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perf(display): dirty tracking in update_display + plugin FPS declaration (#406)
* perf(display): dirty tracking in update_display + plugin FPS declaration update_display now skips SetImage+SwapOnVSync when the frame is byte-identical to the last pushed one (adler32 digest) AND brightness is unchanged — brightness is part of the digest, and set_brightness additionally resets it, so a dim-schedule change can never be skipped. clear() resets the digest (it writes to the matrix directly). Skipping a swap is hardware-safe: the panel refreshes the current frame from the driver's own thread; swaps only change content. Kill switch: display.dirty_tracking: false restores always-push. display_controller's high-FPS decision gains a precedence step: a plugin exposing needs_high_fps is honored first (so static-image can declare False for still PNGs and stop burning a 125fps loop on them); static-image without the attribute keeps its historical forced high-FPS (GIF back-compat); scrolling logic is otherwise unchanged. Verified with 7 tests against the real DisplayManager on RGBMatrixEmulator (identical-frame skip, pixel-change push, clear and brightness invalidation, snapshot-through-skip, kill switch) plus the 202-test display/controller/vegas suites, and a clean devpi deploy. Audit: every SetImage/SwapOnVSync/Clear/brightness call site is inside display_manager — no external writer can bypass the digest. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(display): serialize update_display, narrow brightness exception, log fixes CodeRabbit review on #406, verified against current code: - update_display() can genuinely be called from background threads (some sports base classes call it directly from inside update() for an immediate "live" refresh), not just the render loop — confirmed via the existing follower-mode gating wrapper in display_controller.py, which exists specifically because "background plugin threads" can reach it. Without a lock, two callers could both pass the digest check before either writes _last_pushed_digest back, causing a redundant push, or interleave the offscreen/current canvas swap. Added self._update_lock (RLock, in case of re-entrant callers) around the full method body so every call site is automatically covered — no caller changes needed. (No prior lock existed to reuse on DisplayManager; this adds one.) - Narrowed the brightness-read exception handler to AttributeError, matching the established pattern in get_brightness()/set_brightness() — a getattr() with a default already swallows AttributeError, so the only case this guards is the property getter itself raising, and the established pattern treats that as an expected, specific failure mode rather than something to blanket-catch. - FPS-check debug log now includes the plugin_id already in scope (previously only active_mode) and a "[DisplayController]" prefix for grep-ability, matching the sibling log two lines below it. - test_display_dirty_tracking.py: dm fixture and test_config_flag_wires_through now reset the DisplayManager singleton on teardown, matching the pattern test_display_manager.py already uses elsewhere in the same file family. - test_snapshot_still_written_on_skip previously only exercised the non-skip (push) path despite its name; now performs a second update that meets the skip conditions (identical frame) and asserts the snapshot is still written even though the panel push itself is skipped. All 7 dirty-tracking tests pass, plus the full display_manager/ display_controller/vegas suite (140 passed). Full repo suite has only the 5 known pre-existing failures (double-sided config x2, state_reconciliation x2, and test_circuit_breaker's conftest.py mock signature drift — the latter fixed in #400, which this branch's base predates). --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Chuck
Claude Fable 5
parent
c1fa5094be
commit
9837315308
@@ -2125,10 +2125,23 @@ class DisplayController:
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# For plugins, call display multiple times to allow game rotation
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if manager_to_display and hasattr(manager_to_display, 'display'):
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# Check if plugin needs high FPS (like stock ticker)
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# Always enable high-FPS for static-image plugin (for GIF animation support)
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# High-FPS decision, in precedence order:
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# 1. A plugin that declares needs_high_fps knows best
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# (e.g. static-image sets it False for still PNGs,
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# True for animated GIFs).
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# 2. Back-compat: older static-image versions without
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# the attribute keep the historical forced high-FPS
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# (GIF support).
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# 3. Otherwise scrolling plugins get high FPS.
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plugin_id = getattr(manager_to_display, 'plugin_id', None)
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if plugin_id == 'static-image':
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declared = getattr(manager_to_display, 'needs_high_fps', None)
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if declared is not None:
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needs_high_fps = bool(declared)
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logger.debug(
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"[DisplayController] FPS check for %s (plugin=%s) - "
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"plugin declares needs_high_fps=%s",
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active_mode, plugin_id, needs_high_fps)
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elif plugin_id == 'static-image':
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needs_high_fps = True
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logger.debug("FPS check - static-image plugin: forcing high-FPS mode for GIF support")
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else:
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+81
-25
@@ -33,6 +33,7 @@ else:
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from contextlib import contextmanager
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from pathlib import Path
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from PIL import Image, ImageDraw, ImageFont
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import threading
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import time
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from collections import OrderedDict
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from typing import Dict, Any, List, Optional, Tuple
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@@ -219,6 +220,17 @@ class DisplayManager:
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# but is never silent: the snapshot's mtime doubles as the web UI's
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# hardware-liveness signal, so a quiet failure makes health checks lie.
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self._snapshot_fail_log_ts = 0.0
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# Dirty tracking: (image digest, brightness) of the last frame pushed
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# to the panel; update_display() skips identical pushes. Kill switch:
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# display.dirty_tracking: false.
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self._dirty_tracking_enabled = bool(
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self.config.get('display', {}).get('dirty_tracking', True))
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self._last_pushed_digest = None
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# Serializes update_display(): plugins can call it directly from
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# background threads (see docstring on update_display), not just the
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# render loop. RLock in case a caller within the critical section
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# ever re-enters (e.g. via a nested draw callback).
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self._update_lock = threading.RLock()
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# Scrolling state tracking for graceful updates
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self._scrolling_state = {
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@@ -449,6 +461,10 @@ class DisplayManager:
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try:
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# RGBMatrix accepts brightness as a property
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self.matrix.brightness = brightness
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# Brightness applies on the next swap — force a re-push even if
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# the image itself is unchanged (belt-and-braces: brightness is
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# also part of the dirty-tracking digest when readable).
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self._last_pushed_digest = None
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logger.info(f"[BRIGHTNESS] Display brightness set to {brightness}%")
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return True
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except AttributeError as e:
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@@ -540,33 +556,70 @@ class DisplayManager:
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return phys
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def update_display(self):
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"""Update the display using double buffering with proper sync."""
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"""Update the display using double buffering with proper sync.
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Skips the panel push entirely when the frame is byte-identical to
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the last pushed one (same image digest AND same brightness) — static
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content re-rendered every second, and 125 fps loops between actual
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scroll steps, otherwise re-walk the full framebuffer for nothing.
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The panel keeps refreshing the current frame from its own thread,
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so skipping a swap never blanks or freezes the hardware.
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Correctness hinges on invalidation: clear() resets the digest (it
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writes to the matrix directly), and brightness is PART of the digest
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so a dim-schedule change is never skipped. Disable via config
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``display.dirty_tracking: false`` if a redraw issue is ever suspected.
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Serialized via ``_update_lock``: plugins can call this directly from
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background threads (e.g. sports base classes push an immediate
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"live" refresh from inside update()), so without a lock two callers
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could both pass the digest check before either writes it back,
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double-pushing a frame, or interleave the offscreen/current canvas
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swap below. The lock is scoped to this method, so callers never
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need to know about it.
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"""
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try:
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if self.matrix is None:
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# Fallback mode - no actual hardware to update
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logger.debug("Update display called in fallback mode (no hardware)")
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# Still write a snapshot so the web UI can preview
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with self._update_lock:
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if self.matrix is None:
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# Fallback mode - no actual hardware to update
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logger.debug("Update display called in fallback mode (no hardware)")
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# Still write a snapshot so the web UI can preview
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self._write_snapshot_if_due()
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return
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if self._capture_mode_active:
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return # Skip hardware write — content is being captured off-screen
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digest = None
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if self._dirty_tracking_enabled:
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try:
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brightness = getattr(self.matrix, 'brightness', None)
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except AttributeError:
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brightness = None
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digest = (zlib.adler32(self.image.tobytes()), brightness)
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if digest == self._last_pushed_digest:
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# Nothing changed since the last push — the panel is
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# already showing exactly this frame.
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self._write_snapshot_if_due()
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return
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# Copy the current image to the offscreen canvas. In double-sided
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# mode the logical screen is first tiled across the full chain.
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if self._double_sided is not None:
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self.offscreen_canvas.SetImage(self._composite_double_sided())
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else:
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self.offscreen_canvas.SetImage(self.image)
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# Swap buffers immediately
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self.matrix.SwapOnVSync(self.offscreen_canvas)
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# Swap our canvas references
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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self._last_pushed_digest = digest
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# Write a snapshot for the web preview (throttled)
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self._write_snapshot_if_due()
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return
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if self._capture_mode_active:
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return # Skip hardware write — content is being captured off-screen
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# Copy the current image to the offscreen canvas. In double-sided
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# mode the logical screen is first tiled across the full chain.
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if self._double_sided is not None:
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self.offscreen_canvas.SetImage(self._composite_double_sided())
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else:
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self.offscreen_canvas.SetImage(self.image)
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# Swap buffers immediately
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self.matrix.SwapOnVSync(self.offscreen_canvas)
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# Swap our canvas references
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self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
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# Write a snapshot for the web preview (throttled)
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self._write_snapshot_if_due()
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except Exception as e:
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logger.error(f"Error updating display: {e}")
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@@ -600,6 +653,9 @@ class DisplayManager:
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# Clear both canvases and the underlying matrix to ensure no artifacts.
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# Failures are non-fatal — the image buffer is already black above, so
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# the next update_display() call will push clean content regardless.
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# The matrix content no longer matches the last pushed digest,
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# so dirty tracking must not skip the next push.
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self._last_pushed_digest = None
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try:
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self.offscreen_canvas.Clear()
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except (RuntimeError, OSError) as e:
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