fix(vegas): smooth Vegas scroll pacing -- whole pixels per refresh, measured refresh, off-thread preview writes (#628)

Vegas scrolls a whole number of pixels per panel refresh, locked to SwapOnVSync, against the refresh the panel really holds (measured from swap gaps), instead of blending sub-pixel positions against the refresh cap. The web preview PNG is encoded off the render thread while scrolling, with writes ordered and retried. On hdpi, late frames fell from 6.3% to 0.7%. See docs/SCROLL_PERFORMANCE.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Chuck
2026-09-24 19:38:22 -04:00
committed by GitHub
co-authored by Claude Opus 5.5
parent b9416ef803
commit 7f9c73e9aa
12 changed files with 632 additions and 71 deletions
+16 -5
View File
@@ -58,13 +58,22 @@ class VegasModeConfig:
# switched off at the start of every cycle.
lead_in_width: int = 0
# Blend between neighbouring pixel positions so motion happens at the frame
# rate rather than the scroll speed. With integer positioning the number of
# distinct frames per second equals scroll_speed, so at 50px/s the motion is
# 50 discrete 1px steps however fast the loop runs. The trade is a slight
# horizontal softening of text, since each frame is a blend of two positions.
# Lock motion to the panel: a whole number of pixels per presented frame,
# each frame held for a whole number of refreshes, with SwapOnVSync as the
# clock (see src/common/scroll_config.py). scroll_speed is snapped to the
# nearest speed the panel can show that way. Off falls back to advancing by
# elapsed time, which drifts against the refresh and judders.
smooth_scroll: bool = True
# The older way of smoothing: advance by elapsed time and blend the two
# neighbouring pixel positions each frame. It looks anti-aliased in the web
# preview, but on the panel the blended columns shimmer (the library's
# brightness curve makes a 50% blend far dimmer than half), text softens,
# and the loop is not tied to the refresh, so it still misses frames.
# Measured on a 512x64 chain at 95Hz: 73-89fps, p99 20-28ms. Takes
# precedence over smooth_scroll's whole-pixel pacing when on.
sub_pixel_blend: bool = False
# Keep one continuous strip, extending it with the next group of plugins as
# the scroll approaches the end, instead of composing a fresh strip and
# swapping it in. A swap stops the motion, substitutes every pixel at once
@@ -196,6 +205,7 @@ class VegasModeConfig:
get('min_content_separation', d.min_content_separation)),
min_cut_gap=int(get('min_cut_gap', d.min_cut_gap)),
smooth_scroll=get('smooth_scroll', d.smooth_scroll),
sub_pixel_blend=bool(get('sub_pixel_blend', d.sub_pixel_blend)),
continuous_scroll=get('continuous_scroll', d.continuous_scroll),
extend_threshold_screens=float(
get('extend_threshold_screens', d.extend_threshold_screens)),
@@ -238,6 +248,7 @@ class VegasModeConfig:
'min_content_separation': self.min_content_separation,
'min_cut_gap': self.min_cut_gap,
'smooth_scroll': self.smooth_scroll,
'sub_pixel_blend': self.sub_pixel_blend,
'continuous_scroll': self.continuous_scroll,
'extend_threshold_screens': self.extend_threshold_screens,
'auto_trim': self.auto_trim,