fix(vegas): eliminate plugin re-appearance at scroll cycle boundaries (#327)

* fix(vegas): eliminate plugin re-appearance at scroll cycle boundaries

The Vegas scroll image is wider than the display. scroll_helper marks a
cycle complete only after total_distance_scrolled >= total_scroll_width +
display_width, meaning it keeps scrolling for an extra display_width of
pixels after all content has exited left. During that extra travel the
scroll_position wraps back to ~0 and the first plugin re-enters from the
right - visible for ~2-3 seconds as a plugin partially displaying before
the next one starts.

render_pipeline.render_frame(): end the cycle the moment
total_distance_scrolled >= total_scroll_width (the natural wrap point),
before any second-pass content becomes visible. Push a blank frame
immediately on detection so hardware never shows a frozen content
snapshot while start_new_cycle() recomposes (~100 ms).

display_manager.py: add capture_mode() context manager. When active,
update_display() and the canvas clear in clear() skip the hardware
write, preventing plugins that call update_display() internally from
flashing on the matrix during off-screen content capture inside
start_new_cycle().

plugin_adapter.py: wrap all plugin.display() calls in
_capture_display_content() and _trigger_scroll_content_generation()
with capture_mode() so the fallback capture path never produces
hardware output.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(vegas): tighten exception handling in clear() and blank-frame push

display_manager.clear(): replace bare except/pass on the three hardware
Clear() calls with (RuntimeError, OSError) and a logger.error() so
failures are visible in logs rather than silently swallowed.  Still
non-fatal — the PIL image buffer is already black before these calls,
so the next update_display() will push clean content regardless.

render_pipeline.render_frame(): replace broad except/pass in the
blank-frame push with (ImportError, ValueError, TypeError, MemoryError)
and a logger.error() that includes display dimensions for context.
update_display() already handles its own hardware errors internally.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(vegas): catch OSError and RuntimeError in blank-frame push

Image.new() can raise OSError in some PIL environments and hardware
libraries may surface RuntimeError on I/O failures.  Add both to the
exception tuple alongside the existing ImportError/ValueError/TypeError/
MemoryError so no boundary failure escapes the local handler.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
sarjent
2026-05-13 14:51:38 -05:00
committed by GitHub
parent 452afacd12
commit dbb53da31d
3 changed files with 137 additions and 102 deletions

View File

@@ -3,6 +3,7 @@ if os.getenv("EMULATOR", "false") == "true":
from RGBMatrixEmulator import RGBMatrix, RGBMatrixOptions
else:
from rgbmatrix import RGBMatrix, RGBMatrixOptions
from contextlib import contextmanager
from PIL import Image, ImageDraw, ImageFont
import time
from typing import Dict, Any, List, Tuple
@@ -28,6 +29,8 @@ class DisplayManager:
self.config = config or {}
self._force_fallback = force_fallback
self._suppress_test_pattern = suppress_test_pattern
# When True, update_display() and clear() skip hardware writes (used during off-screen content capture)
self._capture_mode_active = False
# Snapshot settings for web preview integration (service writes, web reads)
self._snapshot_path = "/tmp/led_matrix_preview.png"
self._snapshot_min_interval_sec = 0.2 # max ~5 fps
@@ -255,6 +258,22 @@ class DisplayManager:
except Exception as e:
logger.error(f"Error drawing test pattern: {e}", exc_info=True)
@contextmanager
def capture_mode(self):
"""Suppress hardware output during off-screen content capture.
Plugins call update_display() as part of their normal display() flow.
When fetching content for Vegas mode the render loop is still running,
so any incidental hardware write causes a visible flash on the matrix.
Entering this context prevents those writes without affecting the PIL
image buffer, which the adapter reads to extract content.
"""
self._capture_mode_active = True
try:
yield
finally:
self._capture_mode_active = False
def update_display(self):
"""Update the display using double buffering with proper sync."""
try:
@@ -265,6 +284,9 @@ class DisplayManager:
self._write_snapshot_if_due()
return
if self._capture_mode_active:
return # Skip hardware write — content is being captured off-screen
# Copy the current image to the offscreen canvas
self.offscreen_canvas.SetImage(self.image)
@@ -305,20 +327,22 @@ class DisplayManager:
self.image = Image.new('RGB', (self.matrix.width, self.matrix.height))
self.draw = ImageDraw.Draw(self.image)
# Clear both canvases and the underlying matrix to ensure no artifacts
try:
self.offscreen_canvas.Clear()
except Exception:
pass
try:
self.current_canvas.Clear()
except Exception:
pass
try:
# Extra safety: clear the matrix front buffer as well
self.matrix.Clear()
except Exception:
pass
if not self._capture_mode_active:
# Clear both canvases and the underlying matrix to ensure no artifacts.
# Failures are non-fatal — the image buffer is already black above, so
# the next update_display() call will push clean content regardless.
try:
self.offscreen_canvas.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear offscreen canvas: %s", e)
try:
self.current_canvas.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear current canvas: %s", e)
try:
self.matrix.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear matrix front buffer: %s", e)
# Note: We do NOT call update_display() here to avoid black flashes.
# The caller should call update_display() after drawing new content.

