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fix(display): Vegas teardown and 240s default; remove dead Vegas buffer code (#637)
* fix(display): tear down Vegas mode on controller cleanup DisplayController.cleanup() never called VegasModeCoordinator.cleanup(), so the Vegas teardown (stop, pipeline/stream reset, adapter cache drop) was unreachable. Call it before the display manager is cleaned up, and skip it when Vegas was never created. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): default max_cycle_duration to the documented 240s The template, the web UI help, CONFIG_REFERENCE and the controller all say 240, but the code defaulted to 600 in two places, so a config without the key ran Vegas iterations 2.5x longer than documented. from_config now falls back to the dataclass field defaults instead of repeating each one, so the two copies can no longer drift, and the controller's follower scroll-speed default reads VegasModeConfig's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): let run.py -d show display_manager's DEBUG output display_manager pinned its logger to INFO at import, overriding the root level, so debug mode never showed its DEBUG lines. Use get_logger() from src.logging_config like the rest of the core and leave the level to the logging setup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): run each startup validation check once StartupValidator.validate_all() ran twice at boot, before and after the plugin manager was created, so every config, cache, display and systemd-unit warning was logged twice. The second pass now runs only the plugin checks. Drop the commented-out raise_on_errors line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): one INFO line per plugin-list refresh StreamManager logged "=" * 60 banners and a line per plugin (INCLUDED, SKIPPED, FETCHING CONTENT, SEGMENT CREATED) at INFO on every refresh and fetch, i.e. at each cycle start and every 30s. Log one INFO summary of the rotation per refresh and move the per-plugin detail, the weighting breakdown and "no content this cycle" to DEBUG (the adapter still warns when every content path fails). Also drop the check/cross marks from the controller's log messages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): drop the per-iteration static-mode plugin scan run_iteration() rebuilt _static_mode_plugins on every iteration, asking every plugin for its display mode and logging the set at INFO, but nothing ever read it: static pauses are triggered by _check_static_plugin_trigger() from the next segment. Delete it, the coordinator's get_ordered_plugins() that only it used, and the write-only _static_pause_plugin / _static_pause_start. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(vegas): remove the staging buffer that was never filled StreamManager and RenderPipeline carried a double-buffer design that nothing used: _staging_buffer was only ever cleared or swapped, so swap_buffers() never did anything and should_recompose()'s staging_count > 0 branch was dead, and _active_scroll_image, _staging_scroll_image, _is_rendering, _last_frame_time and _frame_interval were written but never read. Delete the machinery and rewrite the docstrings around what actually carries updates: _pending_updates, consumed by process_updates() in swap mode and invalidate_pending_updates() in continuous mode. should_recompose() no longer builds a buffer-status dict every frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): tidy the display controller without changing behaviour - Import VegasModeCoordinator locally instead of through module globals (there is no circular import to avoid). - Drop hasattr() checks on attributes PluginManager.__init__ always sets (plugin_executor, plugin_last_update, get_plugin_lock, run_scheduled_updates*, stop_update_worker) and the dead "older manager" fallbacks; keep the health_tracker None checks, now via _health_tracker(). - Extract _display_once() for the per-frame display call both render loops copied, _advance_on_demand() for the two on-demand rotations, _reset_on_demand_fields() for the error and clear paths, and _timezone() / _in_window() for the two schedule checks. - Remove always-true conditions and the unreachable non-plugin else branch in run(), and read _was_display_active / _last_published_mode / vegas_coordinator directly now that __init__ declares them. - Declare the follower render state in __init__, name its tuning constants, add _follower_sign(), and share the 90/s sync send interval with the render pipeline (SYNC_SEND_INTERVAL). - Delete history narration and the "Opt #N" labels, fix the comment that called _scroll_speed constant (hot reload updates it), and drop a startup timing log that measured nothing. - render_pipeline / plugin_adapter: read display_manager.width/height as the properties they are, drop an empty TYPE_CHECKING block, an aliased threading import and a duplicated `if result and self.sync_manager:`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): trim dead code from display_manager - Add _new_canvas() for the image/draw/fontmode="1" setup that was copied six times. - Call resolve_double_sided() and compose_pixel_mapper_config() directly instead of through a module alias and a passthrough method, and replace the comment that said the passthrough read class attributes. - Delete the unused _initialized flag and _ORIENTATION_ROTATE_DEGREES alias (no core or monorepo reader; tests stop resetting the flag), the test pattern's unreachable no-matrix branch (it only runs once the matrix exists), `del old_image # help GC` (a no-op on a local), a duplicated early return in process_deferred_updates, and stale comments. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(vegas): remove unread fields and test-only helpers, fix docstrings - ContentSegment: drop total_width, fetched_at, is_stale, image_count and is_static, none of which is read. - StreamManager: drop _current_index (never advanced) and the test-only get_all_content_for_composition() and has_pending_updates(); VegasModeConfig: drop the test-only is_plugin_included(). - geometry.find_blank_cut() has had no production caller since the crop moved to item boundaries; delete it and its tests. - PluginAdapter: the _finalize docstring described separator_width between every image, and _crop_to_budget's said cuts snap to the nearest blank column; both now describe what the code does. - Coordinator: the static-pause interrupt log no longer blames follower mode for every interrupt, and set_update_callback names the callback the controller actually wires. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(scroll): correct ScrollHelper comments and drop dead branches - Four comments said the strip always starts with display_width of blank; it does only when lead_gap is None (Vegas passes its own). - Delete the "Width calculation mismatch" warning: the image is created at the calculated width, so the two can never differ. - Remove the two scroll_delay <= 0 fallbacks (which disagreed with each other): set_scroll_delay clamps it to at least 0.001 and nothing in core or the plugin monorepo assigns it directly. - Trim the scipy history from the blend docstring. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(run): drop a redundant comment Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(display): log set_scrolling_state only when it changes Vegas and scrolling plugins set the scrolling state every frame, so once display_manager's DEBUG output became visible in debug mode it printed "Scrolling state set to: True" about 120 times a second. Log only when the value differs from the previous one; the state, activity timestamp and frame hold still update on every call. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): display-vegas Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,8 @@
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"""
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Render Pipeline for Vegas Mode
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Handles high-FPS (125 FPS) rendering with double-buffering for smooth scrolling.
