Created Base Sports Classes (#39)

* rebase

* Update NFL and NCAA FB fetch

* update FB updates

* kinda working, kinda broken

* Fixed and update loggers

* move to individual files

* timeout updates

* seems to work well

* Leaderboard overestimates time

* ignore that

* minor syntax updates

* More consolidation but i broke something

* fixed

* Hockey seems to work

* Fix my changes to logo downloader

* even more consolidation

* fixes

* more cleanup

* inheritance stuff

* Change football to ESPN down text, it does what ur already doing. Change color to red on Red ZOne

* Fix leaderboard

* Update football.py

Signed-off-by: Alex Resnick <adr8292@gmail.com>

* Minor fixes

* don't want that

* background fetch

* whoops

---------

Signed-off-by: Alex Resnick <adr8292@gmail.com>
Co-authored-by: Alex Resnick <adr8282@gmail.com>
Co-authored-by: ChuckBuilds <33324927+ChuckBuilds@users.noreply.github.com>
This commit is contained in:
Alex Resnick
2025-09-24 16:10:41 -05:00
committed by GitHub
parent 42e14f99b0
commit 76a9e98ba7
14 changed files with 2553 additions and 4322 deletions

View File

@@ -0,0 +1,545 @@
from typing import Dict, Any, Optional, List
from src.display_manager import DisplayManager
from src.cache_manager import CacheManager
from datetime import datetime, timezone, timedelta
import logging
from PIL import Image, ImageDraw, ImageFont
import time
import pytz
from src.base_classes.sports import SportsCore
import requests
class Football(SportsCore):
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager, logger: logging.Logger, sport_key: str):
super().__init__(config, display_manager, cache_manager, logger, sport_key)
def _fetch_game_odds(self, _: Dict) -> None:
pass
def _fetch_odds(self, game: Dict, league: str) -> None:
super()._fetch_odds(game, "football", league)
def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
"""Extract relevant game details from ESPN NCAA FB API response."""
details, home_team, away_team, status, situation = self._extract_game_details_common(game_event)
if details is None or home_team is None or away_team is None or status is None:
return
try:
competition = game_event["competitions"][0]
status = competition["status"]
# --- Football Specific Details (Likely same for NFL/NCAAFB) ---
down_distance_text = ""
possession_indicator = None # Default to None
scoring_event = "" # Track scoring events
home_timeouts = 0
away_timeouts = 0
is_redzone = False
posession = None
if situation and status["type"]["state"] == "in":
# down = situation.get("down")
down_distance_text = situation.get("shortDownDistanceText")
# long_text = situation.get("downDistanceText")
# distance = situation.get("distance")
# Detect scoring events from status detail
status_detail = status["type"].get("detail", "").lower()
status_short = status["type"].get("shortDetail", "").lower()
is_redzone = situation.get("isRedZone")
posession = situation.get("possession")
# Check for scoring events in status text
if any(keyword in status_detail for keyword in ["touchdown", "td"]):
scoring_event = "TOUCHDOWN"
elif any(keyword in status_detail for keyword in ["field goal", "fg"]):
scoring_event = "FIELD GOAL"
elif any(keyword in status_detail for keyword in ["extra point", "pat", "point after"]):
scoring_event = "PAT"
elif any(keyword in status_short for keyword in ["touchdown", "td"]):
scoring_event = "TOUCHDOWN"
elif any(keyword in status_short for keyword in ["field goal", "fg"]):
scoring_event = "FIELD GOAL"
elif any(keyword in status_short for keyword in ["extra point", "pat"]):
scoring_event = "PAT"
# Determine possession based on team ID
possession_team_id = situation.get("possession")
if possession_team_id:
if possession_team_id == home_team.get("id"):
possession_indicator = "home"
elif possession_team_id == away_team.get("id"):
possession_indicator = "away"
home_timeouts = situation.get("homeTimeouts", 3) # Default to 3 if not specified
away_timeouts = situation.get("awayTimeouts", 3) # Default to 3 if not specified
# Format period/quarter
period = status.get("period", 0)
period_text = ""
if status["type"]["state"] == "in":
if period == 0: period_text = "Start" # Before kickoff
elif period == 1: period_text = "Q1"
elif period == 2: period_text = "Q2"
elif period == 3: period_text = "Q3" # Fixed: period 3 is 3rd quarter, not halftime
elif period == 4: period_text = "Q4"
elif period > 4: period_text = "OT" # OT starts after Q4
elif status["type"]["state"] == "halftime" or status["type"]["name"] == "STATUS_HALFTIME": # Check explicit halftime state
period_text = "HALF"
elif status["type"]["state"] == "post":
if period > 4 : period_text = "Final/OT"
else: period_text = "Final"
elif status["type"]["state"] == "pre":
period_text = details.get("game_time", "") # Show time for upcoming
