_height:
self.logger.warning(f"Away logo may be out of bounds: x={away_x}, y={away_y}, width={away_logo.width}, height={away_logo.height}")
# Create a red-tinted version of the away logo
away_tinted = away_logo.copy()
away_tinted_data = away_tinted.load()
for x in range(away_tinted.width):
for y in range(away_tinted.height):
r, g, b, a = away_tinted_data[x, y]
if a > 0: # Only modify non-transparent pixels
# Strong red tint
away_tinted_data[x, y] = (min(255, r + 200), g, b, a)
# Create stronger glow effect
glow_draw = ImageDraw.Draw(overlay)
glow_color = (255, 0, 0, 180) # More opaque red glow
glow_draw.ellipse([
away_x - 10, away_y - 10,
away_x + away_logo.width + 10,
away_y + away_logo.height + 10
], fill=glow_color)
# Paste the away logo onto the overlay
overlay.paste(away_tinted, (away_x, away_y), away_tinted)
else:
self.logger.error(f"Away logo is None for team {self.current_game['away_abbr']}")
away_x = 10
away_y = center_y - (away_logo.height // 2)
# Create glow effect for away logo
glow_color = (255, 0, 0, 180)
glow_draw.ellipse([
away_x - 10, away_y - 10,
away_x + away_logo.width + 10,
away_y + away_logo.height + 10
], fill=glow_color)
# Paste the away logo onto the overlay
overlay.paste(away_logo, (away_x, away_y), away_logo)
# Composite the overlay with the main image
main_img = Image.alpha_composite(main_img, overlay)
# Save debug image to check logo positions (in the same directory as the script)
debug_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "debug_layout.png")
try:
main_img.save(debug_path)
self.logger.info(f"Debug layout saved to: {debug_path}")
except Exception as e:
self.logger.warning(f"Could not save debug image: {e}")
# Convert to RGB for final display
main_img = main_img.convert('RGB')
draw = ImageDraw.Draw(main_img)
@@ -350,22 +296,19 @@ class BaseNHLManager:
# Calculate position for the score text (centered at the bottom)
score_width = draw.textlength(score_text, font=self.fonts['score'])
score_x = (self.display_width - score_width) // 2
score_y = self.display_height - 15 # Position at bottom with padding
self.logger.info(f"Score text position: ({score_x}, {score_y})")
score_y = self.display_height - 15
draw.text((score_x, score_y), score_text, font=self.fonts['score'], fill=(255, 255, 255))
# Draw game status
status_text = self.current_game.get("status_text", "")
status_width = draw.textlength(status_text, font=self.fonts['status'])
status_x = (self.display_width - status_width) // 2
status_y = 5 # Position at top with padding
self.logger.info(f"Status text position: ({status_x}, {status_y})")
status_y = 5
draw.text((status_x, status_y), status_text, font=self.fonts['status'], fill=(255, 255, 255))
# Display the image
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display()
self.logger.info("=== Scorebug layout completed ===")
except Exception as e:
self.logger.error(f"Error displaying game: {e}", exc_info=True)