feat(common): sports_game_over -- the reconciled game-over check (sports family 5) (#770)

* feat(common): sports_game_over -- the reconciled game-over check (sports family 5)

New hardware-free module src/common/sports_game_over.py with
SportsGameOverMixin._is_game_really_over, the scoreboards' SportsLive check
that drops a game ESPN still lists as live, copied from ledmatrix-plugins
claude/family5-reconcile once the nine copies (five bodies) became one.

Over on a final period text; from period FINAL_PERIOD on, also on a 0:00
clock string unless the score is level (a tie at the end of regulation goes
to overtime; a game that ends tied ends on its final status). FINAL_PERIOD
is the one per-sport seam, a class attribute defaulting to None (the clock
never ends a game); the scoreboards declare 3 (hockey), 4 (basketball,
football, lacrosse) or None (afl, nrl, soccer, baseball, ufc).

- test/test_sports_game_over.py: the plugins' pinned matrix folded to the
  three FINAL_PERIOD values, edge shapes, the tie guard, ufc's recorded
  ESPN MMA states, an override deferring through super() (baseball), the
  base order with SportsLiveSharedMixin._detect_stale_games, host contract.
- test/test_sports_game_over_parity.py: with LEDMATRIX_PLUGINS, compares the
  body with every plugin copy (drift-report normalisation plus decorators)
  and each plugin's FINAL_PERIOD with the owner's decision.
- mypy ratchet, src/common/README.md, CHANGELOG (Unreleased, New modules).
- docs/SPORTS_UNIFICATION.md: family 5 status and decisions; the seam
  tables now match the code (FINAL_PERIOD defaults to None; the
  CLOCK_COUNTS_DOWN seam never existed and is gone from the doc).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: cite ledmatrix-plugins #625 for the family 5 reconcile

