mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-08-01 08:48:05 +00:00
Add skin system: user-installable visual overlays for sports scoreboards (#419)
* Add skin system: user-installable visual overlays for sports scoreboards Skins restyle a scoreboard's live/recent/upcoming rendering while the host plugin keeps doing data fetching, scheduling, caching, live priority, and vegas mode — the anti-fork alternative for users who only want a different layout. - src/skin_system/: ScoreboardSkin API, SkinContext (canvas + adaptive layout + logo/font helpers), discovery/loading runtime with API major version gating and per-skin module namespacing - src/base_classes/sports.py: _render_game() seam at the three _draw_scorebug_layout call sites; skin-first with built-in fallback, 3-strikes session disable, slow-render warning; per-mode skin config - scripts/validate_skin.py: headless multi-mode/multi-size validator with bundled per-sport fixtures (no hardware or network needed) - skins/example-classic-baseball/: working reference skin - Web UI: served-schema Visual Skin dropdown (validation never enum-restricted, so uninstalled skins can't invalidate configs) and GET /api/v3/skins - Store: registry entries with type "skin" install to skins/ - docs/SKIN_SYSTEM.md (architecture), docs/CREATING_SKINS.md (author guide incl. Claude Code prompt), view-model contract locked by tests Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 * Address review feedback on skin system - skin_runtime: cache the entry module so the 2nd/3rd load of the same skin (live/recent/upcoming hosts) doesn't re-execute it with unbound sibling aliases; rebind cached sibling modules to their bare names around entry import and restore prior bindings after; include per- manifest mtimes in the discovery cache fingerprint so in-place skin updates are picked up - sports.py: count render_skin_card exceptions toward the 3-strike session disable - store_manager: validate skin ids (pattern + resolved-path containment in skins/), reject registry/manifest id mismatches, and stage+validate downloads in a temp sibling before replacing an existing skin - schema_manager: leave the schema untouched when the configured skin value is a per-mode mapping (a string dropdown could overwrite it) - validate_skin.py: reject non-positive sizes and non-object --options at parse time; support --output-dir outside the repo; type annotations - example skin: validate accent_color once at load with logged fallback - fixtures: pregame 0-0 scores in football/hockey upcoming fixtures - api /skins: rely on the self-invalidating discovery cache instead of force_refresh - docs: valid JSON manifest example, load_logo caching semantics spelled out, language ids on fenced blocks - tests: view-model contract test now exercises the real extractor; regression test for repeated same-skin loads with sibling modules Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LrCusPasy1qeUN5anK3aA1 --------- Co-authored-by: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,248 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Headless skin validator — render a skin against bundled fixture games at
|
||||
multiple panel sizes without hardware, a network, or a running service.
|
||||
|
||||
python scripts/validate_skin.py --skin my-skin
|
||||
python scripts/validate_skin.py --skin my-skin --sport baseball \
|
||||
--size 128x32 --size 64x32 --output-dir /tmp/skin_renders
|
||||
|
||||
For each (mode x size) it checks: the manifest loads and its API version
|
||||
matches, the render raises no exception, the canvas isn't blank, and the
|
||||
render finishes inside a time budget (warn — the live renderer runs every
|
||||
display-loop pass, and a Pi is far slower than your dev machine). PNGs are
|
||||
saved (native plus 4x nearest-neighbor previews) so you can eyeball the
|
||||
result. Exit code is non-zero when any check fails.
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import logging
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
PROJECT_ROOT = Path(__file__).resolve().parents[1]
|
||||
sys.path.insert(0, str(PROJECT_ROOT))
|
||||
|
||||
from PIL import Image, ImageDraw, ImageFont # noqa: E402
|
||||
|
||||
FIXTURES_DIR = PROJECT_ROOT / "src" / "skin_system" / "fixtures"
|
||||
MODES = ("live", "recent", "upcoming")
|
||||
SPORTS = ("baseball", "basketball", "football", "hockey")
|
||||
RENDER_BUDGET_S = 0.100
|
||||
|
||||
|
||||
class FixtureHost:
|
||||
"""Stands in for a SportsCore instance: fonts, logger, logo loading,
|
||||
outlined text — everything build_context needs, no network."""
|
||||
|
||||
def __init__(self, sport: str, skin_options: dict) -> None:
|
||||
self.sport = sport
|
||||
self.sport_key = sport
|
||||
self.skin_options = skin_options
|
||||
self.logger = logging.getLogger(f"validate_skin.{sport}")
|
||||
self.fonts = self._load_fonts()
|
||||
self._logo_cache = {}
|
||||
self.display_manager = None # build_context is always given a size
|
||||
|
||||
def _load_fonts(self) -> dict:
|
||||
"""Load the SportsCore font set (TTF, with PIL default fallback)."""
|
||||
fonts = {}
|
||||
try:
|
||||
press = str(PROJECT_ROOT / "assets/fonts/PressStart2P-Regular.ttf")
|
||||
small = str(PROJECT_ROOT / "assets/fonts/4x6-font.ttf")
|
||||
fonts['score'] = ImageFont.truetype(press, 10)
|
||||
fonts['time'] = ImageFont.truetype(press, 8)
|
||||
fonts['team'] = ImageFont.truetype(press, 8)
|
||||
fonts['status'] = ImageFont.truetype(small, 6)
|
||||
fonts['detail'] = ImageFont.truetype(small, 6)
|
||||
fonts['rank'] = ImageFont.truetype(press, 10)
|
||||
except IOError:
|
||||
default = ImageFont.load_default()
|
||||
for key in ('score', 'time', 'team', 'status', 'detail', 'rank'):
|
||||
fonts[key] = default
|
||||
return fonts
|
||||
|
||||
def _load_and_resize_logo(self, team_id: str, team_abbrev: str,
|
||||
logo_path, logo_url) -> "Image.Image | None":
|
||||
"""Load a fixture logo from disk (no downloads), cached per team."""
|
||||
if team_abbrev in self._logo_cache:
|
||||
return self._logo_cache[team_abbrev]
|
||||
path = Path(logo_path)
|
||||
if not path.is_absolute():
|
||||
path = PROJECT_ROOT / path
|
||||
if not path.exists():
|
||||
return None
|
||||
logo = Image.open(path).convert('RGBA')
|
||||
self._logo_cache[team_abbrev] = logo
|
||||
return logo
|
||||
|
||||
def _draw_text_with_outline(self, draw: "ImageDraw.ImageDraw", text: str,
|
||||
position: tuple, font,
|
||||
fill: tuple = (255, 255, 255),
|
||||
outline_color: tuple = (0, 0, 0)) -> None:
|
||||
"""Classic outlined scorebug text, same as SportsCore's helper."""
|
||||
x, y = position
|
||||
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1),
|
||||
(1, -1), (1, 0), (1, 1)]:
|
||||
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
|
||||
draw.text((x, y), text, font=font, fill=fill)
|
||||
|
||||
|
||||
def load_fixture(sport: str, mode: str) -> dict:
|
||||
with open(FIXTURES_DIR / f"{sport}_{mode}.json", encoding="utf-8") as f:
|
||||
game = json.load(f)
|
||||
# Real view models carry start_time_utc as a UTC datetime, not a string.
|
||||
if isinstance(game.get("start_time_utc"), str):
|
||||
from datetime import datetime
|
||||
game["start_time_utc"] = datetime.fromisoformat(game["start_time_utc"])
|
||||
return game
|
||||
|
||||
|
||||
def parse_size(value: str) -> "tuple[int, int]":
|
||||
try:
|
||||
w_text, h_text = value.lower().split("x")
|
||||
w, h = int(w_text), int(h_text)
|
||||
except ValueError as exc:
|
||||
raise argparse.ArgumentTypeError(f"size must look like 128x32, got {value!r}") from exc
|
||||
if w <= 0 or h <= 0:
|
||||
raise argparse.ArgumentTypeError(f"size dimensions must be positive, got {value!r}")
|
||||
return w, h
|
||||
|
||||
|
||||
def parse_options(value: str) -> dict:
|
||||
try:
|
||||
options = json.loads(value)
|
||||
except json.JSONDecodeError as exc:
|
||||
raise argparse.ArgumentTypeError(f"options must be valid JSON: {exc.msg}") from exc
|
||||
if not isinstance(options, dict):
|
||||
raise argparse.ArgumentTypeError("options must be a JSON object")
|
||||
return options
|
||||
|
||||
|
||||
def display_path(path: Path) -> str:
|
||||
"""Repo-relative when inside the repo, absolute otherwise (--output-dir
|
||||
may point anywhere, e.g. /tmp/skin_renders)."""
