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Add skin system: user-installable visual overlays for sports scoreboards (#419)
* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -284,6 +284,19 @@ class SchemaManager:
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"type": "boolean",
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"default": False,
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"description": "Enable live priority takeover when plugin has live content"
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},
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# Skin selection (docs/SKIN_SYSTEM.md). Deliberately NOT an
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# enum here: validation must keep passing when a configured
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# skin gets uninstalled (rendering falls back to built-in).
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# The install-dependent enum is injected only at serve time
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# (inject_skin_selector) for the web UI dropdown.
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"skin": {
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"type": ["string", "object", "null"],
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"description": "Visual skin id, or a per-mode mapping like {\"live\": \"my-skin\"}"
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},
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"skin_options": {
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"type": "object",
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"description": "Options passed through to the selected skin"
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}
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}
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@@ -354,6 +367,53 @@ class SchemaManager:
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self.logger.error(error_msg)
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return False, [error_msg]
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def inject_skin_selector(self, schema: Dict[str, Any], plugin_id: str,
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current_value: Any = None) -> Dict[str, Any]:
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"""Return a copy of a plugin's schema with a "skin" dropdown added
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when installed skins target this plugin (docs/SKIN_SYSTEM.md).
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Serve-time only — validation never sees this enum, so a config
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referencing an uninstalled skin stays valid (rendering falls back
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to the built-in layout). The currently-configured value is always
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included in the enum for the same reason: the dropdown must be able
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to display a selection whose skin was removed.
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"""
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# A per-mode mapping ({"live": ..., "recent": ...}) can't be edited
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# through a string dropdown — injecting one would let the form save
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# a string over the mapping. Leave the schema alone; per-mode users
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# edit via the raw JSON config editor.
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if isinstance(current_value, dict):
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return schema
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try:
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from src.skin_system import skin_runtime
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matching = skin_runtime.skins_for_plugin(plugin_id)
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except Exception as e:
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self.logger.debug(f"Skin discovery failed for {plugin_id}: {e}")
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return schema
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choices = sorted(matching.keys())
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if isinstance(current_value, str) and current_value and \
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current_value != "built-in" and current_value not in choices:
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choices.append(current_value)
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if not choices:
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return schema
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enhanced = copy.deepcopy(schema)
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enhanced.setdefault("properties", {})
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if "skin" not in enhanced["properties"]:
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names = {sid: (matching.get(sid, {}).get("name") or sid) for sid in choices}
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enhanced["properties"]["skin"] = {
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"type": "string",
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"title": "Visual Skin",
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"description": "Replace this scoreboard's look with an installed skin "
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"(data, scheduling, and vegas mode are unaffected)",
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"enum": ["built-in", *choices],
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"enumNames": ["Built-in", *(names[sid] for sid in choices)],
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"default": "built-in"
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}
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return enhanced
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def _format_validation_error(self, error: ValidationError, plugin_id: Optional[str] = None) -> str:
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"""
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Format a validation error into a readable message.
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