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Uses the existing ScrollHelper for numpy-optimized scroll operations.
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Composes plugin content into one wide strip and renders the visible window of
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it each frame, using ScrollHelper for the numpy-backed scroll.
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"""
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import logging
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@@ -10,7 +10,7 @@ import os
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import time
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import threading
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from collections import deque
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from typing import Optional, List, Any, Dict, Deque, TYPE_CHECKING
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from typing import Optional, List, Any, Dict, Deque
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from PIL import Image
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from src.common.scroll_helper import ScrollHelper
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@@ -18,11 +18,13 @@ from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.geometry import separation_gap
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from src.vegas_mode.stream_manager import StreamManager
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if TYPE_CHECKING:
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pass
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logger = logging.getLogger(__name__)
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#: Shortest gap between multi-display sync sends from the leader, for both the
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#: Vegas scroll position and the controller's per-frame follower images. The
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#: payloads are raw and cheap, and 90/s is above the follower's render rate.
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SYNC_SEND_INTERVAL = 1.0 / 90
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class RenderPipeline:
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"""
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@@ -31,8 +33,9 @@ class RenderPipeline:
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Key responsibilities:
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- Compose content segments into scrollable image
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- Manage scroll position and velocity
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- Handle 125 FPS rendering loop
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- Double-buffer for hot-swap during updates
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- Render one frame per call at the target FPS
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- Extend the strip (continuous mode) or recompose and hot-swap it (swap
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mode) as content changes
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- Track scroll cycle completion
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"""
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@@ -59,18 +62,10 @@ class RenderPipeline:
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self.stream_manager = stream_manager
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self.sync_manager = None # Optional DisplaySyncManager — set by coordinator
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self.sync_follower_left = True # True = follower is LEFT of leader (default)
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self._sync_send_interval = 1.0 / 90 # raw bytes are cheap; 90fps > follower render rate
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self._last_sync_send = 0.0
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# Display dimensions (handle both property and method access patterns)
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self.display_width = (
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display_manager.width() if callable(display_manager.width)
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else display_manager.width
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)
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self.display_height = (
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display_manager.height() if callable(display_manager.height)
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else display_manager.height
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)
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self.display_width = display_manager.width
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self.display_height = display_manager.height
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# ScrollHelper for optimized scrolling
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self.scroll_helper = ScrollHelper(
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@@ -82,11 +77,6 @@ class RenderPipeline:
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# Configure scroll helper
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self._configure_scroll_helper()
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# Double-buffer for composed images
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self._active_scroll_image: Optional[Image.Image] = None
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self._staging_scroll_image: Optional[Image.Image] = None
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self._buffer_lock = threading.Lock()
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# Group prepared off the render thread, waiting to be appended.
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self._prepared_group = None
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# Plugins that need the shared canvas, appended one at a time.
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@@ -96,13 +86,9 @@ class RenderPipeline:
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self._prefetch_lock = threading.Lock()
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# Render state
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self._is_rendering = False
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self._cycle_complete = False
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self._segments_in_scroll: List[str] = [] # Plugin IDs in current scroll
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# Timing
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self._last_frame_time = 0.0
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self._frame_interval = config.get_frame_interval()
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self._cycle_start_time = 0.0
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# Statistics
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@@ -192,10 +178,6 @@ class RenderPipeline:
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logger.error("ScrollHelper failed to create cached image")
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return False
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# Store reference to composed image
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with self._buffer_lock:
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self._active_scroll_image = self.scroll_helper.cached_image
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# Track which plugins are in this scroll (get safely via buffer status)
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self._segments_in_scroll = self.stream_manager.get_active_plugin_ids()
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@@ -335,8 +317,6 @@ class RenderPipeline:
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element_gap=0,
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)
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if appended:
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with self._buffer_lock:
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self._active_scroll_image = self.scroll_helper.cached_image
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logger.info(
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"[%s] Appended deferred content: strip now %dpx, %dpx ahead",
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plugin_id, self.scroll_helper.total_scroll_width,
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@@ -420,9 +400,6 @@ class RenderPipeline:
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# Keep a screen's worth behind the viewport as a safety margin.
