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feat(sports): live Vegas cards for the scoreboards (shared layer)
One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -32,6 +32,51 @@ logger = logging.getLogger(__name__)
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SYNC_SEND_INTERVAL = 1.0 / 90
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def join_plugin_rows(
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images: List[Image.Image], config: VegasModeConfig
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) -> Tuple[Image.Image, List[Tuple[int, ElementMeta, int]]]:
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"""Join one plugin's images into the block the strip will hold.
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Returns ``(block, layout)``, layout being ``(x, meta, width)`` for every
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image tagged as a live element (src/vegas_mode/elements.py), x measured
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from the block's left edge. A single image is returned as it is.
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A module function so tooling (scripts/render_plugin.py --vegas) lays a
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plugin out exactly as the ticker does.
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"""
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if len(images) == 1:
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meta = meta_of(images[0])
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layout = [(0, meta, images[0].width)] if meta is not None else []
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return images[0], layout
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floor = max(0, config.intra_plugin_gap)
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target = max(0, config.min_content_separation)
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threshold = config.trim_threshold
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# Space by measured separation, not a flat gap. Rows drawn flush to their
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# own edges (sports score cards) would otherwise end up nearly touching,
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# while rows that already carry wide margins would be pushed needlessly
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# further apart.
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gaps = [
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separation_gap(images[i], images[i + 1], target, floor, threshold)
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for i in range(len(images) - 1)
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]
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width = sum(img.width for img in images) + sum(gaps)
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height = max(img.height for img in images)
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block = Image.new('RGB', (width, height), (0, 0, 0))
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layout: List[Tuple[int, ElementMeta, int]] = []
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x = 0
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for i, img in enumerate(images):
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block.paste(img, (x, 0))
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meta = meta_of(img)
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if meta is not None:
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layout.append((x, meta, img.width))
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x += img.width + (gaps[i] if i < len(gaps) else 0)
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return block, layout
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class RenderPipeline:
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"""
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High-performance render pipeline for Vegas scroll mode.
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@@ -787,42 +832,9 @@ class RenderPipeline:
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) -> Tuple[Image.Image, List[Tuple[int, ElementMeta, int]]]:
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"""_join_plugin_rows, plus where each live element landed in the block.
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Returns ``(block, layout)``, layout being ``(x, meta, width)`` for
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every image tagged as a live element (src/vegas_mode/elements.py), x
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measured from the block's left edge. The offsets were always computed
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here; they used to be thrown away.
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See join_plugin_rows.
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"""
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if len(images) == 1:
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meta = meta_of(images[0])
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layout = [(0, meta, images[0].width)] if meta is not None else []
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return images[0], layout
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floor = max(0, self.config.intra_plugin_gap)
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target = max(0, self.config.min_content_separation)
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threshold = self.config.trim_threshold
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# Space by measured separation, not a flat gap. Rows drawn flush to
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# their own edges (sports score cards) would otherwise end up nearly
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# touching, while rows that already carry wide margins would be pushed
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# needlessly further apart.
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gaps = [
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separation_gap(images[i], images[i + 1], target, floor, threshold)
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for i in range(len(images) - 1)
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]
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width = sum(img.width for img in images) + sum(gaps)
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height = max(img.height for img in images)
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block = Image.new('RGB', (width, height), (0, 0, 0))
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layout: List[Tuple[int, ElementMeta, int]] = []
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x = 0
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for i, img in enumerate(images):
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block.paste(img, (x, 0))
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meta = meta_of(img)
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if meta is not None:
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layout.append((x, meta, img.width))
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x += img.width + (gaps[i] if i < len(gaps) else 0)
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return block, layout
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return join_plugin_rows(images, self.config)
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# -- live element records ---------------------------------------------
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#
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