feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)

* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(sports): live Vegas cards for the scoreboards (shared layer)

One live element per game, drawn only when what the card shows changes, so
a score changes on a card already crossing the panel. The shared part, so
each scoreboard adopts it in a few lines:

- src/common/sports_vegas.py: game_key, game_fingerprint (the whole game
  dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache,
  StickyOdds (odds a live poll left out stay drawn), finished_games /
  with_finished_games (a game that just went final keeps its card, after its
  league's live games; one a heuristic only judged over keeps its live
  state, so a tied end of regulation never shows FINAL early).
- SportsScrollDisplay.make_vegas_renderer() is the override point;
  build_vegas_elements() and SportsScrollDisplayManager
  .get_vegas_elements_for() do the rest. A card's version includes its
  teams' ranks, which the renderer draws from the rankings cache.
- SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot():
  held for FINISHED_GAME_TTL after it leaves the live list.

A sport that does not implement make_vegas_renderer keeps its ordinary Vegas
content, so no scoreboard changes until it opts in.

scripts/render_plugin.py --vegas renders a plugin's Vegas block as the
ticker lays it out, and --timeline stacks it at successive moments as
the ticker would update it in place; the join is now
render_pipeline.join_plugin_rows().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(sports): a default _determine_game_type on SportsScrollDisplay

render_vegas_card looked the method up with getattr and a None default, which
static analysis (Codacy) reports as calling something that may not be
callable. The base class now has the default -- the card type from the game's
state -- and the plugins that define their own override it as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: review follow-ups on the shared live-card layer

- The reused Vegas renderer always gets the current rankings, empty
  included, so ranks cleared since are not kept drawn.
- render_plugin.py: --timeline refuses --no-live (a timeline shows live
  elements changing), --timeline/--no-live need --vegas, and the Vegas
  paths create the output's directory like the display path does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-30 21:32:07 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent f4bda50710
commit a12be7c3c5
11 changed files with 1150 additions and 37 deletions
+85
View File
@@ -266,6 +266,91 @@ def _base_redraw():
return BasePlugin.redraw_vegas_element
def render_vegas_strip(plugin: Any, plugin_id: str, display_manager: Any,
live: bool = True) -> Any:
"""The plugin's block of the Vegas strip, laid out exactly as the ticker would.
Fetched through the ticker's own adapter (trimming, pinning, width
budget) and joined with its own spacing, so what this draws is what
scrolls. ``live=False`` shows the ordinary get_vegas_content() instead.
Returns ``(block, layout)`` -- layout a list of ``(x, key, width)`` for the
live elements in the block -- or ``(None, [])`` when there is nothing.
"""
_adapter, block, layout = _vegas_block(plugin, plugin_id, display_manager, live)
return block, [(x, meta.key, width) for x, meta, width in layout]
def _vegas_block(plugin: Any, plugin_id: str, display_manager: Any, live: bool) -> Any:
"""(adapter, block, layout) for a plugin's Vegas block, through the ticker's own code."""
from src.vegas_mode.config import VegasModeConfig
from src.vegas_mode.elements import LiveEpochs
from src.vegas_mode.plugin_adapter import PluginAdapter
from src.vegas_mode.render_pipeline import join_plugin_rows
config = VegasModeConfig()
adapter = PluginAdapter(display_manager, config)
adapter.live_elements_enabled = live
adapter.live_epochs = LiveEpochs()
images = adapter.get_content(plugin, plugin_id, offscreen_only=True)
if not images:
return adapter, None, []
block, layout = join_plugin_rows(images, config)
return adapter, block, layout
def render_vegas_timeline(plugin: Any, plugin_id: str, display_manager: Any,
steps: int = 8, step_seconds: float = 0.25,
run_update: bool = False) -> Any:
"""The plugin's Vegas block at successive moments, one row per step.
Row 0 is the block as placed (render_vegas_strip). Each later row is the
same block ``step_seconds`` later, changed the way the ticker would change
it in place: every live element with ``refresh_hz`` redrawn for that
moment through redraw_vegas_element(), and -- with ``run_update`` -- the
plugin's update() run first and every live element redrawn from the new
data. A redraw of another width is left out, as the ticker refuses it.
Rows are separated by a grey line.
Returns ``(image, rows)``, or ``(None, 0)`` when there is nothing.
"""
import time
import numpy as np
adapter, block, layout = _vegas_block(plugin, plugin_id, display_manager, True)
if block is None:
return None, 0
base = np.array(block.convert('RGB'))
rows = [base.copy()]
height = base.shape[0]
start = time.monotonic()
for step in range(1, max(1, int(steps))):
frame = rows[-1].copy()
if run_update:
plugin.update()
adapter.live_epochs.bump(plugin_id)
batch = adapter.render_live_elements(plugin, plugin_id, lock_timeout=5.0)
rendered = batch[1] if batch is not None else {}
for x, meta, width in layout:
element = rendered.get(meta.key)
if element is not None and element.width == width:
frame[:, x:x + width] = element.pixels
at = start + step * float(step_seconds)
for x, meta, width in layout:
if meta.refresh_hz > 0:
element = adapter.redraw_live_element(plugin, plugin_id, meta.key,
width, height, at)
if element is not None and element.width == width:
frame[:, x:x + width] = element.pixels
rows.append(frame)
divider = np.full((1, base.shape[1], 3), 60, dtype=np.uint8)
stacked = [rows[0]]
for row in rows[1:]:
stacked.extend([divider, row])
return Image.fromarray(np.concatenate(stacked, axis=0)), len(rows)
def check_plugin_vegas_elements(plugin_id: str, plugin_dir: Any, config: dict,
mock_data: dict, width: int, height: int,
run_update: bool = True) -> VegasElementReport: