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perf(plugins): run scheduled updates off the render thread
plugin update() executed inline in the render loop — execute_update's internal thread.join(timeout=30) blocked it, so one slow plugin HTTP fetch froze scrolling for the whole fetch (up to 30s; DNS-retry storms made this a regular occurrence on flaky networks). Scheduling stays on the render thread and keeps every existing gate (enabled, circuit breaker, can_execute, interval); due updates are now enqueued to a single background worker (serialized — same one-at-a-time execution as before, no thundering herd). RUNNING is set at enqueue so can_execute blocks re-entry alongside the pending-set dedup. Per-plugin locks make the old implicit update/display no-overlap guarantee explicit: the worker holds the plugin's lock through its update; the display side try-locks and, when the plugin is mid-update, holds the last frame for that iteration — reported as success so a mid-update skip never advances the rotation. Unlike before, the guarantee now also holds across the post-timeout window (previously the lingering update thread overlapped display()). Deadlock-free by construction: the worker takes one lock; display never blocks. Timeout semantics unchanged (lingering daemon thread documented). Kill switch: plugin_system.synchronous_updates: true restores the inline path. 8 new concurrency tests (non-blocking scheduler, overlap assertion under a hammering display loop, lock release on failure/timeout paths, dedup, kill switch); 4-min devpi soak clean (updates completing, rotation advancing, no stuck RUNNING states). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam
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"""Tests for asynchronous plugin updates (plugin_manager background worker).
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The invariants that keep this change safe:
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1. run_scheduled_updates returns immediately — a slow update() can never
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again freeze the render loop (the original defect: 30s scroll freezes).
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2. A plugin's update() and display() are NEVER concurrent — the per-plugin
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lock makes the old implicit no-overlap guarantee explicit (and, unlike
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before, holds it across the post-timeout window too).
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3. Failure/timeout bookkeeping is unchanged (same executor, same
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_record_update_failure path, same last-update stamping).
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4. The kill switch (plugin_system.synchronous_updates) restores the
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inline path exactly.
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"""
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import os
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import sys
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import threading
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import time
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import pytest
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
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from src.plugin_system.plugin_manager import PluginManager # noqa: E402
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from src.plugin_system.plugin_state import PluginState # noqa: E402
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class SlowPlugin:
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"""Fake plugin whose update() sleeps and records overlap violations."""
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def __init__(self, update_seconds=0.5):
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self.enabled = True
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self.update_seconds = update_seconds
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self.update_calls = 0
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self.display_calls = 0
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self.in_update = False
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self.overlap_detected = False
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def update(self):
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self.in_update = True
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self.update_calls += 1
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time.sleep(self.update_seconds)
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self.in_update = False
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return True
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def display(self, force_clear=False):
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if self.in_update:
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self.overlap_detected = True
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self.display_calls += 1
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return True
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@pytest.fixture
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def pm(tmp_path):
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manager = PluginManager(plugins_dir=str(tmp_path), config_manager=None,
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display_manager=None, cache_manager=None)
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yield manager
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manager.stop_update_worker()
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def _install(pm, plugin, plugin_id="slow-plugin"):
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pm.plugins[plugin_id] = plugin
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pm._update_interval_cache[plugin_id] = 0.01 # always due
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# load_plugin normally registers state; can_execute() gates on it
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pm.state_manager.set_state(plugin_id, PluginState.ENABLED)
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return plugin_id
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class TestSchedulerNonBlocking:
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def test_run_scheduled_updates_returns_immediately(self, pm):
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plugin_id = _install(pm, SlowPlugin(update_seconds=2.0))
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start = time.monotonic()
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pm.run_scheduled_updates()
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elapsed = time.monotonic() - start
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assert elapsed < 0.1, f"scheduler blocked for {elapsed:.2f}s"
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# the update actually runs in the background
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deadline = time.monotonic() + 5
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while pm.plugins[plugin_id].update_calls == 0 and time.monotonic() < deadline:
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time.sleep(0.05)
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assert pm.plugins[plugin_id].update_calls == 1
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def test_no_double_enqueue_while_pending(self, pm):
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plugin_id = _install(pm, SlowPlugin(update_seconds=0.8))
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for _ in range(20):
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pm.run_scheduled_updates()
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time.sleep(0.01)
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time.sleep(1.5) # let the single queued update finish
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assert pm.plugins[plugin_id].update_calls == 1
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class TestUpdateDisplayExclusion:
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def test_display_lock_held_during_update(self, pm):
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plugin_id = _install(pm, SlowPlugin(update_seconds=0.6))
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pm.run_scheduled_updates()
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# give the worker a moment to take the lock and enter update()
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deadline = time.monotonic() + 2
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while not pm.plugins[plugin_id].in_update and time.monotonic() < deadline:
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time.sleep(0.01)
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lock = pm.get_plugin_lock(plugin_id)
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assert lock.acquire(blocking=False) is False, \
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"lock must be held while update() runs"
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# and released afterwards
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deadline = time.monotonic() + 3
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while pm.plugins[plugin_id].in_update and time.monotonic() < deadline:
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time.sleep(0.05)
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time.sleep(0.1)
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assert lock.acquire(blocking=False) is True
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lock.release()
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def test_no_overlap_under_hammering_display_loop(self, pm):
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"""Simulate the render loop's try-lock display pattern at high rate
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while updates fire — the plugin itself asserts no overlap."""