# Timeouts (assuming max 3 per half, not carried over well in standard API)
# API often provides 'timeouts' directly under team, but reset logic is tricky
# We might need to simplify this or just use a fixed display if API is unreliable
# For upcoming games, we'll show based on number of games, not time window
# For recent games, we'll show based on number of games, not time window
is_within_window = True # Always include games, let the managers filter by count
details.update({
"period": period,
"period_text": period_text, # Formatted quarter/status
"clock": status.get("displayClock", "0:00"),
"home_timeouts": home_timeouts,
"away_timeouts": away_timeouts,
"down_distance_text": down_distance_text, # Added Down/Distance
"is_redzone": is_redzone,
"possession": posession, # ID of team with possession
"possession_indicator": possession_indicator, # Added for easy home/away check
"scoring_event": scoring_event, # Track scoring events (TOUCHDOWN, FIELD GOAL, PAT)
})
# Basic validation (can be expanded)
if not details['home_abbr'] or not details['away_abbr']:
self.logger.warning(f"Missing team abbreviation in event: {details['id']}")
return None
self.logger.debug(f"Extracted: {details['away_abbr']}@{details['home_abbr']}, Status: {status['type']['name']}, Live: {details['is_live']}, Final: {details['is_final']}, Upcoming: {details['is_upcoming']}")
return details
except Exception as e:
# Log the problematic event structure if possible
logging.error(f"Error extracting game details: {e} from event: {game_event.get('id')}", exc_info=True)
return None
def _fetch_todays_games(self, league: str) -> Optional[Dict]:
"""Fetch only today's games for live updates (not entire season)."""
return super()._fetch_todays_games("football", league)
def _get_weeks_data(self, league: str) -> Optional[Dict]:
"""
Get partial data for immediate display while background fetch is in progress.
This fetches current/recent games only for quick response.
"""
return super()._get_weeks_data("football", league)
class FootballLive(Football):
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager, logger: logging.Logger, sport_key: str):
super().__init__(config, display_manager, cache_manager, logger, sport_key)
self.update_interval = self.mode_config.get("live_update_interval", 15)
self.no_data_interval = 300
self.last_update = 0
self.live_games = []
self.current_game_index = 0
self.last_game_switch = 0
self.game_display_duration = self.mode_config.get("live_game_duration", 20)
self.last_display_update = 0
self.last_log_time = 0
self.log_interval = 300
def update(self):
"""Update live game data and handle game switching."""
if not self.is_enabled:
return
# Define current_time and interval before the problematic line (originally line 455)
# Ensure 'import time' is present at the top of the file.
current_time = time.time()
# Define interval using a pattern similar to NFLLiveManager's update method.
# Uses getattr for robustness, assuming attributes for live_games, test_mode,
# no_data_interval, and update_interval are available on self.
_live_games_attr = getattr(self, 'live_games', [])
_test_mode_attr = getattr(self, 'test_mode', False) # test_mode is often from a base class or config
_no_data_interval_attr = getattr(self, 'no_data_interval', 300) # Default similar to NFLLiveManager
_update_interval_attr = getattr(self, 'update_interval', 15) # Default similar to NFLLiveManager
interval = _no_data_interval_attr if not _live_games_attr and not _test_mode_attr else _update_interval_attr
# Original line from traceback (line 455), now with variables defined:
if current_time - self.last_update >= interval:
self.last_update = current_time
# Fetch rankings if enabled
if self.show_ranking:
self._fetch_team_rankings()
if self.test_mode:
# Simulate clock running down in test mode
if self.current_game and self.current_game["is_live"]:
try:
minutes, seconds = map(int, self.current_game["clock"].split(':'))
seconds -= 1
if seconds < 0:
seconds = 59
minutes -= 1
if minutes < 0:
# Simulate end of quarter/game
if self.current_game["period"] < 4: # Q4 is period 4
self.current_game["period"] += 1
# Update period_text based on new period
if self.current_game["period"] == 1: self.current_game["period_text"] = "Q1"
elif self.current_game["period"] == 2: self.current_game["period_text"] = "Q2"
elif self.current_game["period"] == 3: self.current_game["period_text"] = "Q3"
elif self.current_game["period"] == 4: self.current_game["period_text"] = "Q4"
# Reset clock for next quarter (e.g., 15:00)
minutes, seconds = 15, 0
else:
# Simulate game end
self.current_game["is_live"] = False
self.current_game["is_final"] = True
self.current_game["period_text"] = "Final"
minutes, seconds = 0, 0
