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feat(vegas): live elements update in place while they scroll
One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -802,7 +802,7 @@ def save_main_config():
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'vegas_intra_plugin_gap', 'vegas_render_width_pct',
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'vegas_min_content_separation', 'vegas_min_cut_gap',
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'vegas_continuous_scroll', 'vegas_extend_threshold_screens',
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'vegas_smooth_scroll', 'vegas_overflow_mode']
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'vegas_smooth_scroll', 'vegas_overflow_mode', 'vegas_live_refresh']
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if any(k in data for k in vegas_fields):
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if 'display' not in current_config:
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@@ -822,6 +822,7 @@ def save_main_config():
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_set_checkbox(vegas_config, 'dynamic_duration_enabled', 'vegas_dynamic_duration_enabled')
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_set_checkbox(vegas_config, 'continuous_scroll', 'vegas_continuous_scroll')
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_set_checkbox(vegas_config, 'smooth_scroll', 'vegas_smooth_scroll')
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_set_checkbox(vegas_config, 'live_refresh', 'vegas_live_refresh')
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# max_plugin_width_ratio is the one fractional setting, so it is
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# handled outside the integer loop below.
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