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self.scroll_helper.drop_scrolled_prefix(keep_before=self.display_width)
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with self._buffer_lock:
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self._active_scroll_image = self.scroll_helper.cached_image
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self._segments_in_scroll = [pid for pid, _ in grouped]
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self.stats['composition_count'] += 1
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self.stats['extensions'] = self.stats.get('extensions', 0) + 1
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@@ -565,7 +542,7 @@ class RenderPipeline:
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# leader's via TCP image transfer at each new_cycle) at scroll_x ± display_width.
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if self.sync_manager:
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now = time.time()
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if now - self._last_sync_send >= self._sync_send_interval:
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if now - self._last_sync_send >= SYNC_SEND_INTERVAL:
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self._last_sync_send = now
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self.sync_manager.send_scroll_x(self.scroll_helper.scroll_position)
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@@ -603,7 +580,6 @@ class RenderPipeline:
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Returns True when:
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- Cycle is complete and we should start fresh
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- Staging buffer has new content
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- A plugin currently visible in the scroll has pending updated data
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(e.g. a live score changed) — standalone (non-sync) mode only
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"""
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@@ -613,16 +589,11 @@ class RenderPipeline:
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# When multi-display sync is active, defer mid-cycle hot swaps until the
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# cycle ends naturally. Hot swaps block the render loop for 15-30ms while
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# the image is rebuilt, causing a freeze+jump that the follower perceives
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# as a speed-up. Deferring to cycle boundaries keeps transitions clean.
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# Staging buffer content is still pre-loaded; it just applies at cycle end.
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# as a speed-up. Deferring to cycle boundaries keeps transitions clean;
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# the pending updates are still applied, by the recompose at cycle end.
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if self.sync_manager is not None:
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return False
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# Check if we need more content in the buffer
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buffer_status = self.stream_manager.get_buffer_status()
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if buffer_status['staging_count'] > 0:
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return True
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# Trigger recompose when pending updates affect visible segments, so
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# live score/status changes reach the display within a few seconds
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# instead of waiting for the next full cycle.
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@@ -652,10 +623,12 @@ class RenderPipeline:
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def hot_swap_content(self) -> bool:
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"""
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Hot-swap to new composed content.
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Refetch the plugins with pending updates and recompose the strip.
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Called when staging buffer has updated content.
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Swaps atomically to prevent visual glitches.
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Swap mode only (continuous mode uses :meth:`refresh_updated_plugins`).
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Called when :meth:`should_recompose` finds a visible plugin with
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pending updates. The scroll resumes at the same relative position in
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the rebuilt strip.
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Returns:
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True if swap occurred
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@@ -668,9 +641,7 @@ class RenderPipeline:
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old_width = self.scroll_helper.total_scroll_width
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old_pos = self.scroll_helper.scroll_position
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# Process any pending updates
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self.stream_manager.process_updates()
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self.stream_manager.swap_buffers()
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# Recompose with updated content
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if self.compose_scroll_content():
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@@ -729,21 +700,17 @@ class RenderPipeline:
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result = self.compose_scroll_content()
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if result and self.sync_manager:
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# When sync is active, start the leader past the lead-in gap so it
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# immediately shows content, leaving the follower on the blank gap
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# for a clean transition rather than near-end content wrapping
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# around. This tracks lead_in_width rather than assuming a full
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# display width of gap, which is no longer the default.
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# Start the leader past the lead-in gap so it immediately shows
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# content, leaving the follower on the blank gap for a clean
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# transition rather than near-end content wrapping around.
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self.scroll_helper.scroll_position = float(self.config.lead_in_width)
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if result and self.sync_manager:
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# Signal follower that a new cycle started (triggers its own rebuild)
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self.sync_manager.send_new_cycle()
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# Push the actual scroll image over TCP so follower has identical pixels.
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# Done in a background thread to not block the render loop (~15ms transfer).
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if self.scroll_helper.cached_image is not None:
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import threading as _t
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_t.Thread(
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threading.Thread(
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target=self.sync_manager.send_scroll_image,
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args=(self.scroll_helper.cached_image,),
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daemon=True, name="sync-image-push"
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@@ -792,7 +759,6 @@ class RenderPipeline:
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"""
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old_fps = self.config.target_fps
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self.config = new_config
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self._frame_interval = new_config.get_frame_interval()
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# Reconfigure scroll helper
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self._configure_scroll_helper()
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@@ -805,10 +771,6 @@ class RenderPipeline:
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self.scroll_helper.reset_scroll()
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self.scroll_helper.clear_cache()
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with self._buffer_lock:
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self._active_scroll_image = None
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self._staging_scroll_image = None
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self._cycle_complete = False
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self._segments_in_scroll = []
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self._frame_times = deque(maxlen=100)
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