chore: delete unreferenced scripts and archived docs; fix stale doc claims (#607)

* chore(scripts): delete unreferenced helper scripts

None of these is referenced by an installer, systemd unit, CI workflow,
test, the web UI or src/:

- utils/cleanup_venv.sh removes venv_web_v2, which nothing creates
- utils/clear_python_cache.sh hardcodes ~/LEDMatrix and a .webassets-cache
  nothing uses
- install/migrate_config.sh only copies the template, which the installer
  and ConfigManager already do
- install/debug_install.sh, debug/debug_web_manual.py
- diagnose_web_ui.sh and verify_web_ui.sh overlap diagnose_web_interface.sh,
  which the docs point to
- fix_internet_connectivity.sh is iptables-only (stale on nftables)
- diagnose_plugin_permissions.sh, dev/validate_python.py
- download_nba_logos.py + README_NBA_LOGOS.md: logo_downloader fetches
  logos on demand
- setup_plugin_repos.py linked into the production plugin-repos/ dir; the
  dev workflow is scripts/dev/dev_plugin_setup.sh, and
  MULTI_ROOT_WORKSPACE_SETUP.md now uses it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(config): drop unused plugin_system flags and a dead unit comment

- config.template.json: remove plugin_system.auto_discover,
  auto_load_enabled and development_mode. Nothing reads them; the web UI
  only stores them when a client sends them. ConfigManager's migration
  only adds template keys, so existing configs keep theirs unchanged.
- config.template.json: re-indent vegas_scroll's live_* keys.
- systemd/ledmatrix.service: remove the comment documenting
  LEDMATRIX_ON_DEMAND_PLUGIN / on_demand_env.conf; nothing reads either.
- CONFIG_REFERENCE.md: say the legacy keys are no longer in the template.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: delete docs/archive and PLUGIN_IMPLEMENTATION_SUMMARY.md

- docs/archive/: superseded guides; the repository history keeps them
  and no live doc links into the directory. The one open document in it,
  WEB_UI_AUDIT_2026-09.md, moves to docs/audits/ and is linked from the
  docs index.
- PLUGIN_IMPLEMENTATION_SUMMARY.md invented usage statistics, called
  v2.0.0 current, listed shipped auto-updates as future work and
  documented a BasePlugin.get_config() that does not exist.
- docs/README.md: drop both, and stop telling contributors to archive
  obsolete pages instead of deleting them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-api): fix extra_small_font size, cache metric key and scroll pacing example

- PLUGIN_API_REFERENCE: extra_small_font loads at 7, not 6 (crisp_size
  snaps it, src/display_manager.py); get_cache_metrics() returns
  cache_hit_rate, not hit_rate (src/cache/cache_metrics.py).
- ADVANCED_PLUGIN_DEVELOPMENT: the basic scrolling example slept in a loop
  and never passed frame_hold; use ScrollHelper + scroll_config.configure()
  and set_scrolling_state(True, frame_hold=...) as PLUGIN_API_REFERENCE does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-config): match the config tab, icon and web-action docs to the code

- PLUGIN_CONFIG_QUICK_START / PLUGIN_CONFIGURATION_TABS /
  PLUGIN_CONFIGURATION_GUIDE: there is no "Reset to Defaults" button (the
  tab has Refresh, Update, Uninstall, Save Configuration); plugin config
  hot-reloads (ConfigService + on_config_change), so no restart; the
  schema is found by the fixed name config_schema.json, not a manifest
  config_schema field; the tab row is "Plugin Manager", not "Plugins";
  forms are server-rendered from /v3/partials/plugin-config/<id>; the
  duration hook is get_display_duration()/display_duration; a class_name
  mismatch raises PluginError; the store requires id, name, class_name and
  display_modes (not version); plugin_system.debug/log_level do not exist
  (use run.py -d / LEDMATRIX_DEBUG). Drop "future" features that shipped.
- PLUGIN_CONFIG_CORE_PROPERTIES: list all of CORE_PLUGIN_PROPERTIES,
  including skin, skin_options and the vegas_* tuning keys.
- PLUGIN_CUSTOM_ICONS: icon is only a Font Awesome class (fallback
  fa-puzzle-piece); emoji/URL icons and getPluginIcon() never existed in
  v3. Note that /api/v3/plugins/installed currently omits icon.
- PLUGIN_WEB_UI_ACTIONS (+ example JSON): success_message, error_message
  and step1_message are never read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(store): describe the monorepo registry and the store UI as they are

