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feat(sports): live Vegas cards for the scoreboards (shared layer)
One live element per game, drawn only when what the card shows changes, so a score changes on a card already crossing the panel. The shared part, so each scoreboard adopts it in a few lines: - src/common/sports_vegas.py: game_key, game_fingerprint (the whole game dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache, StickyOdds (odds a live poll left out stay drawn), finished_games / with_finished_games (a game that just went final keeps its card, after its league's live games; one a heuristic only judged over keeps its live state, so a tied end of regulation never shows FINAL early). - SportsScrollDisplay.make_vegas_renderer() is the override point; build_vegas_elements() and SportsScrollDisplayManager .get_vegas_elements_for() do the rest. A card's version includes its teams' ranks, which the renderer draws from the rankings cache. - SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot(): held for FINISHED_GAME_TTL after it leaves the live list. A sport that does not implement make_vegas_renderer keeps its ordinary Vegas content, so no scoreboard changes until it opts in. scripts/render_plugin.py --vegas renders a plugin's Vegas block as the ticker lays it out, and --timeline stacks it at successive moments as the ticker would update it in place; the join is now render_pipeline.join_plugin_rows(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -56,6 +56,24 @@ def main() -> int:
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help='Display mode to render, for plugins that declare '
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'more than one in their manifest (e.g. nrl_live). '
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'Omitted, the plugin picks its own default.')
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parser.add_argument('--vegas', action='store_true',
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help="Render the plugin's block of the Vegas ticker strip "
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"instead of display(): its live elements if it has "
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"them, else its Vegas content, laid out as the "
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"ticker lays them out. Also writes the live "
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"elements' keys and columns to <output>.json")
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parser.add_argument('--no-live', action='store_true',
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help="With --vegas: ignore live elements and render the "
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"plugin's ordinary Vegas content (for before/after)")
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parser.add_argument('--timeline', type=int, default=0, metavar='ROWS',
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help="With --vegas: render ROWS rows, each the block a "
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"--timeline-step later as the ticker would update it "
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"in place (animated elements redrawn for that moment)")
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parser.add_argument('--timeline-step', type=float, default=0.25, metavar='SECONDS',
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help="Seconds between --timeline rows (default 0.25)")
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parser.add_argument('--timeline-update', action='store_true',
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help="With --timeline: run update() before each row and "
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"redraw every live element from the new data")
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args = parser.parse_args()
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@@ -145,6 +163,36 @@ def main() -> int:
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except Exception as e:
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logger.warning("update() raised: %s — continuing to display()", e)
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if args.vegas and args.timeline > 1:
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from src.plugin_system.testing.vegas import render_vegas_timeline
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image, rows = render_vegas_timeline(
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plugin_instance, args.plugin, display_manager, steps=args.timeline,
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step_seconds=args.timeline_step, run_update=args.timeline_update)
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if image is None:
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logger.error("Plugin '%s' has no Vegas content", args.plugin)
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return 1
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image.save(args.output)
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logger.info("Saved a %d-row Vegas timeline (%dx%d) to %s",
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rows, image.width, image.height, args.output)
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return 0
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if args.vegas:
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from src.plugin_system.testing.vegas import render_vegas_strip
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block, layout = render_vegas_strip(
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plugin_instance, args.plugin, display_manager, live=not args.no_live)
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if block is None:
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logger.error("Plugin '%s' has no Vegas content", args.plugin)
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return 1
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block.save(args.output)
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sidecar = Path(args.output).with_suffix('.json')
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sidecar.write_text(json.dumps(
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{"width": block.width, "height": block.height,
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"live_elements": [{"key": k, "x": x, "width": w} for x, k, w in layout]},
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indent=2) + "\n", encoding="utf-8")
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logger.info("Saved Vegas strip %dx%d (%d live element(s)) to %s and %s",
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block.width, block.height, len(layout), args.output, sidecar)
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return 0
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# A plugin that declares several display modes usually renders nothing
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# useful without being told which one to draw: the scoreboards keep their
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# state on per-mode sub-managers and their no-argument path returns False.
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