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feat(sports): live Vegas cards for the scoreboards (shared layer) (#698)
* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(sports): live Vegas cards for the scoreboards (shared layer) One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(sports): a default _determine_game_type on SportsScrollDisplay render_vegas_card looked the method up with getattr and a None default, which static analysis (Codacy) reports as calling something that may not be callable. The base class now has the default -- the card type from the game's state -- and the plugins that define their own override it as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix: review follow-ups on the shared live-card layer - The reused Vegas renderer always gets the current rankings, empty included, so ranks cleared since are not kept drawn. - render_plugin.py: --timeline refuses --no-live (a timeline shows live elements changing), --timeline/--no-live need --vegas, and the Vegas paths create the output's directory like the display path does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+184
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@@ -42,17 +42,19 @@ Usage::
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from __future__ import annotations
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import functools
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import logging
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import time
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from typing import Any, Dict, List, Optional
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from typing import Any, Callable, Dict, List, Optional, Tuple
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from PIL import Image
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from src.common import scroll_config
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from src.common import scroll_config, sports_vegas
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from src.common.scroll_helper import ScrollHelper
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logger = logging.getLogger(__name__)
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#: Defaults every copy agreed on. A subclass overrides
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#: :meth:`SportsScrollDisplay.scroll_settings_defaults` to change them —
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#: the soccer lineage uses a 24px gap and min/max duration keys instead.
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@@ -413,6 +415,160 @@ class SportsScrollDisplay:
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"""Whether content is prepared and ready to scroll."""
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return bool(self.scroll_helper.cached_image)
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# ------------------------------------------------------------------
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# Live Vegas cards
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# ------------------------------------------------------------------
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#
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# One live element per game (src/plugin_system/vegas_elements.py): the
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# ticker swaps a card in place when its game changes. A sport opts in by
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# implementing make_vegas_renderer(); everything else is here.
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def make_vegas_renderer(self, card_width: int,
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rankings_cache: Optional[Dict[str, int]] = None) -> Any:
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"""The renderer this sport draws one game card with, at ``card_width``.
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**Override point.** Return the object whose ``render_game_card(game,
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game_type)`` draws one card exactly ``card_width`` wide at the display's
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height -- the one prepare_scroll_content already builds -- without the
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black padding prepare_scroll_content adds around each card (the ticker
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adds its own). Raising NotImplementedError, the default, keeps the
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plugin on its ordinary Vegas content.
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"""
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raise NotImplementedError(
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f"{type(self).__name__} has no live Vegas cards (make_vegas_renderer)")
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def _determine_game_type(self, game: Dict[str, Any]) -> str:
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"""The card a game is drawn as: 'live', 'recent' or 'upcoming'.
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From the game's state; a sport whose scroll display decides it
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differently (most define their own) overrides this.
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"""
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return {'in': 'live', 'post': 'recent'}.get(sports_vegas._state(game), 'upcoming')
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def render_vegas_card(self, renderer: Any, game: Dict[str, Any]) -> Image.Image:
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"""Draw one game's card. Override only if the renderer is called differently."""
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card: Image.Image = renderer.render_game_card(game, self._determine_game_type(game))
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return card
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def vegas_separator(self, league: str) -> Optional[Image.Image]:
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"""The league separator shown before a league's cards, if there is an icon."""
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icon = self._separator_icons.get(league)
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if icon is None:
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return None
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gap = self._vegas_settings(league).get("gap_between_games", 48)
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pad = max(4, int(gap) // 2)
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image = Image.new('RGB', (icon.width + pad * 2, self.display_height), (0, 0, 0))
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mask = icon if icon.mode == 'RGBA' else None
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image.paste(icon, (pad, (self.display_height - icon.height) // 2), mask)
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return image
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def _vegas_memo(self) -> Dict[Any, Any]:
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"""Per-size, per-config memo for the live path; emptied when either changes."""
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stamp = (self.display_width, self.display_height, id(self.config))
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memo: Optional[Tuple[Any, Dict[Any, Any]]] = getattr(self, '_vegas_memo_store', None)
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if memo is None or memo[0] != stamp:
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memo = (stamp, {})
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self._vegas_memo_store = memo
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store: Dict[Any, Any] = memo[1]
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return store
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def _vegas_settings(self, league: Optional[str]) -> Dict[str, Any]:
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"""A league's scroll settings, looked up once per size and config.
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The live path asks after every update; a sport's settings lookup can
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be expensive (sizing the default card width builds probe renderers).
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"""
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memo = self._vegas_memo()
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key = ('settings', league)
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if key not in memo:
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memo[key] = dict(self._get_scroll_settings(league))
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settings: Dict[str, Any] = memo[key]
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return settings
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def _vegas_renderer(self, card_width: int,
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rankings_cache: Optional[Dict[str, int]]) -> Any:
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"""The sport's renderer for one card width, built once rather than per slate.
