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refactor(display): run() stage 1 - golden traces and extracted helpers, no behaviour change (#704)
Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -187,7 +187,8 @@ the scheduler), and sets up Vegas mode.
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enable/disable, poll on-demand requests, run scheduled plugin updates, check
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the on/off schedule and brightness, then show one screen. Priority is
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on-demand, then WiFi status messages, then live priority, then Vegas mode,
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then normal rotation.
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then normal rotation. [RUN_LOOP_REDESIGN.md](RUN_LOOP_REDESIGN.md) is the
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plan for restructuring this loop and lists its golden trace tests.
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- **Rotation.** `available_modes` is the ordered list of display modes;
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`current_mode_index` advances after each screen.
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@@ -0,0 +1,277 @@
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# Restructuring `DisplayController.run()`
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`run()` in [`src/display_controller.py`](../src/display_controller.py) decides
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what the panel shows and runs it. This document is the plan for turning it
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from one long loop into three parts with clear jobs: an **Arbiter** that
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decides, a **ScreenRunner** that runs one screen, and **Sources** that each
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know about one kind of content. It covers the target design, the stages that
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get there, and how each stage is checked.
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The goal is to change how the control flow is organised, not to move code
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into more files. Each stage ships as its own PR, and none of them changes
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what the panel shows unless that PR says so and updates the golden traces
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on purpose.
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## Why
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- **The priority order is written in branch order, twice.** It is
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Follower, on-demand, WiFi notice, live priority, Vegas, rotation. In
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`run()` that order exists only as the order of `if` blocks. Vegas
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repeats part of it in its interrupt callback (`_check_vegas_interrupt`).
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- **Preemption is found by re-checking.** A screen ends early when
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something else changed `current_display_mode` or `is_display_active`
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underneath it. `run()` notices with five separate
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`current_display_mode != active_mode` checks: after an empty pass, in each
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of the two frame loops, after the frame loops, and before rotating.
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- **Most recent fixes were ordering bugs** between these branches (#618,
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#644, #649, #652): a lost mode switch, rotating past an on-demand request,
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spinning when every mode is empty.
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- **It could not be tested** without threads, real sleeps and stopping the
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loop by raising from a patched method.
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## What `run()` does today
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Each pass, in order:
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1. `loop_pass()` (watchdog). Apply a pending plugin enable/disable.
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2. With no modes: dwell 1 s, next pass.
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3. Poll on-demand requests and expiry, release plugins loaded only for
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on-demand, tick plugin updates, drop an expired WiFi notice, evaluate
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the schedule (an on-demand session overrides scheduled-off), apply the
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brightness target.
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4. **Scheduled off:** blank, dwell up to 60 s. `_blank_while_scheduled_off`
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5. **Follower:** render one frame from the leader. `_run_follower_frame`
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6. **WiFi notice** (unless on-demand): draw it, dwell 0.5 s. `_show_wifi_notice`
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7. **Live priority** (unless on-demand, or Vegas keeps live content in the
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ticker): switch to the next live mode, or resume the rotation.
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8. **Vegas** (unless on-demand, or live content preempts it): run one
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iteration of up to `max_cycle_duration`. A completed iteration ends the
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pass. An interrupted one falls through to step 9 in the same pass.
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9. **One screen:** pick the mode (`_resolve_active_mode`), the plugin
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(`_plugin_for_mode`), draw the first frame through the executor
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(`_dispatch_first_frame`). On no content, rotate at once
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(`_note_empty_pass`, `_skip_failed_plugin_modes`). Otherwise work out the
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bounds (`_track_dynamic_cycle`, `_resolve_durations`,
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`_clamp_to_on_demand`) and the frame rate (`_needs_high_fps`), run the
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125 Hz or 1 Hz frame loop, make up the minimum duration, then pick the
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next mode (`_advance_after_screen`).
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The helpers named above were extracted in stage 1 without changing
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behaviour. The frame loops, the Vegas branch and every early exit are still
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inline in `run()`.
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## Target design
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```python
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def run(self):
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while True:
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inputs = self._drain_inputs() # requests, schedule, config, sync
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plan = self.arbiter.decide(self.state, inputs, clock.now())
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outcome = self.runner.run(plan) # ExitReason + elapsed
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self.state = self.state.after(plan, outcome) # rotation, on-demand index, live resume
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```
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### Sources
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Each kind of content is a Source. A Source looks at the state and the
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inputs and either offers a screen or passes. The Arbiter asks them in this
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order:
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| Order | Source | Offers a screen when | Today |
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|---|---|---|---|
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| gate | ScheduledOff | the schedule is off and no on-demand session overrides it | step 4 |
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| 1 | Follower | a sync leader is driving this panel | step 5 |
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| 2 | OnDemand | a session is active (its mode list, index, expiry and pin) | `_resolve_active_mode` |
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| 3 | Wifi | a status message is pending and on-demand is not active | step 6 |
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| 4 | Live | a live-priority plugin has live content (round-robin across several) | step 7 |
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| 5 | Vegas | Vegas is enabled and nothing above wants the panel | step 8 |
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| 6 | Rotation | always: `available_modes[current_mode_index]` | step 9 |
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ScheduledOff is a gate in front of the Sources because that is how it works
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today: a scheduled-off panel stays blank even for a follower, and only an
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on-demand session overrides it.
