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feat(display): cancel the half-panel scan offset on slower, held-frame scrolls (#711)
Scan-order compensation only ran at one frame per refresh, so a crisp scroll like 60 px/s on a 120 Hz panel (1px every 2 refreshes) showed a half-pixel step across the middle of the panel. A held frame is now presented as a sequence of swaps (scan_order.refresh_plan): the lagging half shows the previous frame for its first refresh and the new one for the rest, so it steps one refresh after the rest. Skipped when a blit takes over half a refresh, since the second blit has to land before the next vsync. Soaked on ledpi (60 px/s, 120 Hz): 0.16% late frames, as before the change. Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 5.5
parent
16b566e14f
commit
eb8128a981
@@ -521,19 +521,25 @@ On the 2×128×64 chain above, which refreshes at about 130 Hz flat out
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### What the display does about it
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At one pixel per refresh, the fastest crisp speed, the step is exactly one
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refresh's worth of motion, so it can be cancelled: show one half of the panel
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The step is the motion of one refresh, so it can be cancelled: show one half of the panel
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a refresh behind the other -- the half whose row at the seam lights at the
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start of each refresh. The two rows either side of the seam then show the same
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moment again. What is left is a
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lean of one pixel per half from top to bottom, continuous across the panel,
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which reads as nothing where the step read as a tear. `DisplayManager` does
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this while something scrolls at one frame per refresh
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this while something scrolls
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(`display.scan_order_compensation`, `"auto"` by default, `"off"` to disable;
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the geometry is in `src/scan_order.py`). The lagging rows come from the
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previous frame the display presented, so it works for Vegas and every plugin
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ticker without knowing how they scroll.
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A frame held for several refreshes (any crisp speed below the panel's full
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refresh rate, e.g. 60 px/s at 120 Hz) is presented as two swaps instead of one:
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the lagging half shows the previous frame for the first refresh and the new one
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for the rest, so it steps one refresh after the rest rather than one frame.
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That costs a second blit inside the refresh after the first swap, so it is
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skipped when a blit takes more than half a refresh.
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Checked on hdpi (4×128×64 on one chain, rotated 180, 2026-09-24) before it was
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written: `scan_mode: 1` (interlaced) made the step vanish but turned moving
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edges grainy, and halving the speed halved it, so it is the scan and not a torn
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@@ -541,9 +547,6 @@ frame. With the compensation the step is gone at 90 px/s.
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It is left off where the row order is unknown or the maths does not hold:
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- **Slower speeds**, where each frame is held for two or more refreshes. The
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offset there is half a pixel or less, and cancelling it would need a lag of
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a fraction of a frame.
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- **Other layouts:** pixel mappers other than a 0 or 180 degree rotation
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(U-mapper, 90/270), non-zero `multiplexing`, interlaced `scan_mode`, and a
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canvas remapped to another height (double-sided mode).
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