feat(display): cap malloc arenas in-process and malloc_trim between screens (#774)

* feat(display): cap malloc arenas in-process and malloc_trim between screens

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: malloc_tuning with ctypes mocked; add to the mypy ratchet

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): malloc arena cap and malloc_trim between screens

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): spacing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-10-05 10:47:29 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent a669d781f5
commit e745ae8060
6 changed files with 366 additions and 0 deletions
+7
View File
@@ -37,6 +37,7 @@ from concurrent.futures import ThreadPoolExecutor, as_completed # pylint: disab
import pytz
from src import display_watchdog
from src.malloc_tuning import MallocTrimmer
from src.display_arbiter import (
Arbiter, ArbiterInputs, ArbiterState, FramePolicy,
ScreenPlan, Source, WifiNotice, live_pick, live_takeover, on_demand_bound, rotation_plan,
@@ -4217,6 +4218,7 @@ class DisplayController:
logger.info(f"Initial mode set to: {self.current_display_mode} (index: {self.current_mode_index}, total modes: {len(self.available_modes)})")
self._publish_current_mode_state()
runner = ScreenRunner(_MODULE_CLOCK, _ScreenHost(self), logger)
trimmer = MallocTrimmer()
while True:
# Arms the watchdog after the first frame -- or after the
@@ -4224,6 +4226,11 @@ class DisplayController:
# it from then on.
display_watchdog.watchdog.loop_pass()
# Between screens, nothing being drawn: every few minutes hand
# the memory glibc is holding for freed images back to the OS
# (src/malloc_tuning.py). A clock read when none is due.
trimmer.maybe_trim()
# Apply plugin enable/disable edits saved via the web UI. The
# config-watcher thread only sets the flag; loading/unloading and
# rebuilding available_modes happens here on the render thread so