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refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,20 @@
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{
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"screens": [
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[0.0, "nfl_live", 15.0, "duration", 15, true],
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[15.0, "nfl_live", 15.0, "live", 15, false],
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[30.0, "nhl_live", 15.0, "live", 15, true],
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[45.0, "nfl_live", 15.0, "live", 15, true],
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[60.0, "nhl_live", 15.0, "duration", 15, true],
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[75.0, "nhl_live", 15.0, "duration", 15, false],
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[90.0, "nhl_live", 15.0, "duration", 15, false],
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[105.0, "clock", 15.0, "duration", 15, true],
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[120.0, "nfl_live", 15.0, "duration", 15, true],
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[135.0, "nhl_live", 15.0, "horizon", 15, true]
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],
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"events": [
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[0.0, "live", "nfl_live"],
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[30.0, "live", "nhl_live"],
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[45.0, "live", "nfl_live"],
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[60.0, "live", "nhl_live"]
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]
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}
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