- PLUGIN_STORE_GUIDE: the Plugin Store is a section of the Plugin
  Manager tab; URL installs are "Install from GitHub" -> "Install Single
  Plugin"; bulk update exists (Check & Update All) plus opt-in weekly
  auto-update; PluginStoreManager() defaults to plugins/, so the Python
  examples pass plugin-repos; registry plugins are downloaded (GitHub API,
  ZIP fallback), not cloned; updates compare version with latest_version.
- PLUGIN_REGISTRY_SETUP_GUIDE: replace the per-plugin-repo + tag
  walkthrough with a short page on the monorepo registry (plugin_path,
  latest_version, update_registry.py) that points at the monorepo's own
  SUBMISSION.md. Drops the reference to the deleted
  PLUGIN_IMPLEMENTATION_SUMMARY.md and setup_plugin_repos.py.
- plugin_registry_template.json: use the real entry shape.
- PLUGIN_QUICK_REFERENCE: automatic background updates exist (opt-in);
  registry example and publishing steps use the monorepo, not tags.
- PLUGIN_DEVELOPMENT_GUIDE: tags/releases are not read by the store.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(readme): fix the Triple Bonnet mapping, install prerequisites and backup names

- README: the Adafruit Triple Bonnet uses `regular` (3 outputs), not
  `regular-pi1` (1 output) -- src/matrix_support.py MAPPING_OUTPUTS, and
  the README's own hardware_mapping section; the template default mapping
  is adafruit-hat, the PWM mod switches it to adafruit-hat-pwm; manual
  install only needs git up front (first_time_install.sh installs
  python-dev-is-python3, cmake, ninja-build etc.; cython3/scons are not
  used); the Pi Zero 2 W is a supported low-memory board, consistent with
  PRODUCT.md, LOW_MEMORY_BOARDS.md and the installer's low-memory build;
  fix the "First_time_install.sh" spelling, an orphan "2." list item and
  the hello-world starter link (it lives in the plugins monorepo).
- CONFIG_DEBUGGING: automatic backups are
  config/backups/config.json.backup.<YYYYMMDD_HHMMSS_ffffff> (five kept),
  not config_YYYYMMDD_HHMMSS.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(dev): correct the test-running and rgbmatrix build instructions

- HOW_TO_RUN_TESTS: coverage is not collected by a plain pytest run and
  pytest.ini has no threshold; the only one is --cov-fail-under=52 in the
  core unit-test job of .github/workflows/test.yml, which runs the whole
  test/ tree (not an allowlist). Almost no tests carry markers, so
  -m integration / -m slow select nothing; drop them and -m unit as the
  quick check. Replace the hardcoded /home/chuck path.
- DEVELOPMENT: the rgbmatrix package is built with pip install . from
  the submodule root (scikit-build-core + CMake + Ninja), as
  first_time_install.sh does; there is no make build-python /
  bindings/python step, and the build deps are python-dev-is-python3,
  cmake and ninja-build, not cython3/scons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(wifi): the setup AP is open; auto-enable can be turned off without code changes

- WIFI_NETWORK_SETUP / SSH_UNAVAILABLE_AFTER_INSTALL: both AP paths in
  src/wifi_manager.py create an open network and nothing reads
  ap_password, so drop the "ledmatrix123" password and the ap_password
  key/advice.
- SSH_UNAVAILABLE_AFTER_INSTALL: disabling automatic AP mode does not
  need code changes -- auto_enable_ap_mode is a WiFi-tab toggle and
  POST /api/v3/wifi/ap/auto-enable; note the monitor daemon reads
  wifi_config.json at start, so restart it after changing the setting.
  Use the ledpi username and a relative install path like the other docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(reference): add auto_update, drop drifted line numbers, fix UI and service details