View File

@@ -329,50 +329,51 @@ class PluginAdapter:
# Save display state to restore after
original_image = self.display_manager.image.copy()
# Method 1: Try _create_scrolling_display (stocks pattern)
if hasattr(plugin, '_create_scrolling_display'):
logger.info(
"[%s] Triggering via _create_scrolling_display()",
plugin_id
)
try:
plugin._create_scrolling_display()
cached_image = getattr(scroll_helper, 'cached_image', None)
if cached_image is not None and isinstance(cached_image, Image.Image):
logger.info(
"[%s] _create_scrolling_display() SUCCESS: %dx%d",
plugin_id, cached_image.width, cached_image.height
)
return cached_image
except (AttributeError, TypeError, ValueError, OSError):
logger.exception(
"[%s] _create_scrolling_display() failed", plugin_id
)
# Method 2: Try display(force_clear=True) which typically builds scroll content
if hasattr(plugin, 'display'):
logger.info(
"[%s] Triggering via display(force_clear=True)",
plugin_id
)
try:
self.display_manager.clear()
plugin.display(force_clear=True)
cached_image = getattr(scroll_helper, 'cached_image', None)
if cached_image is not None and isinstance(cached_image, Image.Image):
logger.info(
"[%s] display(force_clear=True) SUCCESS: %dx%d",
plugin_id, cached_image.width, cached_image.height
)
return cached_image
with self.display_manager.capture_mode():
# Method 1: Try _create_scrolling_display (stocks pattern)
if hasattr(plugin, '_create_scrolling_display'):
logger.info(
"[%s] display(force_clear=True) did not populate cached_image",
"[%s] Triggering via _create_scrolling_display()",
plugin_id
)
except (AttributeError, TypeError, ValueError, OSError):
logger.exception(
"[%s] display(force_clear=True) failed", plugin_id
try:
plugin._create_scrolling_display()
cached_image = getattr(scroll_helper, 'cached_image', None)
if cached_image is not None and isinstance(cached_image, Image.Image):
logger.info(
"[%s] _create_scrolling_display() SUCCESS: %dx%d",
plugin_id, cached_image.width, cached_image.height
)
return cached_image
except (AttributeError, TypeError, ValueError, OSError):
logger.exception(
"[%s] _create_scrolling_display() failed", plugin_id
)
# Method 2: Try display(force_clear=True) which typically builds scroll content
if hasattr(plugin, 'display'):
logger.info(
"[%s] Triggering via display(force_clear=True)",
plugin_id
)
try:
self.display_manager.clear()
plugin.display(force_clear=True)
cached_image = getattr(scroll_helper, 'cached_image', None)
if cached_image is not None and isinstance(cached_image, Image.Image):
logger.info(
"[%s] display(force_clear=True) SUCCESS: %dx%d",
plugin_id, cached_image.width, cached_image.height
)
return cached_image
logger.info(
"[%s] display(force_clear=True) did not populate cached_image",
plugin_id
)
except (AttributeError, TypeError, ValueError, OSError):
logger.exception(
"[%s] display(force_clear=True) failed", plugin_id
)
logger.info(
"[%s] Could not trigger scroll content generation",
@@ -408,10 +409,7 @@ class PluginAdapter:
original_image = self.display_manager.image.copy()
logger.info("[%s] Fallback: saved original display state", plugin_id)
# Lightweight in-memory data refresh before capturing.
# Full update() is intentionally skipped here — the background
# update tick in the Vegas coordinator handles periodic API
# refreshes so we don't block the content-fetch thread.
# Ensure plugin has fresh data before capturing
has_update_data = hasattr(plugin, 'update_data')
logger.info("[%s] Fallback: has update_data=%s", plugin_id, has_update_data)
if has_update_data:
@@ -421,21 +419,24 @@ class PluginAdapter:
except (AttributeError, RuntimeError, OSError):
logger.exception("[%s] Fallback: update_data() failed", plugin_id)
# Clear and call plugin display
self.display_manager.clear()
logger.info("[%s] Fallback: display cleared, calling display()", plugin_id)
# Clear and call plugin display — use capture_mode to suppress hardware writes
# that plugins may trigger internally via update_display().
with self.display_manager.capture_mode():
self.display_manager.clear()
logger.info("[%s] Fallback: display cleared, calling display()", plugin_id)
# First try without force_clear (some plugins behave better this way)
try:
plugin.display()
logger.info("[%s] Fallback: display() called successfully", plugin_id)
except TypeError:
# Plugin may require force_clear argument
logger.info("[%s] Fallback: display() failed, trying with force_clear=True", plugin_id)
plugin.display(force_clear=True)
# First try without force_clear (some plugins behave better this way)
try:
plugin.display()
logger.info("[%s] Fallback: display() called successfully", plugin_id)
except TypeError:
# Plugin may require force_clear argument
logger.info("[%s] Fallback: display() failed, trying with force_clear=True", plugin_id)
plugin.display(force_clear=True)
# Capture the result
captured = self.display_manager.image.copy()
# Capture the result
captured = self.display_manager.image.copy()
logger.info(
"[%s] Fallback: captured frame %dx%d, mode=%s",
plugin_id, captured.width, captured.height, captured.mode
@@ -454,9 +455,10 @@ class PluginAdapter:
plugin_id
)
# Try once more with force_clear=True
self.display_manager.clear()
plugin.display(force_clear=True)
captured = self.display_manager.image.copy()
with self.display_manager.capture_mode():
self.display_manager.clear()
plugin.display(force_clear=True)
captured = self.display_manager.image.copy()
is_blank, bright_ratio = self._is_blank_image(captured, return_ratio=True)
logger.info(
@@ -585,28 +587,6 @@ class PluginAdapter:
else:
self._content_cache.clear()
def invalidate_plugin_scroll_cache(self, plugin: 'BasePlugin', plugin_id: str) -> None:
"""
Clear a plugin's scroll_helper cache so Vegas re-fetches fresh visuals.
Uses scroll_helper.clear_cache() to reset all cached state (cached_image,
cached_array, total_scroll_width, scroll_position, etc.) — not just the
image. Without this, plugins that use scroll_helper (stocks, news,
odds-ticker, etc.) would keep serving stale scroll images even after
their data refreshes.
Args:
plugin: Plugin instance
plugin_id: Plugin identifier
"""
scroll_helper = getattr(plugin, 'scroll_helper', None)
if scroll_helper is None:
return
if getattr(scroll_helper, 'cached_image', None) is not None:
scroll_helper.clear_cache()
logger.debug("[%s] Cleared scroll_helper cache", plugin_id)
def get_content_type(self, plugin: 'BasePlugin', plugin_id: str) -> str:
"""
Get the type of content a plugin provides.

