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chore: mark skins unsupported, fix stale docs and preview size, prepare 3.4.0
Skins: no current scoreboard plugin builds on src.base_classes, so the only skin hook (SportsCore._render_game) never runs. The plugin schema endpoint no longer injects the Visual Skin dropdown, the store hides and refuses "type": "skin" registry entries, and GET /api/v3/skins reports supported: false with a message. Stored skin config still loads and saves. src/skin_system/ and its tests are unchanged apart from the support flag. Docs: check_plugin.py/render_plugin.py examples use --plugin; document BasePlugin.get_update_interval() and its interaction with the manifest update_interval; CLAUDE.md drops the stale template line number and recommends display_manager.width/height. Preview size: new src/display_geometry.py holds the size computation and defaults DisplayManager uses (double-sided applied, chain_length default 2). The web preview, /display/current, Starlark magnify default, sync handshake and two dev scripts use it. Release: __version__ 3.4.0, CHANGELOG 3.4.0 section plus a 3.3.0 tag note. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -10,11 +10,11 @@ This guide explains how to set up a development workflow for plugins that are ma
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> scale. Existing plugins keep their classic rendering unless they adopt
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> those APIs; nothing migrates automatically.
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> **Just want a different look for an existing sports scoreboard?** You may
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> not need a plugin at all — a **skin** restyles the live/recent/upcoming
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> rendering while the plugin keeps handling data, scheduling, caching, and
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> vegas mode, in ~100 lines of drawing code. See
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> [CREATING_SKINS.md](CREATING_SKINS.md).
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> **Want a different look for an existing sports scoreboard?** Skins are
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> meant for that, but they are **not supported yet**: the current scoreboard
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> plugins don't render them (see [SKIN_SYSTEM.md](SKIN_SYSTEM.md#status-not-supported-yet)).
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> For now, change the look through the plugin's own display settings or its
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> code.
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## Overview
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