mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-05 06:45:09 +00:00
feat(sports): live Vegas cards for the scoreboards (shared layer)
One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -45,6 +45,7 @@ Rules for the package:
|
||||
| [`sports_helpers`](#sports_helpers) | Small helpers every scoreboard `sports.py` copies | Yes (scoreboards) | 3.5.0 |
|
||||
| [`sports_scroll`](#sports_scroll) | Scoreboard scroll-display orchestration | Yes (scoreboards) | 3.2.0 |
|
||||
| [`sports_shared`](#sports_shared) | Sport-independent `sports.py` methods | Yes (scoreboards) | 3.3.0 |
|
||||
| [`sports_vegas`](#sports_vegas) | Live Vegas cards: keys, card cache, sticky odds, finished games | Yes (scoreboards) | 3.8.0 |
|
||||
| [`sports_timezone`](#sports_timezone) | Which timezone a scoreboard draws start times in | Yes (scoreboards) | 3.6.0 |
|
||||
| [`sync_manager`](#sync_manager) | Leader/follower sync between two displays | No, core-internal | n/a |
|
||||
| [`text_helper`](#text_helper) | Outlined text, wrapping, measurement | Yes | — |
|
||||
@@ -280,6 +281,17 @@ fonts, colours, dates, the switch-mode upcoming card). The docstring lists
|
||||
the attributes the host class must have and the three methods deliberately
|
||||
left out.
|
||||
|
||||
### sports_vegas
|
||||
|
||||
[`sports_vegas.py`](sports_vegas.py). What a scoreboard needs for live Vegas
|
||||
cards (one element per game, swapped in place while it scrolls):
|
||||
`game_key()`, `game_fingerprint()`, `dedupe_games()`, `VegasCardCache` (draws
|
||||
a card only when its fingerprint changes), `StickyOdds` (keeps a card's odds
|
||||
through a live poll that left them out), and `finished_games()` /
|
||||
`with_finished_games()` (a game that just went final keeps its card, showing
|
||||
FINAL). `SportsScrollDisplay.build_vegas_elements()` in `sports_scroll` puts
|
||||
them together; a scoreboard not built on it (UFC) uses them directly.
|
||||
|
||||
### sports_timezone
|
||||
|
||||
[`sports_timezone.py`](sports_timezone.py).
|
||||
|
||||
Reference in New Issue
Block a user