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plugin = SlowPlugin(update_seconds=0.15)
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plugin_id = _install(pm, plugin)
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stop = threading.Event()
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def render_loop():
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while not stop.is_set():
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lock = pm.get_plugin_lock(plugin_id)
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if lock.acquire(blocking=False):
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try:
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plugin.display()
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finally:
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lock.release()
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time.sleep(0.002)
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renderer = threading.Thread(target=render_loop, daemon=True)
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renderer.start()
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try:
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for _ in range(6):
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pm.plugin_last_update.pop(plugin_id, None) # force due
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pm.run_scheduled_updates()
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time.sleep(0.3)
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finally:
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stop.set()
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renderer.join(timeout=2)
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assert plugin.update_calls >= 3
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assert plugin.display_calls > 10
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assert plugin.overlap_detected is False
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def test_state_returns_to_enabled_after_update(self, pm):
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"""RUNNING is set at enqueue (blocks re-entry via can_execute) and
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must return to an executable state once the update finishes."""
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plugin_id = _install(pm, SlowPlugin(update_seconds=0.1))
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pm.run_scheduled_updates()
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# while queued/running, re-entry is blocked
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assert pm.state_manager.can_execute(plugin_id) is False
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deadline = time.monotonic() + 3
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while time.monotonic() < deadline:
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if (pm.plugins[plugin_id].update_calls
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and pm.state_manager.can_execute(plugin_id)):
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break
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time.sleep(0.05)
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assert pm.plugins[plugin_id].update_calls == 1
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assert pm.state_manager.can_execute(plugin_id) is True
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class TestFailurePaths:
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def test_update_failure_routes_through_failure_bookkeeping(self, pm):
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class FailingPlugin(SlowPlugin):
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def update(self):
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self.update_calls += 1
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raise RuntimeError("boom")
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plugin_id = _install(pm, FailingPlugin())
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pm.run_scheduled_updates()
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deadline = time.monotonic() + 3
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while pm.plugins[plugin_id].update_calls == 0 and time.monotonic() < deadline:
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time.sleep(0.05)
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time.sleep(0.2)
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# failure stamped so the interval gate holds (no hot retry loop)
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assert pm.plugin_last_update.get(plugin_id, 0) > 0
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# lock released after failure
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assert pm.get_plugin_lock(plugin_id).acquire(blocking=False) is True
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pm.get_plugin_lock(plugin_id).release()
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def test_unloaded_while_queued_is_harmless(self, pm):
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plugin_id = _install(pm, SlowPlugin(update_seconds=0.1))
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pm._enqueue_update(plugin_id, time.time())
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del pm.plugins[plugin_id]
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time.sleep(0.3) # worker drains the item without crashing
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assert pm._update_worker is None or pm._update_worker.is_alive()
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class TestKillSwitch:
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def test_synchronous_mode_blocks_like_before(self, pm):
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pm._synchronous_updates = True
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plugin_id = _install(pm, SlowPlugin(update_seconds=0.4))
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start = time.monotonic()
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pm.run_scheduled_updates()
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elapsed = time.monotonic() - start
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assert elapsed >= 0.4, "synchronous mode must run inline"
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assert pm.plugins[plugin_id].update_calls == 1
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if __name__ == "__main__":
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sys.exit(pytest.main([__file__, "-v"]))
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