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Update Football display. Add End of Period text and long down distance for larger screens (#101)
Co-authored-by: Alex Resnick <adr8282@gmail.com>
This commit is contained in:
@@ -27,6 +27,7 @@ class Football(SportsCore):
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# --- Football Specific Details (Likely same for NFL/NCAAFB) ---
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down_distance_text = ""
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down_distance_text_long = ""
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possession_indicator = None # Default to None
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scoring_event = "" # Track scoring events
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home_timeouts = 0
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@@ -37,7 +38,7 @@ class Football(SportsCore):
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if situation and status["type"]["state"] == "in":
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# down = situation.get("down")
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down_distance_text = situation.get("shortDownDistanceText")
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# long_text = situation.get("downDistanceText")
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down_distance_text_long = situation.get("downDistanceText")
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# distance = situation.get("distance")
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# Detect scoring events from status detail
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@@ -97,6 +98,7 @@ class Football(SportsCore):
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"home_timeouts": home_timeouts,
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"away_timeouts": away_timeouts,
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"down_distance_text": down_distance_text, # Added Down/Distance
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"down_distance_text_long": down_distance_text_long,
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"is_redzone": is_redzone,
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"possession": posession, # ID of team with possession
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"possession_indicator": possession_indicator, # Added for easy home/away check
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@@ -203,7 +205,10 @@ class FootballLive(Football, SportsLive):
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# Period/Quarter and Clock (Top center)
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period_clock_text = f"{game.get('period_text', '')} {game.get('clock', '')}".strip()
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if game.get("is_halftime"): period_clock_text = "Halftime" # Override for halftime
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if game.get("is_halftime"): \
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period_clock_text = "Halftime" # Override for halftime
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elif game.get("is_period_break"):
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period_clock_text = game.get("status_text", "Period Break")
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status_width = draw_overlay.textlength(period_clock_text, font=self.fonts['time'])
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status_x = (self.display_width - status_width) // 2
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@@ -213,6 +218,8 @@ class FootballLive(Football, SportsLive):
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# Down & Distance or Scoring Event (Below Period/Clock)
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scoring_event = game.get("scoring_event", "")
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down_distance = game.get("down_distance_text", "")
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if self.display_width > 128:
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down_distance = game.get("down_distance_text_long", "")
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# Show scoring event if detected, otherwise show down & distance
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if scoring_event and game.get("is_live"):
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@@ -75,7 +75,6 @@ class Hockey(SportsCore):
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home_shots = 0
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away_shots = 0
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status_short = ""
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if home_team_saves_per > 0:
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away_shots = round(home_team_saves / home_team_saves_per)
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if away_team_saves_per > 0:
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@@ -84,7 +83,6 @@ class Hockey(SportsCore):
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if situation and status["type"]["state"] == "in":
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# Detect scoring events from status detail
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# status_detail = status["type"].get("detail", "")
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status_short = status["type"].get("shortDetail", "")
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powerplay = situation.get("isPowerPlay", False)
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penalties = situation.get("penalties", "")
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@@ -115,8 +113,6 @@ class Hockey(SportsCore):
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"penalties": penalties,
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"home_shots": home_shots,
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"away_shots": away_shots,
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"is_period_break": status["type"]["name"] == "STATUS_END_PERIOD",
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"status_short": status_short,
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}
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)
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@@ -229,7 +225,7 @@ class HockeyLive(Hockey, SportsLive):
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f"{game.get('period_text', '')} {game.get('clock', '')}".strip()
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)
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if game.get("is_period_break"):
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period_clock_text = game.get("status_short", "Period Break")
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period_clock_text = game.get("status_text", "Period Break")
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status_width = draw_overlay.textlength(
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period_clock_text, font=self.fonts["time"]
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@@ -464,6 +464,7 @@ class SportsCore(ABC):
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"is_upcoming": (status["type"]["state"] == "pre" or
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status["type"]["name"].lower() in ['scheduled', 'pre-game', 'status_scheduled']),
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"is_halftime": status["type"]["state"] == "halftime" or status["type"]["name"] == "STATUS_HALFTIME", # Added halftime check
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"is_period_break": status["type"]["name"] == "STATUS_END_PERIOD", # Added Period Break check
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"home_abbr": home_abbr,
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"home_id": home_team["id"],
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"home_score": home_team.get("score", "0"),
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