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Building one loads fonts and, for the default card width, probes the
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layout; the scroll path pays that on every prepare, which the live
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path would repeat on every update.
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"""
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memo = self._vegas_memo()
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key = ('renderer', card_width)
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if key not in memo:
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memo[key] = self.make_vegas_renderer(card_width, rankings_cache)
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renderer = memo[key]
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if hasattr(renderer, 'set_rankings_cache'):
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# Every time, empty included: the renderer is reused across
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# slates, and ranks cleared since must not stay drawn.
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renderer.set_rankings_cache(rankings_cache or {})
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return renderer
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def build_vegas_elements(
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self,
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games: List[Dict[str, Any]],
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leagues: List[str],
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rankings_cache: Optional[Dict[str, int]] = None,
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fingerprint: Optional[Callable[[Dict[str, Any]], Any]] = None,
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now: Optional[float] = None,
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) -> Optional[List[Any]]:
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"""The slate as live Vegas elements: one card per game, separators between leagues.
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Only cards whose fingerprint changed are drawn; the rest come from the
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cache. ``fingerprint(game)`` should return what the card draws (the
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plugin's own signature fields, the clock included for live games); by
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default the whole game dict is used, which redraws on any change. The
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teams' ranks from ``rankings_cache`` count too: the renderer draws
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them from there, not from the game.
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Raises NotImplementedError when the sport has no make_vegas_renderer.
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"""
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from src.plugin_system.vegas_elements import VegasElement
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games = sports_vegas.dedupe_games(games)
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if not games:
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return None
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# Settings follow each game's own league, not the slate's first one:
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# a card's width must not change because another league has no games
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# today (the ticker refuses a redraw of another width).
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first = self._vegas_settings(leagues[0] if leagues else None)
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cards = getattr(self, '_vegas_cards', None)
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if cards is None:
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cards = self._vegas_cards = sports_vegas.VegasCardCache()
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odds = getattr(self, '_vegas_odds', None)
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if odds is None:
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odds = self._vegas_odds = sports_vegas.StickyOdds()
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fingerprint = fingerprint or sports_vegas.game_fingerprint
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elements: List[Any] = []
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keys: List[str] = []
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current_league = None
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separators = 0
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for game in games:
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league = game.get("league")
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settings = self._vegas_settings(league) if league else first
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card_width = int(settings.get("game_card_width", self.display_width))
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if settings.get("show_league_separators", True) and league != current_league:
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separator = self.vegas_separator(league) if league else None
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if separator is not None:
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elements.append(VegasElement(
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key=f"sep:{separators}:{league}", image=separator, live=False))
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separators += 1
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current_league = league
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key = sports_vegas.game_key(game)
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drawn = odds.apply(key, game, now)
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ranks = (rankings_cache.get(str(drawn.get("home_abbr"))),
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rankings_cache.get(str(drawn.get("away_abbr")))) if rankings_cache else None
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renderer = self._vegas_renderer(card_width, rankings_cache)
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elements.append(cards.element(
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key, (fingerprint(drawn), ranks, card_width, self.display_height),
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functools.partial(self.render_vegas_card, renderer, drawn)))
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keys.append(key)
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cards.retain(keys)
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odds.retain(keys)
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return elements
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def get_current_game_count(self) -> int:
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return len(self._current_games)
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@@ -525,6 +681,32 @@ class SportsScrollDisplayManager:
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scroll_display.clear()
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self._current_game_type = ""
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def get_vegas_elements_for(
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self,
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game_type: str,
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games: List[Dict[str, Any]],
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leagues: List[str],
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rankings_cache: Optional[Dict[str, int]] = None,
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fingerprint: Optional[Callable[[Dict[str, Any]], Any]] = None,
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) -> Optional[List[Any]]:
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"""Live Vegas cards for a slate, built on the ``game_type`` display.
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None when the sport has no live cards (it does not implement
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make_vegas_renderer) or building them failed, so the plugin's
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get_vegas_elements() can return it and the ticker falls back to the
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plugin's ordinary Vegas content.
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"""
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scroll_display = self.get_scroll_display(game_type)
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try:
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return scroll_display.build_vegas_elements(
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games, leagues, rankings_cache, fingerprint)
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except NotImplementedError:
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return None
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except Exception:
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# Built straight from feed data, like prepare_scroll_content.
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self.logger.exception("Error building live Vegas cards")
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return None
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def get_all_vegas_content_items(self) -> List[Image.Image]:
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"""Every display's Vegas items, for splicing into the marquee."""
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items: List[Image.Image] = []
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