mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-04 22:35:08 +00:00
feat(vegas): live elements update in place while they scroll
One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -915,8 +915,7 @@ class DisplayManager:
|
||||
``display.dirty_tracking: false`` if a redraw issue is ever suspected.
|
||||
|
||||
Serialized via ``_update_lock``: plugins can call this directly from
|
||||
background threads (e.g. sports base classes push an immediate
|
||||
"live" refresh from inside update()), so without a lock two callers
|
||||
background threads of their own, so without a lock two callers
|
||||
could both pass the digest check before either writes it back,
|
||||
double-pushing a frame, or interleave the offscreen/current canvas
|
||||
swap below. The lock is scoped to this method, so callers never
|
||||
|
||||
Reference in New Issue
Block a user