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Add skin system: user-installable visual overlays for sports scoreboards (#419)
* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -1214,6 +1214,11 @@ class PluginStoreManager:
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self.logger.error(f"Plugin not found in registry: {plugin_id}")
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return False
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# Visual skins share the registry but install to skins/, not to a
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# plugin directory (docs/SKIN_SYSTEM.md)
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if (plugin_info.get('type') or 'plugin') == 'skin':
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return self._install_skin_from_info(plugin_id, plugin_info, branch)
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repo_url = plugin_info.get('repo')
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if not repo_url:
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self.logger.error(f"Plugin {plugin_id} missing repository URL")
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@@ -2254,19 +2259,171 @@ class PluginStoreManager:
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return None
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_SKIN_ID_PATTERN = re.compile(r'^[A-Za-z0-9][A-Za-z0-9._-]{0,63}$')
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def _resolve_skin_target(self, skin_id: str) -> Optional[Path]:
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"""Validate an externally-supplied skin id and resolve it to a path
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strictly inside the skins directory. Returns None (after logging)
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for ids that are malformed or would escape the directory — registry
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entries and manifests are external input and must not be able to
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write or delete outside skins/."""
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from src.skin_system import skin_runtime
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if not isinstance(skin_id, str) or not self._SKIN_ID_PATTERN.match(skin_id) \
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or '..' in skin_id:
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self.logger.error(f"Rejecting unsafe skin id: {skin_id!r}")
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return None
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skins_dir = skin_runtime.get_skins_directory().resolve()
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target = (skins_dir / skin_id).resolve()
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if target.parent != skins_dir:
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self.logger.error(f"Skin id {skin_id!r} escapes the skins directory; rejecting")
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return None
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return target
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def _install_skin_from_info(self, skin_id: str, skin_info: Dict,
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branch: Optional[str] = None) -> bool:
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"""Install a registry entry of type "skin" into skins/<id>/.
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Reuses the plugin download machinery (git / monorepo zip / archive)
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but validates skin.json instead of manifest.json and never installs
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dependencies — skins are render-only (stdlib + PIL + the provided
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SkinContext), which is also what keeps them safe to iterate on.
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Downloads into a staging directory and validates there; the
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existing installation is only replaced after the new one passes,
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so a failed download or bad manifest can't destroy a working skin.
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"""
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from src.skin_system import skin_runtime
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from src.skin_system.skin_base import SKIN_API_VERSION
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repo_url = skin_info.get('repo')
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if not repo_url:
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self.logger.error(f"Skin {skin_id} missing repository URL")
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return False
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target = self._resolve_skin_target(skin_id)
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if target is None:
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return False
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skins_dir = target.parent
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skins_dir.mkdir(parents=True, exist_ok=True)
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# Leading "_" keeps staging invisible to skin discovery
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staging = skins_dir / f"_staging-{skin_id}"
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if staging.exists() and not self._safe_remove_directory(staging):
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return False
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subpath = skin_info.get('plugin_path')
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branch_candidates = self._distinct_sequence([
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branch,
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skin_info.get('branch'),
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skin_info.get('default_branch'),
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skin_info.get('last_commit_branch'),
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'main',
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'master'
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])
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try:
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branch_used = None
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if subpath:
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for candidate in branch_candidates:
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download_url = f"{repo_url}/archive/refs/heads/{candidate}.zip"
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if self._install_from_monorepo(download_url, subpath, staging):
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branch_used = candidate
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break
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else:
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branch_used = self._install_via_git(repo_url, staging, branch_candidates)
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if branch_used is None and not staging.exists():
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for candidate in branch_candidates:
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download_url = f"{repo_url}/archive/refs/heads/{candidate}.zip"
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if self._install_via_download(download_url, staging):
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branch_used = candidate
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break
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if branch_used is None and not staging.exists():
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self.logger.error(f"Failed to install skin {skin_id} via git or archive download")
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return False
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try:
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with open(staging / 'skin.json', 'r', encoding='utf-8') as f:
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manifest = json.load(f)
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except (OSError, json.JSONDecodeError) as e:
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self.logger.error(f"Skin {skin_id} has no valid skin.json: {e}")
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return False
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missing = [k for k in ('id', 'name', 'version', 'skin_api_version', 'class_name')
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if not manifest.get(k)]
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if missing:
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self.logger.error(f"Skin {skin_id} manifest missing fields: {missing}")
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return False
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# Unlike plugins, a mismatched id is rejected rather than
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# renamed: the manifest id is external input, and the registry
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# id is what the user asked to install.
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if manifest['id'] != skin_id:
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self.logger.error(
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f"Skin manifest id {manifest['id']!r} doesn't match registry id "
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f"{skin_id!r}; not installing")
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return False
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def _api_major(v):
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try:
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return int(str(v).split('.')[0])
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except (ValueError, IndexError):
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return None
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if _api_major(manifest['skin_api_version']) != _api_major(SKIN_API_VERSION):
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self.logger.error(
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f"Skin {skin_id} targets skin API {manifest['skin_api_version']} but this "
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f"LEDMatrix provides {SKIN_API_VERSION}; not installing")
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return False
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# Validated — swap into place
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if target.exists() and not self._safe_remove_directory(target):
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self.logger.error(f"Could not replace existing skin directory: {target}")
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return False
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shutil.move(str(staging), str(target))
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skin_runtime.discover_skins(force_refresh=True)
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self.logger.info(f"Successfully installed skin: {skin_id} (branch: {branch_used})")
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return True
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finally:
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if staging.exists():
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self._safe_remove_directory(staging)
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def uninstall_skin(self, skin_id: str) -> bool:
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"""Remove an installed skin. Plugin configs referencing it keep
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validating; rendering falls back to the built-in layout."""
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from src.skin_system import skin_runtime
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target = self._resolve_skin_target(skin_id)
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if target is None:
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return False
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if not target.exists():
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self.logger.info(f"Skin {skin_id} not found (already uninstalled)")
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return True
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if self._safe_remove_directory(target):
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skin_runtime.discover_skins(force_refresh=True)
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self.logger.info(f"Successfully uninstalled skin: {skin_id}")
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return True
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return False
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def uninstall_plugin(self, plugin_id: str) -> bool:
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"""
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Uninstall a plugin by removing its directory.
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Args:
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plugin_id: Plugin identifier
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Returns:
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True if uninstalled successfully (or already not installed)
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"""
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plugin_path = self._find_plugin_path(plugin_id)
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if plugin_path is None or not plugin_path.exists():
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# A skin id passed to the plugin uninstall path (the store UI
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# uses one uninstall flow) removes the skin instead
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skin_target = self._resolve_skin_target(plugin_id) \
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if self._SKIN_ID_PATTERN.match(str(plugin_id)) else None
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if skin_target is not None and skin_target.exists():
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return self.uninstall_skin(plugin_id)
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self.logger.info(f"Plugin {plugin_id} not found (already uninstalled)")
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return True # Already uninstalled, consider this success
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