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fix(vegas): refresh scroll buffer on live score updates (#299)
* fix(vegas): refresh scroll buffer when plugins report live data updates should_recompose() only checked for cycle completion or staging buffer content, but plugin updates go to _pending_updates — not the staging buffer. The scroll display kept showing the old pre-rendered image until the full cycle ended, even though fresh scores were already fetched and logged. Add has_pending_updates() check so hot_swap_content() triggers immediately when plugins have new data. Fixes #230 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(vegas): scope hot-swap to visible segments; use monotonic clock 1. Replace has_pending_updates() with has_pending_updates_for_visible_segments() so hot_swap_content() only fires when a pending update affects a plugin that is actually in the active scroll buffer (with images). Avoids unnecessary recomposition when non-visible plugins report updates. 2. Switch all display-loop timing (start_time, elapsed, _next_live_priority_check) from time.time() to time.monotonic() to prevent clock-stepping issues from NTP adjustments on Raspberry Pi. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -199,6 +199,21 @@ class StreamManager:
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logger.debug("Plugin %s marked for update", plugin_id)
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def has_pending_updates(self) -> bool:
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"""Check if any plugins have pending updates awaiting processing."""
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with self._buffer_lock:
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return len(self._pending_updates) > 0
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def has_pending_updates_for_visible_segments(self) -> bool:
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"""Check if pending updates affect plugins currently in the active buffer."""
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with self._buffer_lock:
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if not self._pending_updates:
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return False
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active_ids = {
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seg.plugin_id for seg in self._active_buffer if seg.images
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}
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return bool(active_ids & self._pending_updates.keys())
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def process_updates(self) -> None:
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"""
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Process pending plugin updates.
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