mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
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Merge branch 'claude/hdpi-scroll-performance-antialiasing-4ae609' into claude/offscreen-rendering
This commit is contained in:
+18
-7
@@ -281,10 +281,14 @@ class DisplayManager:
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self._last_snapshot_ts = 0.0
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self._last_snapshot_touch_ts = 0.0
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self._last_snapshot_digest: Optional[int] = None
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# The frame actually on disk. _last_snapshot_digest moves when a frame
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# is handed to the writer; this only once it has been saved, so an
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# mtime touch never vouches for a frame still waiting to be written.
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self._saved_snapshot_digest: Optional[int] = None
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self._snapshot_dir_prepared = False
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# Background writer used mid-scroll; see _write_snapshot_if_due.
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self._snapshot_cond = threading.Condition()
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self._snapshot_pending: Optional[Image.Image] = None
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self._snapshot_pending: Optional[Tuple[Image.Image, Optional[int]]] = None
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self._snapshot_thread: Optional[threading.Thread] = None
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self._snapshot_stop = False
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# Held for the whole of each PNG write, by the writer thread and by
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@@ -1784,12 +1788,16 @@ class DisplayManager:
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viewer_fresh, digest != self._last_snapshot_digest)
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if action is snapshot_policy.SnapshotAction.SKIP:
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return
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if action is snapshot_policy.SnapshotAction.TOUCH:
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if (action is snapshot_policy.SnapshotAction.TOUCH
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and self._saved_snapshot_digest == digest):
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# mtime bump only: keeps the health check (snapshot age)
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# green without paying for a PNG encode of an unchanged frame
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os.utime(self._snapshot_path, None)
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self._last_snapshot_touch_ts = now
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return
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# (A TOUCH for a frame that isn't on disk yet -- still queued, or
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# its write failed -- is written instead: touching would make the
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# older file on disk look current.)
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# WRITE. Mid-scroll the PNG encode goes to a background thread: at
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# 512x64 it takes 12-14ms on a Pi 4, longer than a 95Hz refresh,
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@@ -1799,7 +1807,7 @@ class DisplayManager:
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# it compresses, so the encode no longer holds the loop up. Static
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# frames still write inline: nothing is moving to disturb.
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if self.is_currently_scrolling():
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self._queue_snapshot(self.image.copy())
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self._queue_snapshot(self.image.copy(), digest)
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else:
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# A scroll that just ended can leave its last frame queued or
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# mid-write; it must not land on top of this newer one.
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@@ -1807,6 +1815,7 @@ class DisplayManager:
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with self._snapshot_cond:
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self._snapshot_pending = None
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self._save_snapshot(self.image)
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self._saved_snapshot_digest = digest
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self._last_snapshot_ts = now
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self._last_snapshot_touch_ts = now
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self._last_snapshot_digest = digest
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@@ -1872,7 +1881,7 @@ class DisplayManager:
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except Exception:
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pass
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def _queue_snapshot(self, image: Image.Image) -> None:
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def _queue_snapshot(self, image: Image.Image, digest: Optional[int] = None) -> None:
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"""Hand a frame to the snapshot writer thread; the newest frame wins.
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One slot, not a queue: if the writer is still encoding when the next
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@@ -1880,7 +1889,7 @@ class DisplayManager:
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the latest frame, and a backlog would only cost memory and CPU.
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"""
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with self._snapshot_cond:
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self._snapshot_pending = image
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self._snapshot_pending = (image, digest)
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if self._snapshot_thread is None or not self._snapshot_thread.is_alive():
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self._snapshot_thread = threading.Thread(
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target=self._snapshot_writer, daemon=True,
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@@ -1900,11 +1909,13 @@ class DisplayManager:
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# clears the slot, so an older frame never lands on a newer one.
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with self._snapshot_write_lock:
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with self._snapshot_cond:
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image, self._snapshot_pending = self._snapshot_pending, None
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if image is None:
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pending, self._snapshot_pending = self._snapshot_pending, None
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if pending is None:
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continue
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image, digest = pending
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try:
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self._save_snapshot(image)
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self._saved_snapshot_digest = digest
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except Exception as e:
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# The frame was recorded as written when it was queued.
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# Forget that, so an unchanged frame is written again
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