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refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+10
@@ -0,0 +1,10 @@
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{
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"screens": [
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[0.0, "clock", 20.0, "duration", 20, false],
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[20.0, "weather", 20.0, "duration", 20, true],
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[40.0, "<follower>", 10.017, "duration", 601, null],
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[50.017, "clock", 20.0, "duration", 20, true],
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[70.017, "weather", 9.983, "horizon", 10, true]
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],
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"events": []
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}
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