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https://github.com/ChuckBuilds/LEDMatrix.git
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use font scender, whatever that is
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@@ -171,14 +171,18 @@ class OfTheDayManager:
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for char in text:
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for char in text:
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face.load_char(char)
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face.load_char(char)
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bitmap = face.glyph.bitmap
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bitmap = face.glyph.bitmap
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# Simple approach: draw each character at the specified y position
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# Calculate baseline position
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# For BDF fonts, we need to account for the font's baseline
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# bitmap_top is relative to the baseline, so we need to adjust
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baseline_y = y + face.size.ascender
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glyph_y = baseline_y + face.glyph.bitmap_top - bitmap.rows
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for i in range(bitmap.rows):
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for i in range(bitmap.rows):
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for j in range(bitmap.width):
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for j in range(bitmap.width):
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byte_index = i * bitmap.pitch + (j // 8)
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byte_index = i * bitmap.pitch + (j // 8)
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if byte_index < len(bitmap.buffer):
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if byte_index < len(bitmap.buffer):
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byte = bitmap.buffer[byte_index]
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byte = bitmap.buffer[byte_index]
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if byte & (1 << (7 - (j % 8))):
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if byte & (1 << (7 - (j % 8))):
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draw.point((x + j, y + i), fill=color)
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draw.point((x + j, glyph_y + i), fill=color)
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x += face.glyph.advance.x >> 6
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x += face.glyph.advance.x >> 6
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return x - orig_x
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return x - orig_x
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