- CONFIG_REFERENCE: document the top-level auto_update.enabled key (read
  by web_interface/auto_update.py and src/auto_update_setup.py); replace
  drifted file:line references with function names; the template's
  dim_schedule mode is "global".
- ADVANCED_FEATURES: core does not read a per-plugin background_service
  block (the sports plugins read their own), and priority is "higher
  number = higher priority" on FetchRequest but not used for ordering.
- WEB_INTERFACE_GUIDE: the General tab toggle is "Web Display Autostart"
  (web interface service), brightness is 1-100, and config paths are
  relative to the LEDMatrix folder, not /config.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: drop references to code removed in #608

get_installed_plugin_info, WiFiManager's saved_networks and the six
always-skipping plugin test files are deleted there. NetworkManager already
remembers joined networks; LEDMatrix no longer stores WiFi passwords.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: don't link SKIN_SYSTEM.md from the core-properties page

#615 deletes SKIN_SYSTEM.md; with this link, whichever of the two merged
second would break test_doc_links. The skin/skin_options entries go when
#615 removes the keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-23 12:36:38 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent 84afa9d64f
commit a231d4dbc7
87 changed files with 540 additions and 13856 deletions
+34 -282
View File
@@ -2,17 +2,28 @@
## Overview
Plugins can specify custom icons that appear next to their name in the web interface tabs. This makes your plugin instantly recognizable and adds visual polish to the UI.
A plugin can name an icon for its tab in the web interface's second nav row
(next to **Plugin Manager**) with the `icon` field in `manifest.json`.
## Icon Types Supported
> **Status:** the tab code honors `icon`, but `GET /api/v3/plugins/installed`
> (`web_interface/blueprints/api_v3/plugins.py`) does not currently include
> the manifest's `icon` in its response, so every tab shows the default
> puzzle piece. Setting `icon` is harmless and will take effect once the API
> passes it through again.
The system supports three types of icons:
## Font Awesome classes only
### 1. Font Awesome Icons (Recommended)
`icon` is used verbatim as the CSS class of an `<i>` element
(`iconEl.className = plugin.icon || 'fas fa-puzzle-piece'` in
`web_interface/static/v3/js/app-shell.js` and the same fallback in
`app-early.js`). So it must be a Font Awesome class string. Emoji, image
paths and URLs are not supported: they would end up as a meaningless class
name and render nothing.
The web interface uses Font Awesome 6, giving you access to thousands of icons.
The web interface bundles Font Awesome Free 6
(`web_interface/static/v3/vendor/fontawesome/`), so any free `fas`, `far` or
`fab` icon works.
**Example:**
```json
{
"id": "my-plugin",
@@ -21,292 +32,33 @@ The web interface uses Font Awesome 6, giving you access to thousands of icons.
}
```
**Common Font Awesome Icons:**
- Clock: `fas fa-clock`
Some common choices:
- Clock / calendar: `fas fa-clock`, `fas fa-calendar-alt`
- Weather: `fas fa-cloud-sun`, `fas fa-cloud-rain`
- Calendar: `fas fa-calendar`, `fas fa-calendar-alt`
- Sports: `fas fa-football-ball`, `fas fa-basketball-ball`
- Sports: `fas fa-football-ball`, `fas fa-basketball-ball`, `fas fa-trophy`
- Music: `fas fa-music`, `fas fa-headphones`
- Finance: `fas fa-chart-line`, `fas fa-dollar-sign`
- News: `fas fa-newspaper`, `fas fa-rss`
- Settings: `fas fa-cog`, `fas fa-sliders-h`
- Timer: `fas fa-stopwatch`, `fas fa-hourglass`
- Alert: `fas fa-bell`, `fas fa-exclamation-triangle`
- Heart: `fas fa-heart`, `far fa-heart` (outline)
- Star: `fas fa-star`, `far fa-star` (outline)