|
||||
try:
|
||||
return str(path.relative_to(PROJECT_ROOT))
|
||||
except ValueError:
|
||||
return str(path)
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(description=__doc__,
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
parser.add_argument("--skin", required=True, help="skin id (directory name under skins/)")
|
||||
parser.add_argument("--sport", choices=SPORTS,
|
||||
help="fixture sport (default: first sport the skin targets, else baseball)")
|
||||
parser.add_argument("--size", action="append", type=parse_size, dest="sizes",
|
||||
metavar="WxH", help="panel size to render at (repeatable; default 128x32 and 64x32)")
|
||||
parser.add_argument("--output-dir", type=Path,
|
||||
default=PROJECT_ROOT / "skin_renders",
|
||||
help="where rendered PNGs are written")
|
||||
parser.add_argument("--options", type=parse_options, default={},
|
||||
help="skin_options JSON to pass the skin")
|
||||
args = parser.parse_args()
|
||||
sizes = args.sizes or [(128, 32), (64, 32)]
|
||||
|
||||
logging.basicConfig(level=logging.INFO, format="%(levelname)s %(name)s: %(message)s")
|
||||
|
||||
from src.skin_system import skin_runtime
|
||||
from src.skin_system.skin_base import SKIN_API_VERSION
|
||||
|
||||
skins = skin_runtime.discover_skins()
|
||||
manifest = skins.get(args.skin)
|
||||
if manifest is None:
|
||||
print(f"FAIL: skin '{args.skin}' not found under {skin_runtime.get_skins_directory()}")
|
||||
if skins:
|
||||
print(f" installed skins: {', '.join(sorted(skins))}")
|
||||
return 1
|
||||
|
||||
sport = args.sport
|
||||
if sport is None:
|
||||
declared = skin_runtime.skin_targets(manifest)[0]
|
||||
sport = next((s for s in declared if s in SPORTS), "baseball")
|
||||
|
||||
skin = skin_runtime.load_skin(args.skin, sport=sport, sport_key=sport,
|
||||
options=args.options)
|
||||
if skin is None:
|
||||
print(f"FAIL: skin '{args.skin}' did not load "
|
||||
f"(see log above; host API is {SKIN_API_VERSION})")
|
||||
return 1
|
||||
|
||||
host = FixtureHost(sport, args.options)
|
||||
args.output_dir.mkdir(parents=True, exist_ok=True)
|
||||
failures = 0
|
||||
rendered = 0
|
||||
|
||||
for mode in MODES:
|
||||
game = load_fixture(sport, mode)
|
||||
render = getattr(skin, f"render_{mode}")
|
||||
for width, height in sizes:
|
||||
label = f"{mode}@{width}x{height}"
|
||||
try:
|
||||
# Warm-up render absorbs one-time font/image loads, second
|
||||
# render is the one timed against the budget.
|
||||
ctx = skin_runtime.build_context(host, game, size=(width, height))
|
||||
handled = render(ctx, dict(game))
|
||||
if handled:
|
||||
ctx = skin_runtime.build_context(host, game, size=(width, height))
|
||||
started = time.monotonic()
|
||||
handled = render(ctx, dict(game))
|
||||
elapsed = time.monotonic() - started
|
||||
else:
|
||||
elapsed = 0.0
|
||||
except Exception as e:
|
||||
print(f"FAIL {label}: render raised {type(e).__name__}: {e}")
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
failures += 1
|
||||
continue
|
||||
|
||||
if not handled:
|
||||
print(f"skip {label}: render_{mode} returned False (built-in renderer would be used)")
|
||||
continue
|
||||
|
||||
if ctx.canvas.size != (width, height):
|
||||
print(f"FAIL {label}: canvas was replaced/resized to {ctx.canvas.size} — draw onto ctx.canvas, never reassign it")
|
||||
failures += 1
|
||||
continue
|
||||
if ctx.canvas.convert("L").getbbox() is None:
|
||||
print(f"FAIL {label}: canvas is blank — render returned True but drew nothing")
|
||||
failures += 1
|
||||
continue
|
||||
if elapsed > RENDER_BUDGET_S:
|
||||
print(f"WARN {label}: render took {elapsed * 1000:.0f}ms "
|
||||
f"(budget {RENDER_BUDGET_S * 1000:.0f}ms; a Pi is much slower than this machine)")
|
||||
|
||||
out = args.output_dir / f"{args.skin}_{sport}_{mode}_{width}x{height}.png"
|
||||
ctx.canvas.save(out)
|
||||
preview = ctx.canvas.resize((width * 4, height * 4), Image.NEAREST)
|
||||
preview.save(out.with_name(out.stem + "_x4.png"))
|
||||
print(f"ok {label}: {elapsed * 1000:.0f}ms -> {display_path(out)}")
|
||||
rendered += 1
|
||||
|
||||
# Vegas card, once per mode at the first size (optional API)
|
||||
try:
|
||||
width, height = sizes[0]
|
||||
ctx = skin_runtime.build_context(host, game, size=(width, height))
|
||||
card = skin.render_vegas_card(ctx, dict(game))
|
||||
if card is not None:
|
||||
out = args.output_dir / f"{args.skin}_{sport}_{mode}_vegas.png"
|
||||
card.save(out)
|
||||
print(f"ok {mode} vegas card -> {display_path(out)}")
|
||||
except Exception as e:
|
||||
print(f"FAIL {mode} vegas card: {type(e).__name__}: {e}")
|
||||
failures += 1
|
||||
|
||||
if rendered == 0 and failures == 0:
|
||||
print(f"FAIL: skin '{args.skin}' rendered nothing — no render_<mode> returned True")
|
||||
return 1
|
||||
print(f"\n{'FAILED' if failures else 'PASSED'}: {rendered} renders, {failures} failures "
|
||||
f"(PNGs in {args.output_dir})")
|
||||
return 1 if failures else 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user