self.current_game["clock"] = f"{minutes:02d}:{seconds:02d}"
# Simulate down change occasionally
if seconds % 15 == 0:
self.current_game["down_distance_text"] = f"{['1st','2nd','3rd','4th'][seconds % 4]} & {seconds % 10 + 1}"
self.current_game["status_text"] = f"{self.current_game['period_text']} {self.current_game['clock']}"
# Display update handled by main loop or explicit call if needed immediately
# self.display(force_clear=True) # Only if immediate update is desired here
except ValueError:
self.logger.warning("Test mode: Could not parse clock") # Changed log prefix
# No actual display call here, let main loop handle it
else:
# Fetch live game data
data = self._fetch_data()
new_live_games = []
if data and "events" in data:
for event in data["events"]:
details = self._extract_game_details(event)
if details and (details["is_live"] or details["is_halftime"]):
# If show_favorite_teams_only is true, only add if it's a favorite.
# Otherwise, add all games.
if self.mode_config.get("show_favorite_teams_only", False):
if details["home_abbr"] in self.favorite_teams or details["away_abbr"] in self.favorite_teams:
if self.show_odds:
self._fetch_game_odds(details)
new_live_games.append(details)
else:
if self.show_odds:
self._fetch_game_odds(details)
new_live_games.append(details)
# Log changes or periodically
current_time_for_log = time.time() # Use a consistent time for logging comparison
should_log = (
current_time_for_log - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
any(g1['id'] != g2.get('id') for g1, g2 in zip(self.live_games, new_live_games)) or # Check if game IDs changed
(not self.live_games and new_live_games) # Log if games appeared
)
if should_log:
if new_live_games:
filter_text = "favorite teams" if self.mode_config.get("show_favorite_teams_only", False) else "all teams"
self.logger.info(f"Found {len(new_live_games)} live/halftime games for {filter_text}.")
for game_info in new_live_games: # Renamed game to game_info
self.logger.info(f" - {game_info['away_abbr']}@{game_info['home_abbr']} ({game_info.get('status_text', 'N/A')})")
else:
filter_text = "favorite teams" if self.mode_config.get("show_favorite_teams_only", False) else "criteria"
self.logger.info(f"No live/halftime games found for {filter_text}.")
self.last_log_time = current_time_for_log
# Update game list and current game
if new_live_games:
# Check if the games themselves changed, not just scores/time
new_game_ids = {g['id'] for g in new_live_games}
current_game_ids = {g['id'] for g in self.live_games}
if new_game_ids != current_game_ids:
self.live_games = sorted(new_live_games, key=lambda g: g.get('start_time_utc') or datetime.now(timezone.utc)) # Sort by start time
# Reset index if current game is gone or list is new
if not self.current_game or self.current_game['id'] not in new_game_ids:
self.current_game_index = 0
self.current_game = self.live_games[0] if self.live_games else None
self.last_game_switch = current_time
else:
# Find current game's new index if it still exists
try:
self.current_game_index = next(i for i, g in enumerate(self.live_games) if g['id'] == self.current_game['id'])
self.current_game = self.live_games[self.current_game_index] # Update current_game with fresh data
except StopIteration: # Should not happen if check above passed, but safety first
self.current_game_index = 0
self.current_game = self.live_games[0]
self.last_game_switch = current_time
else:
# Just update the data for the existing games
temp_game_dict = {g['id']: g for g in new_live_games}
self.live_games = [temp_game_dict.get(g['id'], g) for g in self.live_games] # Update in place
if self.current_game:
self.current_game = temp_game_dict.get(self.current_game['id'], self.current_game)
# Display update handled by main loop based on interval
else:
# No live games found
if self.live_games: # Were there games before?
self.logger.info("Live games previously showing have ended or are no longer live.") # Changed log prefix
self.live_games = []
self.current_game = None
self.current_game_index = 0
else:
# Error fetching data or no events
if self.live_games: # Were there games before?
self.logger.warning("Could not fetch update; keeping existing live game data for now.") # Changed log prefix
else:
self.logger.warning("Could not fetch data and no existing live games.") # Changed log prefix
self.current_game = None # Clear current game if fetch fails and no games were active
# Handle game switching (outside test mode check)
if not self.test_mode and len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
self.logger.info(f"Switched live view to: {self.current_game['away_abbr']}@{self.current_game['home_abbr']}") # Changed log prefix
# Force display update via flag or direct call if needed, but usually let main loop handle
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the detailed scorebug layout for a live NCAA FB game.""" # Updated docstring