- Image: `fas fa-image`, `fas fa-camera`
- Video: `fas fa-video`, `fas fa-film`
- Game: `fas fa-gamepad`, `fas fa-dice`
- Games: `fas fa-gamepad`, `fas fa-dice`
**Browse all icons:** [Font Awesome Icon Gallery](https://fontawesome.com/icons)
Browse the rest in the [Font Awesome gallery](https://fontawesome.com/icons)
(filter to Free, version 6).
### 2. Emoji Icons (Fun & Simple)
## Default
Use any emoji character for a colorful, fun icon.
**Example:**
```json
{
"id": "hello-world",
"name": "Hello World",
"icon": "👋"
}
```
**Popular Emojis:**
- Time: ⏰ 🕐 ⏱️ ⏲️
- Weather: ☀️ ⛅ 🌤️ 🌧️ ⛈️ 🌩️ ❄️
- Sports: ⚽ 🏀 🏈 ⚾ 🎾 🏐
- Music: 🎵 🎶 🎸 🎹 🎤
- Money: 💰 💵 💴 💶 💷
- Calendar: 📅 📆
- News: 📰 📻 📡
- Fun: 🎮 🎲 🎯 🎨 🎭
- Nature: 🌍 🌎 🌏 🌳 🌺 🌸
- Food: 🍕 🍔 🍟 🍦 ☕ 🍰
### 3. Custom Image URLs (Advanced)
Use a custom image file for ultimate branding.
**Example:**
```json
{
"id": "my-plugin",
"name": "My Plugin",
"icon": "/plugins/my-plugin/icon.png"
}
```
**Requirements:**
- Image should be 16x16 to 32x32 pixels
- Supported formats: PNG, SVG, JPG, GIF
- Can be a relative path, absolute path, or external URL
- SVG recommended for best quality at any size
## How to Add an Icon
### Step 1: Choose Your Icon
Decide which type suits your plugin:
- **Font Awesome**: Professional, consistent with UI
- **Emoji**: Fun, colorful, no setup needed
- **Custom Image**: Unique branding, requires image file
### Step 2: Add to manifest.json
Add the `icon` field to your plugin's `manifest.json`:
```json
{
"id": "my-weather-plugin",
"name": "Weather Display",
"version": "1.0.0",
"author": "Your Name",
"description": "Shows weather information",
"icon": "fas fa-cloud-sun", // ← Add this line
"entry_point": "manager.py",
...
}
```
### Step 3: Test Your Plugin
1. Install or update your plugin
2. Open the web interface
3. Look for your plugin's tab
4. The icon should appear next to the plugin name
## Examples
### Weather Plugin
```json
{
"id": "weather-advanced",
"name": "Weather Advanced",
"icon": "fas fa-cloud-sun",
"description": "Advanced weather display with forecasts"
}
```
**Result:** Tab shows: `☁️ Weather Advanced`
### Clock Plugin
```json
{
"id": "digital-clock",
"name": "Digital Clock",
"icon": "⏰",
"description": "A beautiful digital clock"
}
```
**Result:** Tab shows: `⏰ Digital Clock`
### Sports Scores Plugin
```json
{
"id": "sports-scores",
"name": "Sports Scores",
"icon": "fas fa-trophy",
"description": "Live sports scores"
}
```
**Result:** Tab shows: `🏆 Sports Scores`
### Custom Branding
```json
{
"id": "company-dashboard",
"name": "Company Dashboard",
"icon": "/plugins/company-dashboard/logo.svg",
"description": "Company metrics display"
}
```
**Result:** Tab shows: `[logo] Company Dashboard`
## Best Practices
### 1. Choose Meaningful Icons
- Icon should relate to plugin functionality
- Users should understand what the plugin does at a glance
- Avoid generic icons for specific functionality
### 2. Keep It Simple
- Simpler icons work better at small sizes
- Avoid icons with too much detail
- Test how your icon looks at 16x16 pixels
### 3. Match the UI Style
- Font Awesome icons match the interface best
- If using emoji, consider contrast with background
- Custom images should use similar color schemes
### 4. Consider Accessibility
- Icons should be recognizable without color
- Don't rely solely on color to convey meaning
- The plugin name should be descriptive
### 5. Test on Different Displays
- Check icon clarity on various screen sizes
- Ensure emoji render correctly on target devices
- Custom images should have good contrast
## Icon Categories
Here are recommended icons by plugin category:
### Time & Calendar
- `fas fa-clock`, `fas fa-calendar`, `fas fa-hourglass`
- Emoji: ⏰ 📅 ⏱️
### Weather
- `fas fa-cloud-sun`, `fas fa-temperature-high`, `fas fa-wind`
