Update Waveshare display information in README (#259)

Signed-off-by: Chuck <33324927+ChuckBuilds@users.noreply.github.com>
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Chuck
2026-02-23 16:38:49 -05:00
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@@ -142,7 +142,7 @@ The system supports live, recent, and upcoming game information for multiple spo
(2x in a horizontal chain is recommended)
- [Adafruit 64×32](https://www.adafruit.com/product/2278) designed for 128×32 but works with dynamic scaling on many displays (pixel pitch is user preference)
- [Waveshare 64×32](https://amzn.to/3Kw55jK) - Does not require E addressable pad
- [Waveshare 92×46](https://amzn.to/4bydNcv) higher resolution, requires soldering the **E addressable pad** on the [Adafruit RGB Bonnet](https://www.adafruit.com/product/3211) to “8” **OR** toggling the DIP switch on the Adafruit Triple LED Matrix Bonnet *(no soldering required!)*
- [Waveshare 96×48](https://amzn.to/4bydNcv) higher resolution, requires soldering the **E addressable pad** on the [Adafruit RGB Bonnet](https://www.adafruit.com/product/3211) to “8” **OR** toggling the DIP switch on the Adafruit Triple LED Matrix Bonnet *(no soldering required!)*
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### Power Supply
@@ -156,7 +156,7 @@ The system supports live, recent, and upcoming game information for multiple spo
![DSC00079](https://github.com/user-attachments/assets/4282d07d-dfa2-4546-8422-ff1f3a9c0703)
## Possibly required depending on the display you are using.
- Some LED Matrix displays require an "E" addressable line to draw the display properly. The [64x32 Adafruit display](https://www.adafruit.com/product/2278) does NOT require the E addressable line, however the [92x46 Waveshare display](https://amzn.to/4pQdezE) DOES require the "E" Addressable line.
- Some LED Matrix displays require an "E" addressable line to draw the display properly. The [64x32 Adafruit display](https://www.adafruit.com/product/2278) does NOT require the E addressable line, however the [96x48 Waveshare display](https://amzn.to/4pQdezE) DOES require the "E" Addressable line.
- Various ways to enable this depending on your Bonnet / HAT.
Your display will look like it is "sort of" working but still messed up.