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### Arbiter
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```python
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Arbiter.decide(state, inputs, now) -> ScreenPlan
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```
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`decide` is a pure function: it does no I/O, takes no locks and does not
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sleep. It can be tested with plain tables of (state, inputs, now) mapped to
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an expected plan. It returns a `ScreenPlan`:
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| Field | Meaning |
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|---|---|
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| `source` | which Source won |
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| `mode`, `plugin` | what to draw (None for a blank or follower plan) |
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| `min_duration`, `max_duration` | from `_resolve_durations` and `_clamp_to_on_demand` |
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| `dynamic` | run until the plugin's cycle completes, between min and max |
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| `frame_policy` | today `_needs_high_fps` (125 Hz or 1 Hz); see stage 5 |
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| `preemptible_by` | the Sources allowed to interrupt this plan mid-screen |
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### ScreenRunner
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```python
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ScreenRunner(clock: FrameClock).run(plan) -> Outcome(exit_reason, elapsed)
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```
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The ScreenRunner draws the first frame (`_dispatch_first_frame`), runs the
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frame loop that the plan's frame policy selects, services pending changes
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between frames, and returns one `ExitReason`:
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| ExitReason | Today's equivalent (golden-trace exit) |
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|---|---|
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| `DURATION` | target duration reached (`duration`) |
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| `CYCLE_COMPLETE` | dynamic plugin finished after its minimum (`cycle-complete`) |
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| `EMPTY` | first frame returned False (`empty`; `raised` when display() raised inside the executor) |
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| `ERROR` | the dispatch itself raised (`error`) |
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| `DISPLAY_FALSE` | a later frame returned False (`display-false`) |
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| `PREEMPTED` | another Source took the panel (`on-demand-*`, `schedule-off`, `vegas-interrupt`, ...) |
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`PREEMPTED` replaces the five `current_display_mode != active_mode` checks.
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The runner asks the Arbiter, at the throttled service points it already has,
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whether a Source in `plan.preemptible_by` now wants the panel.
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`FrameClock` provides `now()` and `sleep()`. In production it is
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`time.monotonic`/`time.sleep`. In the golden traces it is the fake clock
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that the harness patches in today.
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## Stages
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| Stage | Change | Behaviour change | Verified by |
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|---|---|---|---|
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| 1 | Golden traces; extract helpers from `run()` | none | traces generated on main pass unchanged; mutation check |
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| 2 | Arbiter with Follower and Wifi Sources | none | traces unchanged; Arbiter unit tables; ledpi smoke |
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| 3 | ScreenRunner, FrameClock, ExitReason, `PREEMPTED`; OnDemand, Live, Rotation Sources | none | traces unchanged; ledpi frame soak A/B |
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| 4 | Vegas as a Source driven by `run_frame()` | none intended | traces against the real coordinator; ledpi Vegas soak A/B |
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| 5 | Plugins declare `frame_policy` | DEBUG instead of INFO for the FPS line | traces; soak on a static-heavy rotation |
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### Stage 1 (this PR)
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- `test/_run_loop_harness.py` builds a real `DisplayController` through
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`__init__` on in-memory fakes (plugins, cache, config service, plugin
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manager, sync manager, display manager). It swaps the module's `time` and
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`datetime` for one fake clock and runs the real `run()` until a horizon.
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The first frame of each screen still goes through the real
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`PluginExecutor` and the per-plugin locks.
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- `test/test_run_loop_golden.py` has 15 scenarios, each compared with
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`test/fixtures/run_loop_golden/<scenario>.json`:
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- plain rotation (display_durations override, a high-FPS scroller, a
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plugin whose `display()` takes no `display_mode`)
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- empty modes and a mode with no plugin; an all-empty rotation (the 1 s
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pause)
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- plugin errors and the circuit breaker
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- dynamic duration (cycle complete, plugin cap, global cap)
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- live priority taking over and handing back; live round-robin
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- on-demand start/stop/expiry; pinned on-demand; a session resumed after
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a restart
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- schedule off and dim, with an on-demand override during downtime
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- WiFi notice; sync follower
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- Vegas, with and without `live_in_ticker`
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- Each trace row is `[start, mode, duration, exit_reason, frames,
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force_clear]`. The exit reason is the event that decided what came next.
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- All 16 tests run in under a second. The goldens were generated from
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main's `run()` before any code moved.
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- Vegas uses `FakeVegas`, which implements only the contract the controller
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depends on: `run_iteration()` returns True after its duration and False
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when the interrupt or live check asks it to yield, checking at the real
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coordinator's cadence. Running the real coordinator on the fake clock
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belongs to stage 4.
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- Twelve helpers were extracted from `run()` (listed under "What `run()`
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does today"). Breaking any one of them fails at least one golden trace.