- Emoji: ☀️ 🌧️ ⛈️
### Finance & Stocks
- `fas fa-chart-line`, `fas fa-dollar-sign`, `fas fa-coins`
- Emoji: 💰 📈 💵
### Sports & Games
- `fas fa-football-ball`, `fas fa-trophy`, `fas fa-gamepad`
- Emoji: ⚽ 🏀 🎮
### Entertainment
- `fas fa-music`, `fas fa-film`, `fas fa-tv`
- Emoji: 🎵 🎬 📺
### News & Information
- `fas fa-newspaper`, `fas fa-rss`, `fas fa-info-circle`
- Emoji: 📰 📡 ℹ️
### Utilities
- `fas fa-tools`, `fas fa-cog`, `fas fa-wrench`
- Emoji: 🔧 ⚙️ 🛠️
### Social Media
- `fab fa-twitter`, `fab fa-facebook`, `fab fa-instagram`
- Emoji: 📱 💬 📧
With no `icon` (or an empty one) the tab shows `fas fa-puzzle-piece`.
## Troubleshooting
### Icon Not Showing
1. Check that the `icon` field is correctly spelled in `manifest.json`
2. For Font Awesome icons, verify the class name is correct
3. For custom images, check that the file path is accessible
4. Refresh the plugins in the web interface
5. Check browser console for errors
### Emoji Looks Wrong
- Some emojis render differently on different platforms
- Try a different emoji if one doesn't work well
- Consider using Font Awesome instead for consistency
### Custom Image Not Loading
- Verify the image file exists in the specified path
- Check file permissions (should be readable)
- Try using an absolute path or URL
- Ensure image format is supported (PNG, SVG, JPG, GIF)
- Check image dimensions (16x16 to 32x32 recommended)
### Icon Too Large/Small
- Font Awesome and emoji icons automatically size correctly
- For custom images, adjust the image file dimensions
- SVG images scale best
## Default Behavior
If you don't specify an `icon` field in your manifest:
- The plugin tab will show a default puzzle piece icon: 🧩
- This is the fallback for all plugins without custom icons
## Technical Details
The icon system works as follows:
1. **Frontend reads manifest**: When plugins load, the web interface reads each plugin's `manifest.json`
2. **Icon detection**: The `getPluginIcon()` function determines icon type:
- Contains `fa-` → Font Awesome icon
- 1-4 characters → Emoji
- Starts with `http://`, `https://`, or `/` → Custom image
- Otherwise → Default puzzle piece
3. **Rendering**: Icon HTML is generated and inserted into:
- Tab button in navigation bar
- Configuration page header
## Advanced: Dynamic Icons
Want to change icons programmatically? While not officially supported, you could:
1. Store multiple icon options in your manifest
2. Use JavaScript to swap icons based on plugin state
3. Update the manifest dynamically and refresh plugins
**Example (advanced):**
```json
{
"id": "status-display",
"icon": "fas fa-circle",
"icon_states": {
"active": "fas fa-check-circle",
"error": "fas fa-exclamation-circle",
"warning": "fas fa-exclamation-triangle"
}
}
```
1. Check the class name against the Font Awesome 6 Free gallery; a Pro-only
or misspelled class renders as a blank space.
2. Include the style prefix (`fas`, `far` or `fab`) as well as the icon
class.
3. See the status note above: the icon is currently not passed through by
the API.
## Related Documentation
- [Plugin Configuration Tabs](PLUGIN_CONFIGURATION_TABS.md) - Main plugin tabs documentation
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md) - How to create plugins
- [Font Awesome Icons](https://fontawesome.com/icons) - Browse all available icons
- [Emoji Reference](https://unicode.org/emoji/charts/full-emoji-list.html) - All emoji options
## Summary
Adding a custom icon to your plugin:
1. **Choose** your icon (Font Awesome, emoji, or custom image)
2. **Add** the `icon` field to `manifest.json`
3. **Test** in the web interface
That's it! Your plugin now has a professional, recognizable icon in the UI. 🎨
- [Plugin Configuration Tabs](PLUGIN_CONFIGURATION_TABS.md)
- [Plugin Development Guide](PLUGIN_DEVELOPMENT_GUIDE.md)