try:
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay) # Draw text elements on overlay first
home_logo = self._load_and_resize_logo(game["home_id"], game["home_abbr"], game["home_logo_path"], game.get("home_logo_url"))
away_logo = self._load_and_resize_logo(game["away_id"], game["away_abbr"], game["away_logo_path"], game.get("away_logo_url"))
if not home_logo or not away_logo:
self.logger.error(f"Failed to load logos for live game: {game.get('id')}") # Changed log prefix
# Draw placeholder text if logos fail
draw_final = ImageDraw.Draw(main_img.convert('RGB'))
self._draw_text_with_outline(draw_final, "Logo Error", (5,5), self.fonts['status'])
self.display_manager.image.paste(main_img.convert('RGB'), (0, 0))
self.display_manager.update_display()
return
center_y = self.display_height // 2
# Draw logos (shifted slightly more inward than NHL perhaps)
home_x = self.display_width - home_logo.width + 10 #adjusted from 18 # Adjust position as needed
home_y = center_y - (home_logo.height // 2)
main_img.paste(home_logo, (home_x, home_y), home_logo)
away_x = -10 #adjusted from 18 # Adjust position as needed
away_y = center_y - (away_logo.height // 2)
main_img.paste(away_logo, (away_x, away_y), away_logo)
# --- Draw Text Elements on Overlay ---
# Note: Rankings are now handled in the records/rankings section below
# Scores (centered, slightly above bottom)
home_score = str(game.get("home_score", "0"))
away_score = str(game.get("away_score", "0"))
score_text = f"{away_score}-{home_score}"
score_width = draw_overlay.textlength(score_text, font=self.fonts['score'])
score_x = (self.display_width - score_width) // 2
score_y = (self.display_height // 2) - 3 #centered #from 14 # Position score higher
self._draw_text_with_outline(draw_overlay, score_text, (score_x, score_y), self.fonts['score'])
# Period/Quarter and Clock (Top center)
period_clock_text = f"{game.get('period_text', '')} {game.get('clock', '')}".strip()
if game.get("is_halftime"): period_clock_text = "Halftime" # Override for halftime
status_width = draw_overlay.textlength(period_clock_text, font=self.fonts['time'])
status_x = (self.display_width - status_width) // 2
status_y = 1 # Position at top
self._draw_text_with_outline(draw_overlay, period_clock_text, (status_x, status_y), self.fonts['time'])
# Down & Distance or Scoring Event (Below Period/Clock)
scoring_event = game.get("scoring_event", "")
down_distance = game.get("down_distance_text", "")
# Show scoring event if detected, otherwise show down & distance
if scoring_event and game.get("is_live"):
# Display scoring event with special formatting
event_width = draw_overlay.textlength(scoring_event, font=self.fonts['detail'])
event_x = (self.display_width - event_width) // 2
event_y = (self.display_height) - 7
# Color coding for different scoring events
if scoring_event == "TOUCHDOWN":
event_color = (255, 215, 0) # Gold
elif scoring_event == "FIELD GOAL":
event_color = (0, 255, 0) # Green
elif scoring_event == "PAT":
event_color = (255, 165, 0) # Orange
else:
event_color = (255, 255, 255) # White
self._draw_text_with_outline(draw_overlay, scoring_event, (event_x, event_y), self.fonts['detail'], fill=event_color)
elif down_distance and game.get("is_live"): # Only show if live and available
dd_width = draw_overlay.textlength(down_distance, font=self.fonts['detail'])
dd_x = (self.display_width - dd_width) // 2
dd_y = (self.display_height)- 7 # Top of D&D text
down_color = (200, 200, 0) if not game.get("is_redzone", False) else (255,0,0) # Yellowish text
self._draw_text_with_outline(draw_overlay, down_distance, (dd_x, dd_y), self.fonts['detail'], fill=down_color)
# Possession Indicator (small football icon)
possession = game.get("possession_indicator")
if possession: # Only draw if possession is known
ball_radius_x = 3 # Wider for football shape
ball_radius_y = 2 # Shorter for football shape
ball_color = (139, 69, 19) # Brown color for the football
lace_color = (255, 255, 255) # White for laces
# Approximate height of the detail font (4x6 font at size 6 is roughly 6px tall)
detail_font_height_approx = 6
ball_y_center = dd_y + (detail_font_height_approx // 2) # Center ball vertically with D&D text
possession_ball_padding = 3 # Pixels between D&D text and ball
if possession == "away":
# Position ball to the left of D&D text
ball_x_center = dd_x - possession_ball_padding - ball_radius_x
elif possession == "home":
# Position ball to the right of D&D text
ball_x_center = dd_x + dd_width + possession_ball_padding + ball_radius_x
else:
ball_x_center = 0 # Should not happen / no indicator
if ball_x_center > 0: # Draw if position is valid
# Draw the football shape (ellipse)
draw_overlay.ellipse(