View File

@@ -202,8 +202,25 @@ class RenderPipeline:
# Update scroll position
self.scroll_helper.update_scroll_position()
# Check if cycle is complete
if self.scroll_helper.is_scroll_complete():
# Determine if the cycle is done.
#
# scroll_helper considers a cycle complete only after
# total_distance_scrolled >= total_scroll_width + display_width.
# That extra display_width of travel causes a "wrap-around" phase
# where scroll_position resets to ~0 and the first plugin's content
# re-enters from the right — the user sees this 2-3 s window as
# "a plugin partially displaying before the next one starts."
#
# We end the cycle as soon as total_distance_scrolled reaches
# total_scroll_width (the wrap-around point), before any second-pass
# content becomes visible. scroll_helper.is_scroll_complete() is
# kept as a fallback for edge-cases where that threshold is skipped.
at_wrap_point = (
not self._cycle_complete and
self.scroll_helper.total_distance_scrolled >= self.scroll_helper.total_scroll_width
)
if at_wrap_point or self.scroll_helper.is_scroll_complete():
if not self._cycle_complete:
self._cycle_complete = True
self.stats['scroll_cycles'] += 1
@@ -211,6 +228,20 @@ class RenderPipeline:
"Scroll cycle complete after %.1fs",
time.time() - self._cycle_start_time
)
# Push blank immediately so the hardware never shows
# post-wrap content while the coordinator recomposes.
try:
from PIL import Image as _Image
blank = _Image.new('RGB', (self.display_width, self.display_height))
self.display_manager.image = blank
self.display_manager.update_display()
except (ImportError, OSError, RuntimeError, ValueError, TypeError, MemoryError) as exc:
logger.error(
"Failed to push blank frame at cycle end "
"(display=%dx%d): %s",
self.display_width, self.display_height, exc
)
return True # Cycle done; coordinator starts new cycle next frame
# Get visible portion
visible_frame = self.scroll_helper.get_visible_portion()