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### Stage 2: Arbiter, starting with Follower and Wifi
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1. Add `ScreenPlan` and an `Arbiter` with the ScheduledOff gate, Follower
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and Wifi. Every other case returns a `LEGACY` plan, which means "carry on
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with the existing code" (steps 7-9).
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2. `run()` calls `decide()` after the bookkeeping in step 3 and dispatches
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on `plan.source`: blank, `_run_follower_frame()`, the WiFi notice, or the
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existing path. Inputs that Sources read (follower active, the pending
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WiFi message, schedule state) are collected first, so `decide()` stays
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pure.
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3. Unit-test `decide()` with tables. The golden traces must not change.
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This includes the missed WiFi notice described below: fixing it is a
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separate PR.
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Follower and Wifi go first because each is one self-contained branch that
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ends the pass. They prove the plumbing without touching the frame loops.
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### Stage 3: ScreenRunner and `PREEMPTED`
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Move the two frame loops, the make-up dwell and the dynamic-duration exit
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into `ScreenRunner.run(plan)` with an injected `FrameClock`. Replace the
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five re-checks with `PREEMPTED`. Add the OnDemand, Live and Rotation Sources
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so `LEGACY` is left meaning only Vegas.
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This stage touches frame pacing (the 8 ms deadline sleep, the 1 ms yield),
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so it needs a frame soak on ledpi, A/B against main. Coordinate with
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whoever owns scroll performance (`docs/SCROLL_PERFORMANCE.md`).
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### Stage 4: Vegas as a Source
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The controller calls `coordinator.run_frame()` once per frame from the
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ScreenRunner instead of handing over to `run_iteration()` for up to
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`max_cycle_duration`. The interrupt callback and the second copy of the
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priority order go away, because preemption becomes `PREEMPTED`. The
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`vegas-plugin-tick` thread that is spawned every 4 s becomes the
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controller's normal update tick. Extend the harness to drive the real
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coordinator on the fake clock, which means patching its `time` and running
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its prefetch inline. Verify with a Vegas soak on ledpi, A/B.
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### Stage 5: `frame_policy`
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Plugins declare `frame_policy` (STATIC, PERIODIC(hz), ANIMATED(fps),
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SCROLL). `_needs_high_fps` becomes the mapping for legacy plugins
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(`needs_high_fps`, the `static-image` special case, `enable_scrolling`),
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and its per-screen INFO line drops to DEBUG.
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## How each stage is verified
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- **Golden traces.** Run `python -m pytest test/test_run_loop_golden.py`;
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it takes about a second. A refactoring stage must leave every trace
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unchanged. A deliberate behaviour change regenerates them with
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`LEDMATRIX_REGEN_GOLDEN=1` in its own commit, and the commit message
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explains each changed row. A new scenario's golden is generated against
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main's `run()` first, then checked against the branch.
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- **Mutation check.** Break each moved or new piece once, for example take
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`max` of the caps instead of `min`, or skip the live hold. At least one
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trace must fail each time. Stage 1 did this for all twelve helpers.
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- **Full suite.** Diff the FAILED/ERROR ids against a baseline run of main
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in a separate worktree. The Windows host has a stable set of
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pre-existing failures, so never compare against zero.
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- **ledpi soak** (stages 2-5). With the service running the branch:
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`python3 scripts/frame_soak.py --preview` for 10 minutes on a scrolling
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rotation, and on Vegas for stages 3-4. Alternate which build goes first.
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Compare late-frame rate and freezes with main. Also check by hand that
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on-demand start, stop and expiry, a live game taking over and handing
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back, and the schedule turning the panel off and on all behave as before.
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## Behaviour the traces pin down that may be wrong
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These are recorded as they are today. Each one should be fixed in its own
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PR, which updates the affected trace and explains why. None of them is
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changed by the restructure.
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1. **A WiFi notice is only checked between screens.** A 5 s notice posted
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during a 20 s screen expires before the screen ends and is never shown
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(`wifi_notice`, t=25).
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2. **Vegas yields to a WiFi notice, then shows a rotation screen instead of
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the notice.** An interrupted iteration falls through to step 9 in the
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same pass, and the notice has expired by the next pass (`vegas`, t=200).
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3. **Vegas yields to live content, then shows a rotation screen first.**
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The live game appears one screen later (`vegas`, t=70-90).
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4. **Live priority only takes over between screens.** A game that goes
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live mid-screen waits for that screen to end (`live_priority`: live at
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t=50, shown at t=60).
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5. **An on-demand session that expires during scheduled-off keeps the panel
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on** until the next minute boundary, because the schedule check runs at
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most once a minute (`schedule`, t=190-210).
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6. **A schedule window's end minute is inclusive**, and whether the panel
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turns off at the start of that minute or the end depends on when in the
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minute the first check runs.
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7. **A plugin whose `display()` raises inside the executor counts as "no
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content"**, and the circuit breaker records it as a success, so it never
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trips (`plugin_error`, `crashy`). Only an exception raised outside the
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executor counts as a failure.
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