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-10-05 09:36:12 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent bb475a79ea
commit b638b91169
8 changed files with 584 additions and 20 deletions
+36 -19
View File
@@ -91,6 +91,7 @@ more. Shared sports code lives in `src/common`:
| `sports_live_scroll.py` | next release | `SportsLiveScrollMixin` — rebuild a live scroll strip mid-cycle, keeping the marquee's place |
| `sports_display_rules.py` | next release | `SportsCardOptionsMixin`, `SportsGameRulesMixin` — scorebug date options, the no-favourites filter, non-favourite live dwell |
| `sports_font_path.py` | next release | `resolve_font_path` — what the plugins' `_resolve_font_path` copies return |
| `sports_game_over.py` | next release | `SportsGameOverMixin` — `_is_game_really_over`, with the `FINAL_PERIOD` seam (family 5) |
Each is described in [src/common/README.md](../src/common/README.md).
@@ -134,8 +135,7 @@ constants rather than behavior:
| Attribute | Meaning | Default |
|---|---|---|
| `FINAL_PERIOD` | Period at/after which a zero clock can mean "over" | `4` (hockey overrides to `3`) |
| `CLOCK_COUNTS_DOWN` | Whether `0:00` means "expired" | `True` (soccer/afl/nrl override to `False` — their clocks count up, so `0:00` is kickoff) |
| `FINAL_PERIOD` | Period from which a 0:00 clock ends a game (`sports_game_over`) | `None`: the clock never ends a game (afl, nrl, soccer, baseball, ufc). Hockey sets `3`; basketball, football and lacrosse `4` |
| `COALESCE_SCORING_SEQUENCE` | Fold score increments arriving during an active celebration into that one celebration | `False` (football overrides to `True` — a touchdown lands as +6, then +1 for the extra point) |
### Why these are seams and not branches
@@ -146,11 +146,14 @@ so NRL matches favorites on team ID. Flattening every plugin to abbreviations
would silently select the wrong club for NRL users. The base declares the seam,
NRL fills it, and core never learns the string `"nrl"`.
`CLOCK_COUNTS_DOWN` exists for the same reason in the opposite direction: a
`FINAL_PERIOD` exists for the same reason in the opposite direction: a
soccer clock reading `0:00` means the match has not kicked off, so running the
clock-expiry branch there would evict live games.
clock-expiry rule there would evict live games. Those sports declare `None`,
and so do baseball (innings, not a clock) and ufc (a bout ends only on ESPN's
final status). One attribute covers both questions, whether the clock can end
a game and from which period, so no separate count-down flag was added.
`COALESCE_SCORING_SEQUENCE` is the third of the same kind. In football one
`COALESCE_SCORING_SEQUENCE` is another of the same kind. In football one
scoring play arrives as two score updates, so the follow-up must be folded into
the first celebration; in soccer two increments a few seconds apart are two real
goals, and folding them would swallow one. Neither default is "right" — which is
@@ -298,6 +301,20 @@ Left in the plugins, though identical:
renderers) is already core's, in `SportsHelpersMixin`; a renderer that
wants it can inherit that.
### Family 5: the game-over check (core done; adoption waits for a release)
The pilot of the method below. ledmatrix-plugins `scripts/test_game_over_check.py`
(#621) pinned 3,115 answers across the nine plugins first; the reconcile
(ledmatrix-plugins #625) made the five bodies one and
changed only the cells the owner's decisions under
[Product decisions](#product-decisions-each-family-needs) explain: ufc's
clock rule (65 cells), baseball's dormant one (53, every one a game with a
`period` baseball's games never carry), and a level score at 0:00 (five
cells in hockey, basketball, football and lacrosse). The harness renders
were pixel-identical. `src/common/sports_game_over.py` holds the body;
`test/test_sports_game_over_parity.py` compares it, and each plugin's
`FINAL_PERIOD`, with the plugin copies.
### Why the method changes
Byte-identical promotion has nearly run dry. Measured on ledmatrix-plugins
@@ -333,8 +350,8 @@ game-over check); the report measures each method in it. The procedure:
line in each plugin.
- *A per-sport fact* (hockey ends in period 3; a soccer clock counts up).
Make it a declared class constant or override point with a default, as
`FINAL_PERIOD`, `CLOCK_COUNTS_DOWN`, `COALESCE_SCORING_SEQUENCE` and
`_favorite_key` are, and add it to the tables above. Never a sport-name
`FINAL_PERIOD`, `COALESCE_SCORING_SEQUENCE` and `_favorite_key` are,
and add it to the tables above. Never a sport-name
branch: core must not learn sport names.
- *A product difference*: anything a user can see (which games show, a
colour, a date, a badge, how long a screen stays). The owner picks the
@@ -382,7 +399,7 @@ release.
| # | Family | Methods (variants) | Why here |
|---|---|---|---|
| 4 | Identical sweep | `manager.py`: `_dispatch_switch_refresh`, `_favorite_team_is_live`, `get_vegas_priority_weight`, `_game_involves`, `_favorite_scan_targets`, `_favorite_scan_games`, `_get_total_games_for_manager` (all nine, 1); the live-scroll helpers `_preserving_scroll_position`, `_refresh_live_scroll_managers`, `_live_scroll_managers`, `_note_live_scroll_built`, `_live_scroll_needs_rebuild`, `_live_scroll_fields` (eight, 1). `sports.py`: `_card_option`, `_filtered_or_all`, `_effective_live_duration`, `_recent_date_text` (eight, 1). 58 identical families in all | Nothing to decide; brings `manager.py` into core as a `SportsPluginHostMixin`. `_resolve_font_path` (identical in nine `sports.py` and eight renderers) becomes `sports_font_path.resolve_font_path`, not `font_layout.resolve_asset_path`, which skips the cwd. Core side done; see [Stage 4](#stage-4-the-identical-sweep-core-done-adoption-waits-for-a-release) |
| 5 | Game-over check | `SportsLive._is_game_really_over` (5) | Pure logic, no pixels; its seams (`FINAL_PERIOD`, `CLOCK_COUNTS_DOWN`) were designed in B1. The pilot for the procedure |
| 5 | Game-over check | `SportsLive._is_game_really_over` (5) | Pure logic, no pixels; one seam, `FINAL_PERIOD`. The pilot for the procedure. Reconciled to one body and promoted as `sports_game_over`; adoption waits for the release that ships it. See [Family 5](#family-5-the-game-over-check-core-done-adoption-waits-for-a-release) |
| 6 | Favourite matching | `_is_favorite_game` (7 across three classes), `_select_games_for_display` (2: nrl), `_select_recent_games_for_display` (3) | Everything that asks "is this a favourite" goes through the 3.5.0 `_favorite_key` seam |
| 7 | Other-games rotation | `_by_importance`, `_other_games_window`, `_advance_other_games_if_due` (2 each: football), `_rotate_other_games_on_display` (2: ufc) | One outlier each; football carries two fixes the other eight lack |
| 8 | Rankings | `_fetch_team_rankings` (3), `_choose_poll` (3), `_load_division_team_ids`, `_passes_other_filters`, `_best_rank`, `_is_ranked_game` (2 each: football) | Needs 7; the rank badge and the "ranked only" filter read it |
@@ -416,17 +433,17 @@ family 9 prepares.
Owner calls to make before (or while) reconciling. Items marked *verify* are
suspected behaviour that needs a payload or a rig to confirm first.
- **5, game-over check.** Which rule each sport gets: the clock never ends a
game in afl, nrl and soccer (`CLOCK_COUNTS_DOWN = False`); hockey ends at
0:00 from period 3, basketball, football and lacrosse from period 4.
baseball and ufc share a copy that reads a missing clock as "0:00": dormant
in baseball (its games carry no `period`), and not triggered by ufc's round
breaks either. ESPN sends a break as `STATUS_END_OF_ROUND` with displayClock
`-`, not `0:00` (verified against recorded payloads; ledmatrix-plugins#580
pins it). Whatever rule ufc gets must not read `-` as `0:00`. Decide ufc's
rule: no clock rule (ESPN's `STATUS_FINAL` is the only end signal it needs;
this also closes a ~1 s window at the horn when the ticking clock reads
`0:00`), or its own final period.
- **5, game-over check. Decided 2026-10-05, done:** one seam,
`FINAL_PERIOD`: hockey 3; basketball, football and lacrosse 4; `None` (the
clock never ends a game) for afl, nrl and soccer (clocks that count up),
baseball (its games carry no `period`, so the old rule was dormant) and
ufc (a bout ends only on ESPN's final status, which also closes the ~1 s
window at the horn when the ticking clock reads `0:00`; ESPN's round-break
displayClock `-` was never a zero clock, ledmatrix-plugins#580). Only a
non-empty clock string counts (the baseball/ufc copy read a missing clock
as `0:00`). A score level at 0:00 is not over: the game stays live through
the break before overtime, and one that really ends tied ends on its final
status. Baseball keeps its postponed/suspended override in `BaseballLive`.
- **6, favourite matching.** NRL keeps matching favourites by team id
(abbreviations collide: NEW, CAN), through `_favorite_key` rather than its
own copies of the selection methods. Six plugins log the recent-games