fix(plugins): one hung plugin no longer stops every plugin from updating (#677)

The update worker no longer blocks forever on a plugin whose display()
never returns. It waits at most PLUGIN_LOCK_TIMEOUT (5s) for a plugin's
lock, then skips that plugin's update (a report-only "busy skip" in
health) and keeps updating every other plugin. display() frames are timed
(slow calls logged and counted; calls past the executor timeout recorded as
hangs), a hung update() is recorded, and on_config_change() now runs under
the plugin lock or is deferred to the worker. The plugin-facing API is
unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-30 09:10:41 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent e3c85cece6
commit c0d97e4867
10 changed files with 1077 additions and 28 deletions
+2 -1
View File
@@ -105,7 +105,8 @@ then normal rotation.
changes. The controller refreshes its cached settings; enabling or
disabling a plugin queues `_reconcile_enabled_plugins()`, which loads or
unloads it on the display thread; each plugin gets `on_config_change()`
for its own section. Set `LEDMATRIX_HOT_RELOAD=false` to turn this off.
for its own section, under its plugin lock
(`PluginManager.apply_config_change()`). Set `LEDMATRIX_HOT_RELOAD=false` to turn this off.
Matrix hardware settings are only read at start-up.
- **Vegas mode.** [`src/vegas_mode/`](../src/vegas_mode/): the display loop
calls `VegasModeCoordinator.run_iteration()`