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refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,14 @@
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{
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"screens": [
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[0.0, "a", 0.0, "empty", 1, false],
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[0.0, "b", 0.0, "empty", 1, true],
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[0.0, "c", 1.0, "empty", 1, true],
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[1.0, "a", 1.0, "empty", 1, true],
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[2.0, "b", 1.0, "empty", 1, true],
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[3.0, "c", 1.0, "empty", 1, true],
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[4.0, "a", 1.0, "empty", 1, true],
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[5.0, "b", 1.0, "empty", 1, true],
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[6.0, "c", 6.0, "horizon", 6, true]
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],
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"events": []
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}
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