(ball_x_center - ball_radius_x, ball_y_center - ball_radius_y, # x0, y0
ball_x_center + ball_radius_x, ball_y_center + ball_radius_y), # x1, y1
fill=ball_color, outline=(0,0,0)
)
# Draw a simple horizontal lace
draw_overlay.line(
(ball_x_center - 1, ball_y_center, ball_x_center + 1, ball_y_center),
fill=lace_color, width=1
)
# Timeouts (Bottom corners) - 3 small bars per team
timeout_bar_width = 4
timeout_bar_height = 2
timeout_spacing = 1
timeout_y = self.display_height - timeout_bar_height - 1 # Bottom edge
# Away Timeouts (Bottom Left)
away_timeouts_remaining = game.get("away_timeouts", 0)
for i in range(3):
to_x = 2 + i * (timeout_bar_width + timeout_spacing)
color = (255, 255, 255) if i < away_timeouts_remaining else (80, 80, 80) # White if available, gray if used
draw_overlay.rectangle([to_x, timeout_y, to_x + timeout_bar_width, timeout_y + timeout_bar_height], fill=color, outline=(0,0,0))
# Home Timeouts (Bottom Right)
home_timeouts_remaining = game.get("home_timeouts", 0)
for i in range(3):
to_x = self.display_width - 2 - timeout_bar_width - (2-i) * (timeout_bar_width + timeout_spacing)
color = (255, 255, 255) if i < home_timeouts_remaining else (80, 80, 80) # White if available, gray if used
draw_overlay.rectangle([to_x, timeout_y, to_x + timeout_bar_width, timeout_y + timeout_bar_height], fill=color, outline=(0,0,0))
# Draw odds if available
if 'odds' in game and game['odds']:
self._draw_dynamic_odds(draw_overlay, game['odds'], self.display_width, self.display_height)
# Draw records or rankings if enabled
if self.show_records or self.show_ranking:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
self.logger.debug(f"Loaded 6px record font successfully")
except IOError:
record_font = ImageFont.load_default()
self.logger.warning(f"Failed to load 6px font, using default font (size: {record_font.size})")
# Get team abbreviations
away_abbr = game.get('away_abbr', '')
home_abbr = game.get('home_abbr', '')
record_bbox = draw_overlay.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = self.display_height - record_height - 4
self.logger.debug(f"Record positioning: height={record_height}, record_y={record_y}, display_height={self.display_height}")
# Display away team info
if away_abbr:
if self.show_ranking and self.show_records:
# When both rankings and records are enabled, rankings replace records completely
rankings = self._fetch_team_rankings()
away_rank = rankings.get(away_abbr, 0)
if away_rank > 0:
away_text = f"#{away_rank}"
else:
# Show nothing for unranked teams when rankings are prioritized
away_text = ''
elif self.show_ranking:
# Show ranking only if available
rankings = self._fetch_team_rankings()
away_rank = rankings.get(away_abbr, 0)
if away_rank > 0:
away_text = f"#{away_rank}"
else:
away_text = ''
elif self.show_records:
# Show record only when rankings are disabled
away_text = game.get('away_record', '')
else:
away_text = ''
if away_text:
away_record_x = 3
self.logger.debug(f"Drawing away ranking '{away_text}' at ({away_record_x}, {record_y}) with font size {record_font.size if hasattr(record_font, 'size') else 'unknown'}")
self._draw_text_with_outline(draw_overlay, away_text, (away_record_x, record_y), record_font)
# Display home team info
if home_abbr:
if self.show_ranking and self.show_records:
# When both rankings and records are enabled, rankings replace records completely
rankings = self._fetch_team_rankings()
home_rank = rankings.get(home_abbr, 0)
if home_rank > 0:
home_text = f"#{home_rank}"
else:
# Show nothing for unranked teams when rankings are prioritized
home_text = ''
elif self.show_ranking:
# Show ranking only if available
rankings = self._fetch_team_rankings()
home_rank = rankings.get(home_abbr, 0)
if home_rank > 0:
home_text = f"#{home_rank}"
else:
home_text = ''
elif self.show_records:
# Show record only when rankings are disabled
home_text = game.get('home_record', '')
else:
home_text = ''
if home_text:
home_record_bbox = draw_overlay.textbbox((0,0), home_text, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = self.display_width - home_record_width - 3
self.logger.debug(f"Drawing home ranking '{home_text}' at ({home_record_x}, {record_y}) with font size {record_font.size if hasattr(record_font, 'size') else 'unknown'}")
self._draw_text_with_outline(draw_overlay, home_text, (home_record_x, record_y), record_font)
# Composite the text overlay onto the main image
main_img = Image.alpha_composite(main_img, overlay)
main_img = main_img.convert('RGB') # Convert for display
# Display the final image
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display() # Update display here for live
except Exception as e:
self.logger.error(f"Error displaying live Football game: {e}", exc_info=True) # Changed log prefix

