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fix(plugins): namespace-isolate modules for safe parallel loading (#237)
* fix(plugins): prevent KeyError race condition in module cleanup When multiple plugins have modules with the same name (e.g., background_data_service.py), the _clear_conflicting_modules function could raise a KeyError if a module was removed between iteration and deletion. This race condition caused plugin loading failures with errors like: "Unexpected error loading plugin: 'background_data_service'" Changes: - Use sys.modules.pop(mod_name, None) instead of del sys.modules[mod_name] to safely handle already-removed modules - Apply same fix to plugin unload in plugin_manager.py for consistency - Fix typo in sports.py: rankself._team_rankings_cacheings -> self._team_rankings_cache Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(plugins): namespace-isolate plugin modules to prevent parallel loading collisions Multiple sport plugins share identically-named Python files (scroll_display.py, game_renderer.py, sports.py, etc.). When loaded in parallel via ThreadPoolExecutor, bare module names collide in sys.modules causing KeyError crashes. Replace _clear_conflicting_modules with _namespace_plugin_modules: after exec_module loads a plugin, its bare-name sub-modules are moved to namespaced keys (e.g. _plg_basketball_scoreboard_scroll_display) so they cannot collide. A threading lock serializes the exec_module window where bare names temporarily exist. Also updates unload_plugin to clean up namespaced sub-modules from sys.modules. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(plugins): address review feedback on namespace isolation - Fix main module accidentally renamed: move before_keys snapshot to after sys.modules[module_name] insertion so the main entry is excluded from namespace renaming and error cleanup - Use Path.is_relative_to() instead of substring matching for plugin directory containment checks to avoid false-matches on overlapping directory names - Add try/except around exec_module to clean up partially-initialized modules on failure, preventing leaked bare-name entries - Add public unregister_plugin_modules() method on PluginLoader so PluginManager doesn't reach into private attributes during unload - Update stale comment referencing removed _clear_conflicting_modules Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(plugins): remove unused plugin_dir_str variable Leftover from the old substring containment check, now replaced by Path.is_relative_to(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(plugins): extract shared helper for bare-module filtering Hoist plugin_dir.resolve() out of loops and deduplicate the bare-module filtering logic between _namespace_plugin_modules and the error cleanup block into _iter_plugin_bare_modules(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(plugins): keep bare-name alias to prevent lazy import duplication Stop removing bare module names from sys.modules after namespacing. Removing them caused lazy intra-plugin imports (deferred imports inside methods) to re-import from disk, creating a second inconsistent module copy. Keeping both the bare and namespaced entries pointing to the same object avoids this. The next plugin's exec_module naturally overwrites the bare entry with its own version. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -890,7 +890,7 @@ class SportsUpcoming(SportsCore):
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away_text = ''
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elif self.show_ranking:
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# Show ranking only if available
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away_rank = rankself._team_rankings_cacheings.get(away_abbr, 0)
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away_rank = self._team_rankings_cache.get(away_abbr, 0)
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if away_rank > 0:
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away_text = f"#{away_rank}"
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else:
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