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Merge branch 'claude/hdpi-scroll-performance-antialiasing-4ae609' into claude/offscreen-rendering
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@@ -138,6 +138,8 @@ class RenderPipeline:
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# a 95Hz panel, p99 21-28ms -- a visible hitch every few frames.
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self._crisp = None
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self._frame_hold = 1
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# Gaps timed under the old hold would be divided by the new one.
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self._swap_times.clear()
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if self.config.smooth_scroll and not self.config.sub_pixel_blend:
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self._crisp = solve_crisp(self.config.scroll_speed, self._refresh_hz())
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self._frame_hold = self._crisp.frame_hold
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@@ -198,10 +200,15 @@ class RenderPipeline:
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refresh the panel never delivers -- 90px/s at "120Hz" is 3px every 4
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refreshes, visibly jumpy, where the real 95Hz allows 1px every refresh.
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SwapOnVSync blocks for frame_hold refreshes, so the median gap between
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swaps is frame_hold refresh periods. The median ignores the odd frame
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that missed its vsync or waited on a recompose. Measured once: the
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refresh only changes with the hardware config, which restarts us.
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SwapOnVSync blocks for frame_hold refreshes, and a swap can only come
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back late -- a missed vsync lengthens its gap by whole refreshes, never
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shortens one -- so the low end of the gaps is frame_hold refresh
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periods: the 10th percentile, as src/common/frame_timing.py uses. The
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median would track the render loop instead once most frames in the
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window were late (startup, a prefetch, a recompose), lock in a rate
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too low, and scroll faster than configured until restart. Measured
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once: the refresh only changes with the hardware config, which
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restarts us.
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"""
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if self._crisp is None or self._measured_hz is not None:
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return
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@@ -215,11 +222,11 @@ class RenderPipeline:
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times = list(self._swap_times)
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gaps = sorted(b - a for a, b in zip(times, times[1:]))
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median = gaps[len(gaps) // 2]
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period = gaps[len(gaps) // 10]
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self._swap_times.clear()
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if median <= 0:
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if period <= 0:
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return
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measured = self._frame_hold / median
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measured = self._frame_hold / period
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cap = self._cap_hz()
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if measured >= cap * (1.0 - self.REFRESH_TOLERANCE):
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self._measured_hz = cap
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