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from typing import Dict, Any, Optional
from src.display_manager import DisplayManager
from src.cache_manager import CacheManager
from datetime import datetime, timezone
import logging
from PIL import Image, ImageDraw, ImageFont
import time
from src.base_classes.sports import SportsCore
class Hockey(SportsCore):
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager, logger: logging.Logger, sport_key: str):
super().__init__(config, display_manager, cache_manager, logger, sport_key)
def _fetch_odds(self, game: Dict, league: str) -> None:
super()._fetch_odds(game, "hockey", league)
def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
"""Extract relevant game details from ESPN NCAA FB API response."""
# --- THIS METHOD MAY NEED ADJUSTMENTS FOR NCAA FB API DIFFERENCES ---
details, home_team, away_team, status, situation = self._extract_game_details_common(game_event)
if details is None or home_team is None or away_team is None or status is None:
return
try:
competition = game_event["competitions"][0]
status = competition["status"]
if situation and status["type"]["state"] == "in":
# Detect scoring events from status detail
status_detail = status["type"].get("detail", "").lower()
status_short = status["type"].get("shortDetail", "").lower()
# Format period/quarter
period = status.get("period", 0)
period_text = ""
if status["type"]["state"] == "in":
if period == 0: period_text = "Start" # Before kickoff
elif period == 1: period_text = "P1"
elif period == 2: period_text = "P2"
elif period == 3: period_text = "P3" # Fixed: period 3 is 3rd quarter, not halftime
elif period > 3: period_text = f"OT {period - 3}" # OT starts after P3
elif status["type"]["state"] == "post":
if period > 3 :
period_text = "Final/OT"
else:
period_text = "Final"
elif status["type"]["state"] == "pre":
period_text = details.get("game_time", "") # Show time for upcoming
details.update({
"period": period,
"period_text": period_text, # Formatted quarter/status
"clock": status.get("displayClock", "0:00")
})
# Basic validation (can be expanded)
if not details['home_abbr'] or not details['away_abbr']:
self.logger.warning(f"Missing team abbreviation in event: {details['id']}")
return None
self.logger.debug(f"Extracted: {details['away_abbr']}@{details['home_abbr']}, Status: {status['type']['name']}, Live: {details['is_live']}, Final: {details['is_final']}, Upcoming: {details['is_upcoming']}")
return details
except Exception as e:
# Log the problematic event structure if possible
logging.error(f"Error extracting game details: {e} from event: {game_event.get('id')}", exc_info=True)
return None
class HockeyLive(Hockey):
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager, logger: logging.Logger, sport_key: str):
super().__init__(config, display_manager, cache_manager, logger, sport_key)
self.update_interval = self.mode_config.get("live_update_interval", 15)
self.no_data_interval = 300
self.last_update = 0
self.live_games = []
self.current_game_index = 0
self.last_game_switch = 0
self.game_display_duration = self.mode_config.get("live_game_duration", 20)
self.last_display_update = 0
self.last_log_time = 0
self.log_interval = 300
def update(self):
"""Update live game data."""
if not self.is_enabled: return
current_time = time.time()
interval = self.no_data_interval if not self.live_games else self.update_interval
if current_time - self.last_update >= interval:
self.last_update = current_time
if self.test_mode:
# For testing, we'll just update the clock to show it's working
if self.current_game:
minutes = int(self.current_game["clock"].split(":")[0])
seconds = int(self.current_game["clock"].split(":")[1])
seconds -= 1
if seconds < 0:
seconds = 59
minutes -= 1
if minutes < 0:
minutes = 19
if self.current_game["period"] < 3:
self.current_game["period"] += 1
else:
self.current_game["period"] = 1
self.current_game["clock"] = f"{minutes:02d}:{seconds:02d}"
# Always update display in test mode
self.display(force_clear=True)
else:
# Fetch live game data from ESPN API
data = self._fetch_data()
if data and "events" in data:
# Find all live games involving favorite teams
new_live_games = []
for event in data["events"]:
details = self._extract_game_details(event)
if details and details["is_live"]:
self._fetch_odds(details)
new_live_games.append(details)
# Filter for favorite teams only if the config is set
if self.mode_config.get("show_favorite_teams_only", False):
new_live_games = [game for game in new_live_games
if game['home_abbr'] in self.favorite_teams or
game['away_abbr'] in self.favorite_teams]
# Only log if there's a change in games or enough time has passed
should_log = (
current_time - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
not self.live_games # Log if we had no games before
)
if should_log:
if new_live_games:
filter_text = "favorite teams" if self.mode_config.get("show_favorite_teams_only", False) else "all teams"
self.logger.info(f"[NCAAMH] Found {len(new_live_games)} live games involving {filter_text}")
for game in new_live_games:
self.logger.info(f"[NCAAMH] Live game: {game['away_abbr']} vs {game['home_abbr']} - Period {game['period']}, {game['clock']}")
else:
filter_text = "favorite teams" if self.mode_config.get("show_favorite_teams_only", False) else "criteria"
self.logger.info(f"[NCAAMH] No live games found matching {filter_text}")
self.last_log_time = current_time
if new_live_games:
# Update the current game with the latest data
for new_game in new_live_games:
if self.current_game and (
(new_game["home_abbr"] == self.current_game["home_abbr"] and
new_game["away_abbr"] == self.current_game["away_abbr"]) or
(new_game["home_abbr"] == self.current_game["away_abbr"] and
new_game["away_abbr"] == self.current_game["home_abbr"])
):
self.current_game = new_game
break
# Only update the games list if we have new games
if not self.live_games or set(game["away_abbr"] + game["home_abbr"] for game in new_live_games) != set(game["away_abbr"] + game["home_abbr"] for game in self.live_games):
self.live_games = new_live_games
# If we don't have a current game or it's not in the new list, start from the beginning
if not self.current_game or self.current_game not in self.live_games:
self.current_game_index = 0
self.current_game = self.live_games[0]
self.last_game_switch = current_time
# Update display if data changed, limit rate
if current_time - self.last_display_update >= 1.0:
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time
else:
# No live games found
self.live_games = []
self.current_game = None
# Check if it's time to switch games
if len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time # Track time for potential display update
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the detailed scorebug layout for a live NCAA FB game.""" # Updated docstring
try:
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay) # Draw text elements on overlay first
home_logo = self._load_and_resize_logo(game["home_id"], game["home_abbr"], game["home_logo_path"], game.get("home_logo_url"))
away_logo = self._load_and_resize_logo(game["away_id"], game["away_abbr"], game["away_logo_path"], game.get("away_logo_url"))
if not home_logo or not away_logo:
self.logger.error(f"Failed to load logos for live game: {game.get('id')}") # Changed log prefix
# Draw placeholder text if logos fail
draw_final = ImageDraw.Draw(main_img.convert('RGB'))
self._draw_text_with_outline(draw_final, "Logo Error", (5,5), self.fonts['status'])
self.display_manager.image.paste(main_img.convert('RGB'), (0, 0))
self.display_manager.update_display()
return
center_y = self.display_height // 2
# Draw logos (shifted slightly more inward than NHL perhaps)
home_x = self.display_width - home_logo.width + 10 #adjusted from 18 # Adjust position as needed
home_y = center_y - (home_logo.height // 2)
main_img.paste(home_logo, (home_x, home_y), home_logo)
away_x = -10 #adjusted from 18 # Adjust position as needed
away_y = center_y - (away_logo.height // 2)
main_img.paste(away_logo, (away_x, away_y), away_logo)
# --- Draw Text Elements on Overlay ---
# Note: Rankings are now handled in the records/rankings section below
# Scores (centered, slightly above bottom)
home_score = str(game.get("home_score", "0"))
away_score = str(game.get("away_score", "0"))
score_text = f"{away_score}-{home_score}"
score_width = draw_overlay.textlength(score_text, font=self.fonts['score'])
score_x = (self.display_width - score_width) // 2
score_y = (self.display_height // 2) - 3 #centered #from 14 # Position score higher
self._draw_text_with_outline(draw_overlay, score_text, (score_x, score_y), self.fonts['score'])
# Period/Quarter and Clock (Top center)
period_clock_text = f"{game.get('period_text', '')} {game.get('clock', '')}".strip()
if game.get("is_halftime"): period_clock_text = "Halftime" # Override for halftime
status_width = draw_overlay.textlength(period_clock_text, font=self.fonts['time'])
status_x = (self.display_width - status_width) // 2
status_y = 1 # Position at top
self._draw_text_with_outline(draw_overlay, period_clock_text, (status_x, status_y), self.fonts['time'])
# Draw odds if available
if 'odds' in game and game['odds']:
self._draw_dynamic_odds(draw_overlay, game['odds'], self.display_width, self.display_height)
# Draw records or rankings if enabled
if self.show_records or self.show_ranking:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
self.logger.debug(f"Loaded 6px record font successfully")
except IOError:
record_font = ImageFont.load_default()
self.logger.warning(f"Failed to load 6px font, using default font (size: {record_font.size})")
# Get team abbreviations
away_abbr = game.get('away_abbr', '')
home_abbr = game.get('home_abbr', '')
record_bbox = draw_overlay.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = self.display_height - record_height - 4
self.logger.debug(f"Record positioning: height={record_height}, record_y={record_y}, display_height={self.display_height}")
# Display away team info
if away_abbr:
if self.show_ranking and self.show_records:
# When both rankings and records are enabled, rankings replace records completely
rankings = self._fetch_team_rankings()
away_rank = rankings.get(away_abbr, 0)
if away_rank > 0:
away_text = f"#{away_rank}"
else:
# Show nothing for unranked teams when rankings are prioritized
away_text = ''
elif self.show_ranking:
# Show ranking only if available
rankings = self._fetch_team_rankings()
away_rank = rankings.get(away_abbr, 0)
if away_rank > 0:
away_text = f"#{away_rank}"
else:
away_text = ''
elif self.show_records:
# Show record only when rankings are disabled
away_text = game.get('away_record', '')
else:
away_text = ''
if away_text:
away_record_x = 3
self.logger.debug(f"Drawing away ranking '{away_text}' at ({away_record_x}, {record_y}) with font size {record_font.size if hasattr(record_font, 'size') else 'unknown'}")
self._draw_text_with_outline(draw_overlay, away_text, (away_record_x, record_y), record_font)
# Display home team info
if home_abbr:
if self.show_ranking and self.show_records:
# When both rankings and records are enabled, rankings replace records completely
rankings = self._fetch_team_rankings()
home_rank = rankings.get(home_abbr, 0)
if home_rank > 0:
home_text = f"#{home_rank}"
else:
# Show nothing for unranked teams when rankings are prioritized
home_text = ''
elif self.show_ranking:
# Show ranking only if available
rankings = self._fetch_team_rankings()
home_rank = rankings.get(home_abbr, 0)
if home_rank > 0:
home_text = f"#{home_rank}"
else:
home_text = ''
elif self.show_records:
# Show record only when rankings are disabled
home_text = game.get('home_record', '')
else:
home_text = ''
if home_text:
home_record_bbox = draw_overlay.textbbox((0,0), home_text, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = self.display_width - home_record_width - 3
self.logger.debug(f"Drawing home ranking '{home_text}' at ({home_record_x}, {record_y}) with font size {record_font.size if hasattr(record_font, 'size') else 'unknown'}")
self._draw_text_with_outline(draw_overlay, home_text, (home_record_x, record_y), record_font)
# Composite the text overlay onto the main image
main_img = Image.alpha_composite(main_img, overlay)
main_img = main_img.convert('RGB') # Convert for display
# Display the final image
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display() # Update display here for live
except Exception as e:
self.logger.error(f"Error displaying live Hockey game: {e}", exc_info=True) # Changed log prefix

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